Patronage / A place in the world
Room for a life.
Bring your own ambition.
A homestead gives your work an address. What you make of it is your business. Quite possibly literally.
"So what am I paying for?"
A personal homestead. The ability to lead expeditions. More responsibility for a corner of the world.
Hunting, gathering, public crafting, trading and core progression remain open without patronage. Public and private production use the same recipes, costs, yields and strength. Your food does not acquire better manners - or better stats - because you own the kitchen.
Everyone's road
Make yourself useful.
Work the public facilities. Trade what you make. Use public farmland. Join a patron-led expedition as a guest without buying patronage yourself.
A patron's place
Make a place for it.
Keep a personal homestead, invite company and develop its production space through play. Lead expeditions when their routes are available. Paying for a place does not finish the work inside it.
Patron benefit / The account bank
Different characters.
The same account bank.
Patron accounts can move items between their own characters through the in-game account bank, accessed at an NPC.
Make a deposit.
Visit the account-bank NPC in game and deposit the items you want to move.
Change characters.
Log out of that character, then log in with another character on the same patron account.
Collect your items.
Return to the same NPC and withdraw the items from your account bank.
This is a patron-only transfer between characters on the same account. Deposits and withdrawals happen in game through the NPC, not through the website. Trading with other players is a separate activity.
A working day / One possible golden route
The hero can wait.
The ingredients cannot.
You needn't be every link in the chain. A useful neighbour can be a better investment than another job.
Bring something home.
Gather it, hunt it or buy it from somebody who prefers that part. Decide what you want to make before your entire fortune becomes ingredients.
Give it a purpose.
Turn materials into useful goods through the appropriate trade. Public production is a valid route; private Cooking and Elemancy space is earned through agricultural work.
Find its next owner.
Use the result, supply a friend or take it to market. Another player's plans give your work a destination beyond your own inventory.
"Can my friends make themselves useful?"
Invite them. Discuss the harvest before it becomes a character reference.
A homestead can support shared work. Agree who is bringing materials, who is doing which jobs and who gets the result. These are arrangements between players; a good agreement is worth more than an assumption.
Try a clear arrangement.
"You bring the ingredients; I'll do the cooking. We split the finished goods." Or: "Help with this crop and keep an agreed share." Set your own terms before the work begins.
Public land has public rules.
Public farmland is available without owning a home. A mature crop can be harvested by any player. Planting it does not reserve it for you. Plan for that before announcing your retirement.
Shared work / Different destinations
One world.
More than one building job.
The road to an address
Path Hall restoration gathers materials. Surplus work supports bridge repair, leading toward the physical homestead address-selection event. Follow that chain when you want to understand how an address becomes available.
The address eventThe road beyond the woods
Rocky Woods reclamation is a separate undertaking. It leads toward three expedition routes in the direction of Haebang. Patronage lets you lead; your guests do not each need a subscription.
ExpeditionsThese describe the progression chains. Consult the current in-game state for what has opened; a description of a road is not its opening announcement.
"And if I stop paying?"
The place remains yours. Access pauses until you renew.
Ownership persists while patronage is inactive. Renewing restores access. Keep that separate from the age of anything stored inside: ownership continuing is not a promise that consumables stop ageing.
Read what a lapse means