Samhan Chronicles
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Post has published by GM Jack

The Samhan Picturebox · Seasonal special

HALL’O’WEEK

Bad omens. Good company. Nine very short horror stories.

9 SHORTS · SOUND ON

01 / 09 · 20 SEC

Farming Dead

Hall’o’week Fest is on

Come for the treats.
Stay for the screams.

Join the material drive, tuck into the food and treats, and head out trick-or-treating. Bring your costume, your friends and an empty bucket.

Earn resources, building supplies, commodities and consumable buffs as you take part in Hall’o’week. Crown and coat costumes are available to earn only during the event.

Material driveFood & treatsTrick-or-treating
Join the festivities Free to win · PC / Mac / Linux · Multi resolution
Four costumed Samhan performers carrying a grinning pumpkin bucket, fanged pumpkin bucket, plain pillowcase and plaid pillowcase.
Four earned skins. Yours to keep.Earn four permanent basket weapon skins, including two rarer designs and rare colour variants. Your character keeps them after the festival.

Samhan Chronicles / the road ahead

Word from the world.

A little news. A useful answer. Then, onward.

Need a hand?

Realm availabilityChecking realm status...

Word from the realm

Global Wisdom

Public notices, Carnage announcements, and words from the Game Masters.

Loading the Sage's wisdom...

News travels. Scroll through the latest word from the realm.

Names making their way

Leaderboard

A place on the board. A reason to keep going.

Compiling the leaderboard...

Rankings refresh about every 10 minutes. Scroll to see more characters.

The record of a curious world

Item Discovery

Browse the registry, search for an item, and see whose name made the record. Select an item to inspect it.

Compiling the discovery catalogue...

Catalogue refreshed about every 15 minutes. Common knowledge and credited discoveries appear together.

Know what you sow

Crop Almanac

A little planning before planting. Consult the crop records, then make a day of it.

Compiling the crop almanac...

On public farmland, a mature crop can be harvested by any player. Planting it does not reserve it for you.

Preparations / one thing leads to another

Recipes & Formulas

Make something useful. Then make something more of it. Each second preparation uses the first, connecting the harvest to the next meal or mixture.

Start here / shared preparations

The trades meet at Grounded Ginseng. Both preparations use Sour Mash and Cultured Algaehol, alongside ingredients including Pine Resin and Granite Feldspar.

Stages describe preparation steps. Check your in-game recipe for the full requirements and your current skill eligibility.

Follow the materials → Explore the economy in the Almanac

Gathering, reagents, elemental refinement, and the work your materials make possible.

Common Nonsense / A little local knowledge

A Word to the Wayfarer

Finding a word for the road...
A fresh thought every 30 seconds.

The Wanderer's reference

Find your way.

You do not need to know the whole world before taking your place in it. Sometimes one word, one helpful person, or one small distinction is enough. Follow the connections: creature to carcass, crop to garment, lesson to restored hall. Look up what you need. Leave the rest for the next road.

Curiosity is sufficient equipment to begin.

Start here

Where do I begin?

Start with the words you are meeting now. Wanderer names your character before Path choice; a Path is a discipline, and a trade is work learned alongside it. You can understand the next step without memorizing the whole world.

Useful details
WordThe first thing to understand
WandererYour character before Path choice, at levels 1-4.
DefenderInherited capacity brought into deliberate use through training.
PathWarrior, Rogue, Mystic, or Sage: four equally valid disciplines.
TradeUseful work learned alongside a Path.
Vita / ManaRecoverable resources; spending them does not erase training.
Solids / LiquidsPreparation categories associated with Vita and Mana buffs.
CarcassThe useful remains of a defeated creature.
ButcherThe work skill for extracting a carcass's raw consumable buff.
QuintessenceThe common source expressed through five parent elements.
Golden RouteThe opening journey and the record that helps make it understandable.
Legend MarkA lasting record of a choice, deed, or completed milestone.
SilverthreadThe established return after incapacity.
PatronA supporter whose benefits centre on homesteads, hosting, and expeditions.
Board / Eternal LibraryShort Spoonfuls and a durable Library organized into sections and shelves.
What does each Path bring?

Warrior, Rogue, Mystic, and Sage have equal standing and different work. Strength, timing, precise casting, and timely restoration each change what a group can accomplish. A Path gives your training direction; it leaves room for a trade of your own.

Useful details
PathStewardContribution
WarriorWallaceDeliberate strength; firm footing, turning room, and pressure-bearing structure.
RogueRyLeePerception, timing, movement, useful openings, and escape.
MysticMoiraPrecise casting and careful use of Mana across an undertaking.
SageSolomonSustained attention, timely restoration, and shared endurance.

Prepare and continue

Must I start the quest again?

Check the exact name, then what is carried, equipped, and ready. Look for the furthest proof of progress: a later item, learned ability, Legend Mark, or access already earned. Continue with the first unfinished step. If the records disagree, bring that contradiction to Player Help.

Young Ginseng and Fermented Ginseng are different items. A similar name is not the same proof.

Why will this tool not work?

Possession is only the first check. The Paring Knife must be equipped in the weapon slot before it can peel potatoes. A hotkey does not supply missing equipment or Mana. Check what the action needs, not just what is in your bag.

A tool in your bag is luggage.
What are Vita and Mana?

Vita and Mana are spendable, recoverable resources. Running low can interrupt what you are doing; it does not erase the training that made the action possible. Recovery restores your ability to continue, while the discipline remains yours.

Is shelf life the same as buff duration?

Shelf life concerns the unused consumable. Buff duration concerns the effect after you use it. Equipment durability is a third measure. Cold Storage has its own preservation rules; none of these labels promises that food lasts forever.

A food's remaining shelf life does not tell you how long its effect lasts after eating.

Make a living

How do the coins add up?

One hundred copper makes one silver. One hundred silver makes one gold. In copper, that is 10,000 for a gold piece. Tokens belong to the minigame prize system and are a separate currency.

100 copper = 1 silver; 100 silver = 1 gold.

Is my trade another class?

A Path is a Defender's discipline. A trade is useful work alongside it. Harvesting, Forestry, and Mining supply materials for other kinds of making. Trade mastery and character level measure different progress.

Harvesting is a named trade. Harvesting a mature crop is a farming action.

What changes as a material is worked?

Raw lots are early inputs. Processing can produce building materials and resources, with further work producing commodities. The chain can branch: construction, equipment, consumables, tribute, and civic work create different destinations for useful materials.

Useful details
Material stageWhat it means
Raw lotAn early input recovered through the trade supply chain.
Building materialsA distinct output category used for construction and particular contributions.
ResourceA processed output that can support further making.
CommodityA further processed product with its own recipe and uses.

Grow and keep a home

Is Cold Storage another bank?

Cold Storage, Main Bank, the patron account bank, and carried inventory are different systems. The patron account bank moves items between characters on the same account through an in-game NPC. Cold Storage concerns eligible consumable preservation; its name does not make every item permanent.

Elements and equipment

What is Quintessence?

Quintessence is the common source expressed through Fire, Earth, Metal, Water, and Wood. It is not a sixth parent element. The Chronicle describes what each form does; those descriptions are not a combat weakness chart.

Useful details
Parent formHow the Chronicle describes it
EarthHolds quintessence.
WaterCarries quintessence.
WoodGathers quintessence.
MetalGives quintessence structure.
FireTransforms quintessence.
How do five forms make ten relationships?

A child compound joins two different parent elements through proper catalysis. Count each unlike pair once: reversing the order adds no new relationship. Four choices, then three, two, and one make ten. Pairing an element with itself does not make a child.

Fire + Water and Water + Fire identify the same pair.

Useful details
Distinct pairsDistinct pairs
Fire + EarthEarth + Metal
Fire + MetalEarth + Water
Fire + WaterEarth + Wood
Fire + WoodMetal + Water
Metal + WoodWater + Wood
Must they advance together?

Body armor and helm have independent advancement records. One can advance while the other waits. Ironclad Garb becomes Path-specific Coated armor; the helm begins separately through Hard Hat Clause. A complete stage need not be abandoned because the other inheritance is further along.

Why do Guarded and Fortified look related?

In Qi'an's early armor record, Guarded and Fortified share lichen. Their changed cut and armament distinguish the advancement. Colour carries regional material history; it is not interchangeable with character level or an interface cosmetic.

Useful details
Armor stageQi'an colourWhat to notice
Ironclad GarbHeatherCommon garment before Path-specific Coated armor.
CoatedRussetFirst Path-specific armor; level 5 record.
EnrichedOchreLater advancement with separate elemental measures.
GuardedLichenShared colour with Fortified.
FortifiedLichenChanged cut and armament distinguish the advancement.
InfusedMossNext stage before Pure.
PureChartreuseCapstone of the locked early printing.

People and places

Who can help with this?

Begin with the work you need done. Path stewards teach their disciplines; tradespeople and civic contacts have their own roles. A familiar face may offer more than one service, but each service keeps its own requirements.

Where does this part of the road lead?

Look for the purpose as well as the name. River Run belongs to the early compass-material route; Riverland Vale names a later expedition region. Craggy Crest and Skycrest are different places too. A familiar syllable is not a shortcut.

The shared world

What follows Dusk?

Each world day moves through Dawn, Morning, Noontide, Dusk, Evenfall and Overnight, returning to Dawn. This complete cycle is a turn and lasts three real hours at the normal pace. These names describe world phases; they do not show the realm’s current phase or an event appointment. Read which clock to follow.

Help and the full index

Where should I ask or report it?

Ordinary questions belong in Player Help. In-game defects go through the client's Help option, where they can be submitted and monitored. Download or patcher trouble uses Player Help or a private ticket. Confidential account or conduct matters belong in My Account.

For safety or conduct, use the private ticket subject Confidential - Safety/Conduct.

Look it up by question 91 useful answers

The Almanac / Eternal Library

Go on. Try us.

Taking questions since 2021. Still making room for yours.

91 questions worth asking

Find your fun

Can I have fun like I used to?
What do I actually do?

Make a life. Make a little trouble.

Samhan Chronicles is a free-to-win, shared 2D pixel world built for immersive live action storytelling. Hunt, grow, craft, trade, and explore at your own pace, with as much company as you like.

Choose a fighting Path. Learn a trade. Supply somebody's next outing, join it, or set out on your own. There is more than one way to have a good day.

A word unfamiliar?
Can I just hunt?
Can I be useful if I'm a liability with a sword?
Am I supposed to be someone else?
Why does this feel familiar?
Why make a world that needs us?
Is this just chores with better weapons?
What would I actually do tonight?
Who gets to be powerful without paying?

The player who earns it.

Free players can pursue hunting and core progression. Patronage provides a homestead and expedition leadership; it is not the ticket that makes a hunter elite.

Build your skills, prepare, and learn the fights. If you want a home as well, that is a different ambition.

A word unfamiliar?
Do I need a party to be a power player?
How much have you hidden in the tutorial?
Does it matter which game made me a gamer?

Your nostalgia needs no references.

No particular old game is required reading. Bring the experiences you have, or discover what you like here for the first time.

Samhan's affection for earlier worlds is an invitation to adventure again. It does not assign you an age, a generation, or a favourite you ought to have.

A word unfamiliar?
WTF?

Where's the fun? Fair question.

Pick a Golden Route: hunt for a living, grow what hunters need, turn raw finds into somebody's next purchase, or help open the next road. Different ambitions keep the same world busy.

Wealth, glory, a little villainy, a story for the Eternal Library. Choose what sounds worth your evening. You needn't want what the next player wants.

A word unfamiliar?
WTF is this?

A love letter with other people in it.

Samhan Chronicles is a shared 2D pixel world built for immersive live action storytelling. Explore, battle, gather, craft and trade. Your plans become useful to someone else's.

We started this in 2021: a love letter to the founding era of the avatar, when learning a world and making a name in it were reasons to log back in. Familiar commands. Connected systems. Your own Golden Route.

This Almanac keeps growing with the questions. Start with the one you came here to ask.

Come aboard
A word unfamiliar?

Your money

Is it free, or "free"?

Free to play. Plenty to do.

Hunting, gathering, public crafting, trading, and core progression are free. Patronage adds a homestead and the ability to lead expeditions; everyone in the patron's group can join those outings.

What paying changes
EveryonePatrons
Hunt, gather, craft, trade, and progressA personal homestead
Join a patron's expedition groupLead the expedition
A word unfamiliar?

Good company

Can I play alone without feeling alone?
Can we play together without doing the same thing?

Different jobs. Same bad decisions.

Yes. A hunter needs supplies. A farmer grows ingredients. A crafter turns materials into something worth taking along. Trade gives those different interests a reason to meet.

On an expedition, one friend may hunt while another gathers. You can share the outing without sharing every ambition.

A word unfamiliar?
Can I tag along without paying?
Can I pick the music?
Do I need to bring friends?

Bring yourself. Leave room for a regular.

You can begin on your own. Trade, shared projects, community conversations, and group outings give you reasons to cross paths with other players.

In Discord, Looking for Company helps an invitation last longer than one busy chat. Say what you fancy doing; see who fancies it too.

Find some company
A word unfamiliar?
Can I be useful before I'm impressive?
Who will remember the things we did?
Who actually lives here?

Someone you have not blamed yet.

Yuri helps you find your footing at Sea U. Wallace, RyLee, Moira and Solomon steward the four Paths. Carver, Chip and Cole teach the three gathering trades.

Terra, Grilligan and Felixir connect growing with preparation. Piers and Paige connect recovery with further uses; Brier, Forrest and the other specialists bring their own work and stories.

Meet the locals by name below, then follow the lesson, service or quest that brings you to them.

A word unfamiliar?

Put down roots

Can I just grow things?
Will the neighbours nick my tomatoes?
What does paying actually get me?

A place of your own. Room for company.

Patronage gives you a personal homestead and expedition leadership. Work your land, invite guests, and make arrangements with players who enjoy the work you would rather trade for.

Public production keeps the same recipes, costs, yields, and strength. A homestead changes where and how you work; the public stations still make the goods.

Explore homesteads
A word unfamiliar?
What happens to my stuff if I stop paying?

Still yours. Door closed for now.

Your homestead remains yours. Access pauses while patronage is inactive and returns when you renew. The shared world remains free to play.

That is the ownership rule. It does not promise that stored consumables stop ageing while you are away.

Your homestead, through a break
PatronageYour home
ActiveYours and accessible
InactiveStill yours; access paused
RenewedAccess returns
A word unfamiliar?
Can somebody else do the gardening?

A very reasonable ambition.

You can invite guests to your homestead and agree on how they use the land. Someone who enjoys farming may welcome an arrangement with someone who would rather be adventuring.

Agree on the work and the harvest before planting. Good fences are useful. Clear expectations are cheaper.

A word unfamiliar?
When should I come back for my crop?
Is Harvesting just picking my own vegetables?
How do I keep my supplies from losing their value?
Who decides what happens on my homestead?

Getting your bearings

Can I get good without a reading assignment?
Can I pack a picnic instead of a healer?

Pack the picnic. Respect the healer.

Supplies matter, especially when you hunt alone: solids support Vita buffs; liquids support Mana buffs. A party adds skills and support beyond what is in your bag.

Prepare for the outing and the people coming with you. Lunch is useful. It is not a promise that every fight is yours.

Two things to put in the bag
SuppliesSupport
SolidsVita buffs
LiquidsMana buffs
A word unfamiliar?
Does my lunch have an expiry date?

Lunch has ambitions of its own.

Perishable food has a freshness clock. Check the item’s details rather than assuming every potion, drink, smokeable or ingredient expires.

Shelf life concerns the unused item. Buff duration concerns the effect after you use it. Cold Storage pauses the freshness remaining on eligible food; it does not reset it.

A word unfamiliar?
What does each Path contribute?

Four Paths. No correct answer.

Warrior, Rogue, Mystic, and Sage are four fighting disciplines with equal standing and distinct contributions. Your Path shapes how you act and equip yourself; a trade gives you other work alongside it.

On Pebble Path, the idea becomes practical: clear the obstruction, find the opening, strike what must fall, or keep the work alive. Different methods can improve the same road.

Meet the four Paths
A word unfamiliar?
How do I begin?

Fresh install. Then the longboat.

Download the current client for Windows, macOS or Linux. Install it, let it patch, then log in or create an account. Make a character. Come aboard.

If you are returning from an older alpha or playtest, follow the current installation guidance for that version. For an interrupted update, bring the exact error to Player Help. The client login screen shows the realm’s current availability.

Get Samhan Chronicles
A word unfamiliar?
Can common sense get me out of trouble?
What happens if I die?
Are your jokes hiding instructions I should probably read?
Where do I go for the short version?

Field Guide now. Library when it rains.

Field Guides help with a particular route or task: the names, requirements, and next unfinished step. The Eternal Library gives the fuller accounts and stories.

Use the amount of reading your question deserves. A stuck quest does not require a tour of the entire history department.

A word unfamiliar?
Who do I tell when the problem is private?
Is that old patch note why I can't log in?
Should I pack more food or bring more friends?

Making a living

Is there money in other people's leftovers?
Can the same thing be useful twice?

Same offal. Different ambitions.

One ingredient can have more than one future. Cooking prepares Offal as Pluck; Elemancy prepares it as Viscera. Different specialists have a reason to want what you brought home.

Choose the use, or trade the ingredient to someone who already has one in mind. Once it is used, it is used.

Two uses. One choice.
Start withPrepare throughMake
OffalCookingPluck
OffalElemancyViscera
A word unfamiliar?
What keeps people buying after they've got their gear?

The next outing is hungry.

Players keep using supplies, learning skills, completing quests, and contributing to shared projects. Those activities draw materials back through the trades.

Consumables create repeat demand. Upgrading and recycling give equipment further uses. Getting a sword is not the end of needing things.

A word unfamiliar?
Why should a hunter care about my vegetable patch?

Because the bag does not pack itself.

A longer hunt needs supplies. Farming feeds preparation; Cooking and Elemancy turn ingredients into useful consumables. Solids support Vita buffs, and liquids support Mana buffs.

The hunter brings back materials. The people in town help turn them into the next outing. Everybody has a reason to want someone else doing well.

A word unfamiliar?
Do I have to make everything myself?

That is what other people are for. Among other things.

No. Specialise in work you enjoy, then trade with people whose skills fill the gaps. Harvesting, Forestry, and Mining supply different inputs; processing and preparation connect them to the things players need.

A trade is something you can offer. It does not have to become your entire to-do list.

A word unfamiliar?
Is crafting useful, or just something to click?

Somebody has to make the useful bit.

Crafting connects raw materials to equipment, supplies, and other players' plans. Its value comes from what the result helps somebody do.

Public stations retain equal recipes, costs, yields, and output strength. You do not need a private workshop to make something worth having.

A word unfamiliar?
Where do players arrange trades?
Can I get rich without praying to the loot gods?
Should I sell this raw, or am I leaving money on the table?

A useful question before the useful bit.

Compare the input with what processing makes and what it costs. A buyer may need raw stock; another may need the resource or commodity further along the chain.

Choose between your own use and a likely buyer's. More processing is a different product, not an automatic profit.

A word unfamiliar?
Should I sell it, use it, or take it apart?
Why does learning a skill need materials?

Knowledge has a shopping list.

Particular abilities require material tribute. Check the lesson's actual requirements before selling the stock you brought back.

Some materials also serve crafting or public construction. Choosing what to learn can make you a customer of the same trades that help build the town.

A word unfamiliar?
Who's paying me to hit a tree?
Is there more to mining than hitting a rock?
Why would I learn bowhunting?
How do pelts become leather?
Should I ask where dinner came from?
Who looked at my leftovers and thought "magic"?
Why would a gatherer come on a raid?
Where do the better materials come from?

A world with consequences

Can I make a difference before I make the leaderboard?

The next chapter takes materials.

Bring something the community needs. Path Hall Restoration collects building and crafting materials; the surplus repairs the bridge. The homestead address event follows that work.

Reclaiming Rocky Woods is a separate shared effort that opens the expedition routes. Each door depends on its community work being completed.

Two efforts. Different doors.
Shared workWhat it opens
Restore Path Halls -> repair the bridgeThe homestead address event
Complete the Rocky Woods reclamation cullThree expedition routes toward Haebang
A word unfamiliar?
What's beyond Rocky Woods?

More reasons to pack a bag.

After Rocky Woods is reclaimed, three expedition routes open toward Haebang. A patron leads; their whole group can join.

Expeditions bring different environments, changing populations, wider gathering opportunities, and possible sentry encounters. A hunter and a gatherer can want the same trip for entirely different reasons.

A word unfamiliar?
Where do our old adventures get remembered?

Some things deserve more than a screenshot folder.

The Eternal Library remembers the games we loved, the avatars we inhabited, the people we knew, and the selves we brought with us. New stories join that record as the community makes them.

Full accounts live in the Library. The Board carries a useful piece back into play; Field Guides help when the exact next step has gone missing.

Enter the Eternal Library
A word unfamiliar?
Can I be first at something?
Can I show off without quoting my stats?
How does restoring a hall lead to a home?
Can spare materials actually open a road?

A bridge is a very large group project.

The surplus from Path Hall Restoration goes toward repairing the bridge. Materials with personal uses, including spell tribute, can also help create a shared result.

Follow the current project's requirements. A contribution is useful because the project needs it, not simply because your bag is full.

A word unfamiliar?
Are we saving the world or just mowing it?

Start with the woods. See what opens.

Rocky Woods has a shared reclamation undertaking. Follow the current contribution requirements and completion notice; the work leads toward expedition routes beyond the familiar woods.

That is separate from the Path Hall and bridge work. Different efforts open different doors.

A word unfamiliar?
Does every expedition feel like the last one?

Same invitation. Fresh company.

An expedition takes your group into an environment of its own. The regions have distinct landscapes, and their populations can change between visits.

Bring a patron to lead and a group with its own reasons to go. Variation adds possibilities; it does not guarantee a new encounter every time.

A word unfamiliar?
Will my old stuff mean anything later?
Can I make these windows look more like me?
Can a better find steal the first discovery?
Who gets the credit for discovering an item?

The record keeps the name.

The game's Discovery Registry holds the authoritative discovery record. Public first-discovery credit belongs to the discoverer named there.

Finding an ordinary drop does not automatically register a discovery. The website only displays approved public records; it does not award the credit or a reward.

A word unfamiliar?

Good sport

Can I win something useful by being petty?
Where are starts and cancellations announced?

Read the date before you pack.

Wisdom carries official announcements: schedules, openings, starts, cancellations, and live calls. Follow the action and date in the notice.

Common Nonsense is the advice with questionable delivery. It can help you find your feet; it is not an event schedule.

Read Wisdom
A word unfamiliar?
What makes a sentry worth taking on?
Where are the fights worth calling everyone for?
What's on while we hunt?
What's on while we craft?
What's on while we grind?
Which station suits a questionable afternoon?

Find your frequency. Blame the company.

Herd It leans toward trade; Farmers Market toward farming; Jock Box toward arenas and minigames. Quest Coast takes the questing side, Garden includes Racket and Quintune, and QBC Now carries ambient programming and shorts.

They are curated choices with different personalities. Pick the company your afternoon deserves.

A word unfamiliar?
Can being competitive help with the groceries?

When something sticks

Why will this tool not work?
How do I find my next unfinished step?

Start where the trail actually stopped.

Check your quest log and the last step you completed. Keep the exact quest and item names handy, then use the matching Field Guide to find the next requirement.

A missing old item is not, by itself, a reason to restart. If the guide and your client disagree, bring that difference to Player Help instead of trying to force the instructions through.

Open Field Guides
A word unfamiliar?
Where can I ask a person for help?
Where should I look for patch information?

Find your way

Can I turn the swearing off?

Find your controls

Where are my inventory, stats and group?

One panel. Three useful views.

The upper panel on the right has three tabs along its left edge: Stats, Inventory and Group. Only one of those views is shown at a time.

  1. Press I for Inventory, S for Stats or G for Group with the default bindings.
  2. You can also click the matching tab. The bottom-right menu row has Character and Inventory buttons; Group is reached through its tab or key.

These are default desktop controls. If you changed a binding, use the key shown in Settings.

Why did opening my bag hide my group?
Why does S show more than one page?

There is more to you than the first page.

From another tab, S opens your own Stats at the first page. While already viewing your own Stats, repeated presses cycle through its four pages. The on-panel arrows move between pages and stop at the ends.

Why are these somebody else’s stats?

Admiration can linger.

Inspecting another character changes the Stats view. Clicking the Stats tab again can keep that person on screen.

  1. Press S to request your own stats again, or click the Character button in the bottom-right menu row.
  2. Use right-click → Inspect when you deliberately want to view another character.
Where do I change a control?

Put the useful key under your own finger.

Open Menu → Settings and choose the relevant category under Key Bindings.

  1. Click the current binding beside the action.
  2. Press the replacement key, with any modifier you want.
  3. Press Escape instead to cancel the change.

Reusing a combination clears it from the action that previously used it. It does not swap the two actions. Check the displaced action afterward.

Why have my movement keys and shortcuts stopped working?

Check where the typing will go.

Chat and other text fields take keyboard input while focused. Some dialogs and targeting modes also take priority over normal controls.

  1. If you are still typing in a field, finish or cancel it. Escape clears text focus.
  2. Close the dialog or finish/cancel the targeting action that is taking input.
  3. Check your assigned key in Settings if the action still does not respond.
What are the basic default keys?

Inventory and equipment

Where did the rest of my inventory go?

The bag is taller than its window.

The inventory has five columns. Only about six rows fit in the visible window; lower rows are reached by scrolling.

  1. Open Inventory with I.
  2. Put the pointer over the inventory grid and use the wheel, or move its vertical scrollbar.
  3. Scroll the item fully into view before trying to select it.
Does every square in my bag belong to me yet?

A padlock is not empty space.

The client draws 66 inventory cells, but your usable capacity starts at 16. You earn five more slots at levels 10, 20, 30, 40, 50, 60, 70, 80, 90 and 99, reaching 66.

A level-locked cell is different from an individually locked item. Scrolling exposes cells; it does not unlock them.

What do the little numbers on my items mean?

Read the corner before counting the haul.

Stack quantities appear at the bottom-right when there is more than one item. Some reusable consumables show remaining uses in brackets. Hover the item to read its details; quality and other marks do not replace the tooltip.

Quantity, remaining uses, durability and remaining freshness describe different things.

How do I put an item on a hotkey?

Bring it within reach.

You can assign an item without moving it out of your bag.

  1. Open Inventory and scroll to the item.
  2. Left-click the item to carry its icon.
  3. Left-click the action-bar slot you want to use.
  4. Wait for the item to appear in that slot. Activate the shortcut separately when you want to use it.

An occupied destination is replaced. Right-click or press Escape to cancel a carried icon. Assigning equipment does not equip it.

Is a hotkeyed tool already equipped?

The shortcut is not the hand.

No. A shortcut gives you a way to activate the item. Equipment still needs to be equipped before its function is available.

  1. Assign the correct tool to a slot.
  2. Activate that shortcut to equip it, where the item supports that action.
  3. Check your equipped item before using the tool’s work action.

The Harvest Toolkit has its own seed-selection action when equipped. That is not a rule for every item.

How do I cancel an icon stuck to my cursor?
Did putting food on the bar take it out of my bag?

A shortcut keeps its supplies elsewhere.

No. A consumable shortcut refers to that item type and can display an aggregate count across copies in your inventory. The supplies remain in your bag until used.

Equipment shortcuts refer to a particular item instance. A bar count need not be the size of the one stack you clicked.

Spells and action bars

How do I open the spellbook?
Why can’t I find a spell in the book?

Check the shelf you opened.

The book lists known spells. A selected bookmark filters that list, and page arrows move through longer lists.

  1. Check the category and any child bookmark.
  2. Turn the page when a page arrow is available.
  3. Close and reopen the book to return to all known spells on the first page.

Unknown spells are absent. Check the filter and page before deciding an ability is missing.

How do I put a spell where I can cast it?

Learn it. Place it. Use it.

The spellbook assigns shortcuts; it does not cast spells directly.

  1. Open the book and find a known spell.
  2. Left-click its icon, then left-click an action-bar slot.
  3. Wait for the assigned icon to appear.
  4. Close the book if you want a clearer view, then click the bound slot or press its assigned key.

An occupied destination is replaced. Confirm the new icon appears in its slot.

What happens if that hotkey is already occupied?

The source of the move matters.

An item from Inventory or a spell from the book replaces the shortcut in the destination slot. The old shortcut is not relocated. Dragging one action-bar shortcut onto another action-bar shortcut swaps those two bindings.

Replacing or removing a shortcut does not delete the learned spell or underlying item.

How do I rearrange or remove a shortcut?

Move the shortcut, keep the skill.

Drag an existing action-bar shortcut onto an empty bar slot to move it, or onto an occupied bar slot to swap them. Drag it outside valid bar slots to remove its binding.

This applies to dragging from the action bar. Dropping an inventory item into the world has a different consequence.

How many action bars do I have?

Twelve at a time. Room to arrange more.

The default layout shows four bars of twelve slots. Their default key rows are 1–0, minus, equals; Shift with those keys; Ctrl with those keys; and Ctrl+Shift with those keys. Settings supports eight ordinary bars, up to 96 slots.

  1. Open Menu → Settings → Interface → Action Bars to choose enabled bars, slot counts and row layouts.
  2. Assign keys for additional bars under Key Bindings if you want to activate them from the keyboard.

The additional four bars have no default keys. Read the labels on your own configured bars.

Groups and targeting

How do I invite someone and see my group?

Start with the person. Then the panel.

Right-click the character and choose Invite when that option is offered. Once grouped, open the Group tab with G to see the roster.

Invite sends a request. The other player must be eligible and accept before you are grouped.

What does the Group panel show?

A roster with a pulse.

Each member’s frame can show their portrait, name, level, Vita, Mana and status effects. The leader appears first. Scroll to reach the rest of the roster; a group holds up to eight members.

A roster entry does not establish that the member is nearby. Check the world reticle or target frame to confirm selection.

How do I heal a groupmate?

Choose the person. Use the right spell.

For a targetable supportive spell, select an eligible nearby groupmate before activating its shortcut.

  1. Open Group with G and left-click the member’s frame.
  2. Check that the intended person appears in your target frame or has the world reticle.
  3. Activate the supportive spell from your action bar.
  4. Check the resulting effect or combat feedback.

Selecting someone and being in spell range are different checks. Mana, range, cooldown and the spell’s own rules still apply.

Can Lay Hands heal the person I selected?

Some help starts at home.

Lay Hands is self-targeted. Selecting a groupmate does not redirect it. Recover and Harden Armor are examples of supportive spells that can target an eligible character.

Read the spell description for its cost, range and effect. A self-targeted spell stays on you.

Why didn’t clicking my groupmate target them?

The roster can reach farther than your hand.

Group membership and nearby selectable characters are different checks. If a member is outside the client’s nearby-character range, clicking their frame can do nothing.

  1. Move close enough for the person to be present in the nearby world.
  2. Select again and confirm the target frame or reticle.
  3. Then check the range of the spell you intend to use.
Can I keep a target while checking my bag?
What happens if a targetable spell has no target?

The next choice is who.

Activating a targetable spell without a selected target enters target selection. Choose the intended target and confirm with Enter; Escape cancels.

Self-targeted spells act on you. The target-selection procedure applies to targetable spells.

Quests and recovery

Where do I see what a quest still needs?

Start with what is unfinished.

Press Q, then select the quest in the Quest Log. Read the details and the sections shown for that quest: objectives, deliverables, required kills, required items and rewards.

  1. Compare exact item names and current counts.
  2. Use the Track button to put that quest into the on-screen tracker.
  3. Follow the named return point or handoff when the requirements are met.

Deliverables are items you will not be able to keep. A similar-looking item is not automatically the requested one.

Why is a quest’s Share button missing or grey?
Should I abandon a quest to fix missing progress?

Read the record before tearing out the page.

The Abandon button is only enabled for quests that permit it. Abandoning is a separate action, not the ordinary way to refresh your view.

  1. Check the current objective, exact item stage and any later proof of progress first.
  2. If the guide and your game disagree, report the quest name, last confirmed step and what changed.

The Abandon button can send the request directly. Do not count on another confirmation dialog.

Where do I report a game bug?

Give us the route to the problem.

Use Help in the client, opened by F9 with default bindings or through Menu → Help. Include what you did, what you expected, what happened, the location and the client version.

If a download or patch problem prevents the client from opening, use Player Help on the website. Private account or conduct matters belong in a private ticket.

Settings and sound

How do I turn the advice off?

Local knowledge can take a break.

Open Menu → Settings → Interface → Chat and clear Global Wisdom to stop the general advice messages.

Global Wisdom controls the general advice messages. Official Sage announcements are a separate channel. Pausing website advice does not change this game setting.

Can I make chat easier to read?
Where do I choose an earned interface colour?

Wear the colour around the adventure.

Open Menu → Settings → Interface → Display and use UI Color. Choose from the options your character is allowed to use.

The reward or quest explains how a colour is earned. The selector shows the choices available to you.

How do I change the music?

The dial is under your pointer.

Move the pointer over the music strip near the bottom-right and use the mouse wheel to cycle its source tuner. The source label can also reveal the tuner. Sources include map-themed music, named stations and live playback.

A live broadcast needs an available stream. Map music, curated stations and live playback are different sources.

Can I change the music without silencing the world?

Keep the birds. Change the band.

The music strip has separate Music and Ambient sliders. Menu → Settings → System → Sound provides the wider sound controls.

Previous and next controls do not give you control of a live broadcaster.

Where are the community radio streams?
Is clicking a shortcut proof the action worked?

Growing and making

How does the Harvest Toolkit plant a crop?

First choose the seed. Then the soil.

With a Harvest Toolkit that offers seed selection, equip the tool, choose the crop, then swing at an empty prepared plot.

  1. Put the Harvest Toolkit on an action-bar slot.
  2. Activate it to equip it. Activate the same slot again while equipped to open seed selection.
  3. Choose a crop and check the required seed quantity against what you have.
  4. Close the menu, face an empty prepared planting plot and swing. Space is the default swing key.

Use an empty prepared planting plot and the seed quantity shown for your crop. Decorative soil is not necessarily plantable.

When should I return to a public crop?
Is picking vegetables the Harvesting profession?
What can one piece of Offal become?
Do Cooking and Elemancy compete for the same ingredients?

Quite often. They can also feed each other.

Some inputs have different preparations, as Offal does. Grounded Ginseng connects the two crafts: its Cooking and Elemancy recipes both require Cultured Algaehol and Sour Mash among their ingredients.

Cultured Algaehol and Sour Mash are required together, not as either/or substitutes. Consult the recipe for the complete ingredient list.

Does processing materials train my gathering profession?
Why won’t this material satisfy my recipe?

Read the whole name.

A raw lot, a building material, a resource and a commodity can represent different stages with different uses. Compare the exact requested material and quantity with the item in your inventory.

  1. Check the required training and station as well as ingredients.
  2. Supply every required ingredient row.
  3. Treat a substitute as valid only when that particular process accepts it.

A matching material stage still needs the exact item named by the recipe.

Where do I look for an ingredient’s other uses?
What should I do with a carcass?

Decide which part of the work you want.

Compare selling the intact carcass with processing it through the supported Harvesting route. Its outputs depend on the particular carcass; an output family is not a promise that every creature yields everything in that family.

A creature’s possible output family is not a guarantee that it drops every member of that family.

Should I recycle every old piece of equipment?
Who turns old paper into useful paper?

Food and storage

Does everything I can consume go stale?
What does Cold Storage actually preserve?

It pauses the food’s remaining time.

Cold Storage pauses the freshness remaining on an eligible perishable item. Withdrawal restarts that remaining time; it does not make old food newly made.

Cold Storage deposits require patron eligibility. Use the service’s current access rules; it is separate from Main Bank and account banking.

Can fresher food make an old stack fresh again?

Accounts and belonging

How do I move items between my characters?

Same account. Another pair of hands.

Use the patron account bank through its in-game NPC.

  1. Deposit the items with the account-bank NPC.
  2. Change to another character on the same patron account.
  3. Return to the same NPC and withdraw the items.

Transfers stay within one patron account. Main Bank, account bank, Cold Storage and carried inventory serve different purposes.

What does patronage change about my work?
Do the halls, bridge and woods all unlock the same thing?
What is the difference between a Path and a trade?

A fighting discipline can have a day job.

Warrior, Rogue, Mystic and Sage are combat Paths. Harvesting, Forestry and Mining supply materials; Construction, Cooking, Elemancy and Farming connect those materials to further work. Choosing a Path does not make another trade a fifth combat class.

Path choice and trade training are separate. Consult each trainer for the disciplines and lessons you can learn.

Which teacher do I need?

Start with the job you are trying to do.

For Path training: Wallace teaches Warrior, RyLee Rogue, Moira Mystic and Solomon Sage. For the three gathering trades: Carver is Harvesting, Chip Forestry and Cole Mining. Terra’s remit is Farming; Grilligan’s is Cooking; Felixir’s is Elemancy.

The same name can appear in the tutorial and later in town. The menu at that appearance tells you which service is offered.

Are Pathtenders the people guarding caves?

Similar titles. Different appointments.

Pathtenders assist the Path institutions: Xena for Warrior, Parry for Rogue, Seymour for Mystic and Sophy for Sage. Pathwardens are cave guards. Wallace, RyLee, Moira and Solomon are the four Path stewards.

Where is a safe starting point after a long break?

Find your place before starting over.

Open your Quest Log, inspect the exact item stage you now have, and use the matching Field Guide. A later quest object, learned ability, Legend Mark or earned access may be evidence of progress even if an earlier item is gone.

Use the quest’s own recovery instructions. If your game and guide disagree, bring the exact names and last confirmed step to Player Help.

How do the world clock and my clock relate?

Eight turns can fit inside one day of yours.

At the normal pace, one world minute takes 7.5 real seconds. A world day, or turn, takes three real hours: eight turns make one real-day Rising.

Crop information and event notices must name their clock. Use the notice’s real date and timezone for appointments.

Will advice tell me when an event starts?
Is a commercial a walkthrough?

Enjoy the performance. Check the procedure.

The commercials introduce the people, mood and connections of the world. Use the almanac and current in-game instructions for exact controls, spell behavior, prerequisites and services.

Meet the locals

Who is Captain Kai?
Who is First Mate Marina?
Who is Doctor Brooks?

Opening medical contact

Brooks belongs to the opening medical setting. Keep this doctor’s role separate from Dr. Dionne’s Seasong appearance services.

Follow the medical or recovery step named by your current quest.

Who is Waverly?

Tutorial fisher

Waverly is the fisher in the opening cast. A fishing appearance is not evidence that every later fishing service is offered here.

Use Waverly’s current tutorial task; see Forrest for the later fishing connection.

Who is Graphne?

Tutorial cartographer

Graphne is the cartographer in the opening journey. Maps are Graphne’s concern; paper recovery belongs with Paige.

Follow the tutorial’s named map or material handoff.

Who is Ash?

Tutorial and progressive-road guide

Ash guides the first passage and the progressive roads. They help you find the next lesson and the next stretch of the journey.

Follow the current road objective and its named return contact.

Who is Cliff?

Constable and continuing road guide

Cliff, also known as Heathcliff, is the continuing road guide and constable. His work connects the progressive journey with Heritage House.

Read the current road objective before setting out or returning.

Who is Yuri?
Who is Wallace?
Who is RyLee?
Who is Moira?
Who is Solomon?
Who is Xena?
Who is Parry?
Who is Seymour?
Who is Sophy?
Who is Carver?
Who is Chip?
Who is Cole?
Who is Terra?
Who is Grilligan?
Who is Felixir?
Who is Piers?

Equipment recovery

Piers is a former sailor, Paige’s uncle and the equipment-recovery contact. His work gives used equipment a possible material future.

Compare the current recycling offer with keeping, selling or upgrading. His tutorial shop and later recovery service have different menus.

Who is Paige?
Who is Brier?

Butcher and leatherwork contact

Brier is Seasong’s butcher and a contact in Chasing Waterfalls. He connects the hunt with useful ingredients and appreciates the value of growing your own supplies.

Check your current carcass or glove-quest requirement. Carver teaches Harvesting; Terra teaches Farming.

Who is Forrest?

Fishing teacher and glove-quest contact

Forrest is the fishing teacher and a Chasing Waterfalls contact. She is curious about what cooks and elemancers can make from a useful catch.

Follow the current fishing lesson or exact glove-quest requirement. Those are different tasks.

Who is Farnham?
Who is Homer?

Per-home Homestead Steward

Homer is the Homestead Steward associated with an individual home. Farnham’s broader management and information role is separate.

Use your home’s service menu for the functions it currently offers.

Who is Percival?

Postmaster and Hard Hat Clause contact

Percival is the Postmaster and a contact in Hard Hat Clause. Postal, civic and buying business can bring you to the same person for different reasons.

Follow the current quest stage or shop offer; a quest handoff and a sale are different transactions.

Who is Clark?
Who is Declan?
Who is Quade?
Who is Quillian?
Who is Jacelyn?

Jeweler

Jacelyn is Seasong’s jeweler and a contact in the glove-preparation route of Chasing Waterfalls.

Check which glove stage the quest requests before visiting the next specialist.

Who is Cyprian?

Chemist and catalysis contact

Cyprian handles the early catalysis and Cloakwork Shroud route. Exact garment and ingredient names identify different stages of the work.

Bring the named stage and materials, then follow the current quest handoff.

Who is Philip?
Who is Flip?
Who is Amin?
Who is Shiloh?
Who is Orion?
Who is Barrett?
Who is Dr. Dionne?

Seasong appearance-service doctor

Dr. Dionne is Seasong’s plastic surgeon. Doctor Brooks is a separate person in the opening medical setting.

Inspect the available appearance choices and their price before choosing.

Who is Imogen?
Who is Aesop Hop?
Who is Mallory?
Who is Megan?
Who is Meaghan?
Who is Maestro?
Who is Wynn?
Who are the Pathwardens?

The right door

Being stuck is a place. Start here.

For a private safety or conduct report, use the subject Confidential - Safety/Conduct.

New to Samhan? Meet the game.

Immersive live action storytelling in a 2D world

Find your people.Make your mark.

Explore, battle, gather, craft, and trade in a shared pixel world.

Learn your way around. Give someone a reason to remember you.

  • Early Access open
  • Free to play
  • Windows / macOS / Linux
Samhan's gold crest above an illustrated green valley and distant mountains
A world made by hand. A story made together.Samhan world illustration

01 / The game

A little farther. A little better.

Follow a quest. Brave a cave. Bring something useful home.

These reels show earlier builds. Maps, interfaces, and mechanics have changed.

02 / Your Path

Four ways to face the world.

Your combat class is called a Path. Pick the method that feels like you.

Warrior

Strength. Resolve.
Close combat.

Rogue

Timing. Movement.
Precision.

Mystic

Focused magic.
Power, carefully placed.

Sage

Healing. Endurance.
A well-timed recovery.

Meet the four Paths

03 / The world

Useful things. Useful people.

Welcome to Qi'an, the region you'll explore. Seasong is your first city.

Work connects us

Your hunt is somebody's next meal.

A hunter brings home a carcass. A harvester breaks it down. A cook turns the cuts into food.

Good company has an appetite.

See how the trades connect

The town keeps time

Even the baker clocks off.

Shops have hours. People keep shifts. Learn who’s around, and when. A full world day, called a turn, takes three real hours at the normal pace. The shared calendar follows real days and years.

Getting to know a place pays.

Get to know Qi'an

05 / Start playing

Your first step is a download.

Early Access is open. Come get your bearings.

Install. Patch. Make yourself at home.

Choose your desktop installer. Open the client and let it patch, then log in or create an account. Make a character and begin.

Returning from a playtest?Start with a fresh installation. The download page has the steps.

Can I play for free?

Yes. Free players can hunt, gather, use public crafting, trade, and progress.

What does optional patronage add?

Homesteads, storage, and conveniences for players who want a place to tend. Public crafting uses the same recipes and outputs. Read about patronage.

What can I play on?

Windows, macOS, and Linux. Samhan uses an installed desktop client. Choose the right installer on the download page.

Do I need an invitation?

No key or invitation is needed. Create an account online or inside the client, then begin.

What does Early Access mean?

The game is open while development continues. Expect changes and rough edges. Known issues and development updates help you keep up.

Where do I go if I'm stuck?

Use Help inside the game, visit Player Help, or bring account trouble to a private ticket through My Account. A good question is a perfectly respectable beginning.

Take what helps. Leave room for a surprise.