Samhan Chronicles
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Post has published by GM Jack

Developer Log

Every update to Samhan Chronicles, straight from the forge.

August 31, 2026v0.8.88

Patch

Combat

  • Rebalance Soothe into a proper starter self-heal
  • Fix three spell tributes that required unobtainable equipment
  • Add a farmable equipment tribute to low/mid-level path spells
  • Update spell learning tributes: keep equipment, add refined materials
  • Polearms cleave a diamond; flank & backstab now roll to hit
  • Weapons and armor now wear down from combat

Items

  • Repair all gear at any vendor; heirloom necklaces now indestructible
  • Coated helm upgrade uses the same materials as coated armor
  • Path armor and helm upgrades refreshed and extended to the top tiers
  • Path helms now align with their matching armor tier
  • Earn inventory slots as you level up
  • Item tooltips show a "Use:" line for on-use items

Social

  • Open the Eternal Library from the Seasong library bookshelves
  • Add the Eternal Library and General board field guides

Quests

  • Fix Catalyzing Quintessence turn-in; quintessential base is now soulbound
  • Stop quest chains getting stuck; stack quest reward items

Homestead

  • Seeds no longer spoil within hours
  • Harvest toolkit Use tooltip + clearer planting quest steps

*See you in Samhan.*

August 28, 2026v0.8.87

Patch

Account

  • Fix black in-game browser (Create Account) on some GPUs

*See you in Samhan.*

August 28, 2026v0.8.86

Patch

Combat

  • Fix death ghost skin staying flesh-toned instead of turning gray

Quests

  • Fix Grilligan potato-peel dialog claiming peels drop on the ground

UI

  • Rename the classless starter path from Peasant to Wanderer
  • Rename Peasant path to Wanderer (userlist header + display)

Mobs

  • Let dead players interact with Doctor Dionne so she can revive them

*See you in Samhan.*

August 26, 2026v0.8.84

Patch

Account

  • Prompt for a new password when signing in with a temporary one

*See you in Samhan.*

August 25, 2026v0.8.83

Patch

Items

  • Show (Heirloom)/(Extinct) on item tooltips

UI

  • Add a full World Map window (open with M or the top-left Map button)

*See you in Samhan.*

August 25, 2026v0.8.82

Patch

UI

  • WoW-style disconnect handling and Game Menu
  • Layer the small-map frame beneath world objects
  • Fix avatar rendering a tile too high on centered short maps

*See you in Samhan.*

August 15, 2026v0.8.81

Patch

UI

  • Center short maps vertically in the viewport
  • Frame small maps with a wooden border

*See you in Samhan.*

August 14, 2026v0.8.80

Patch

UI

  • Equip gear straight from the action bar
  • Drop items by instance id so a lingering confirmation can't misfire
  • Show the stack count in the drop confirmation
  • Drop the full stack from the drop confirmation, not one
  • Generalize click-to-cursor to any drag source; add spell book
  • Click-to-cursor: hold item by identity, global cancel, drop-in-world
  • Click-to-cursor item movement across all slots
  • WoW-style item controls: right-click to equip/use/unequip
  • Clear the Angler's Sense survey when warping to a new map

*See you in Samhan.*

August 13, 2026v0.8.78

Patch

Professions

  • Make Farming a gathering profession; gate Rocky Woods fields, crops, and tools on it

Account

  • Rename NOBLE subscription tier to PATRON

*See you in Samhan.*

August 13, 2026v0.8.77

Patch

Professions

  • Profession-appropriate "not ready" gathering messages
  • Profession-appropriate gathering tool/skill messages
  • Add the Mining Pick tool and make mining swing-harvestable
  • Add per-player resource node harvesting (shared world, no node contention)

Events

  • Live minigame schedule with a browsable in-game window
  • Minigame schedule window with weekly history and local times

*See you in Samhan.*

August 8, 2026v0.8.75

Patch

Items

  • Show gear icons for the logged-in character's look again
  • A cleaner, consistent look for gear icons

Quests

  • Lock the harbor arrival to captain, fisher, then constable
  • Forrest's harbor welcome and the oak bokken hand-off

UI

  • Show clicked floor items in the combat log with a header
  • Item links and rich formatting in combat-log item lines
  • Name every UI color and label the picker swatches
  • First color unlock auto-opens Game Options at the UI color picker
  • First color unlock switches the player's theme to the new color
  • Announce UI color unlocks with a chat line and a first-time hint
  • Earn UI theme colors by upgrading your path armor
  • Render the combat log with chat's rich-text pipeline
  • Show color names in the UI color picker
  • Auto-open Game Options at the UI color picker on first unlock
  • Add the missing Display category to Game Options
  • First UI-color-unlock tutorial hint

Events

  • Revelers of the Bacchanalia earn the Harvest UI color

*See you in Samhan.*

August 8, 2026v0.8.74

Patch

Items

  • New defenders receive a starting weapon from the harbor fisher
  • Gear now takes the shape of whoever wears it

Quests

  • Keep the harbor welcome on the tutorial fishers only

*See you in Samhan.*

August 7, 2026v0.8.73

Patch

Quests

  • Grey/gold turn-in markers for collect-and-return quests
  • Larger, roomier icons in NPC dialog menus

*See you in Samhan.*

August 7, 2026v0.8.72

New Features

HotKeyBar

  • Support equipment items on hotkey bar

Quests

  • Two-phase Waverly tutorial: inventory use then hotkey bar use

UI

  • Equipment use on hotkey bar and right-click menu
  • Add "Use" option to inventory right-click context menu
  • Add HINT_HOTKEY_DRAG_ITEMS tutorial hint for item hotkey tutorial

Patch

Quests

  • Quest/gossip icons in NPC dialog menus
  • Over-head quest markers on NPCs
  • Surface quest options first in NPC menus; declutter early Yuri dialog
  • Waverly replenishes items at start of hotkey bar phase
  • Waverly gives blue flagons for mana, requires both pools full
  • Quest/gossip icons in NPC dialog menus
  • Over-head quest markers on NPCs

UI

  • Persistent death hint reminds players to use F1 Silver Thread
  • Fix dialog button listener accumulation causing duplicate actions
  • Persistent death hint + macOS Fn+F-key display names

Mobs

  • Fix low-health NPCs spawning as dead and invisible to clients

General

  • Fix NPC script race condition causing duplicate item grants

HotKeyBar

  • Fix fully-qualified names to proper imports in ItemExpirationService
  • Refresh hotkey bar when items expire
  • Refresh hotkey bar on bank deposit, durability break, death drop, and mail
  • Self-healing cleanup for orphaned hotkey bar item slots

*See you in Samhan.*

August 2, 2026v0.8.67

Patch

UI

  • In-game browser: fix email field text input

*See you in Samhan.*

August 2, 2026v0.8.66

Patch

UI

  • In-game browser: fix page showing bottom on initial load
  • In-game browser: click-to-position cursor in text fields
  • In-game browser: dropdown scroll, arrow key navigation, stop key event propagation
  • In-game browser: custom select dropdowns, fix scroll jump on click

*See you in Samhan.*

August 1, 2026v0.8.65

Patch

UI

  • In-game browser: auto-focus on open, fix backspace inserting squares
  • Fix in-game browser focus styling via WebKit internal focus dispatch
  • In-game browser: move to Game, open from Login, add input forwarding

*See you in Samhan.*

August 1, 2026v0.8.63

Patch

UI

  • Fix macOS launch crash: use GL20 to avoid core profile shader incompatibility

*See you in Samhan.*

August 1, 2026v0.8.57

Patch

UI

  • Show build commit hash on login and server selection screens

*See you in Samhan.*

July 28, 2026v0.8.54

Patch

Mobs

  • Add distance check to NPC click interactions

*See you in Samhan.*

July 28, 2026v0.8.53

Patch

Mobs

  • Fix mob actors not recreated after same-map warps

*See you in Samhan.*

July 28, 2026v0.8.52

Patch

Quests

  • Fix Captain Kai not accepting uniform/sou'wester turn-in

UI

  • Add 2x font supersampling for crisp text at all resolutions
  • Add Windows F1-F12 keyboard hook and first-launch resolution detection

*See you in Samhan.*

July 26, 2026v0.8.47

Patch

Combat

  • Add Carnage and Elixir participation and win achievements
  • Add level 50 and level 99 achievements
  • Diversify spell sound effects and add sounds to silent spells
  • Assign type-appropriate swing sounds to weapons

Items

  • Add inventory open sound and fix personal inventory sounds
  • Add equip and unequip sound effects to all equipment types
  • Add type-appropriate inventory sounds to all item classes

Quests

  • Add Completed the Tutorial achievement
  • Grant Choosing a Path quest immediately on reaching level 5

UI

  • Store and display in-game date on earned achievements
  • Add achievement points system and completeTutorial achievement grant
  • Add WoW-style achievement browser with category sidebar and progress bars
  • Add character achievement system with banner display
  • Display in-game date on earned achievements, fix progress bar alignment
  • Add achievement points display, earned bar, and fixed window positioning
  • Add WoW-style achievement browser window
  • Tune achievement banner: 5s duration, higher position, centered text
  • Add achievement earned banner UI

Professions

  • Move profession skill level achievements into Achievement enum
  • Add profession achievements: first craft, category firsts, Expert and Artisan milestones
  • Restrict to one gathering and one primary profession, clean up legend marks on forget

Audio

  • Assign Main playlist to all maps without one

*See you in Samhan.*

July 25, 2026v0.8.45

Patch

Combat

  • Add health penalty on expiry to Rogue's Cunning
  • Add Sage's Vigil 5-stage ramping healer spell
  • Add Mystic's Focus 5-stage ramping spell damage spell

Mobs

  • Play MONSTER_UNWORLDLY_V2 sound when Granite Golem enrages

*See you in Samhan.*

July 25, 2026v0.8.44

Patch

Combat

  • Add Rogue's Cunning 5-stage ramping cunning spell
  • Add Warrior's Rage 6-stage ramping rage spell
  • Reduce warrior Fury rage multipliers

Items

  • Restrict item mods to WoW-style slot-appropriate rolls

*See you in Samhan.*

July 25, 2026v0.8.43

Patch

Combat

  • Fix characters surviving at 0 HP and set Granite Golem boss damage
  • Fix mobs surviving at 0 HP by closing death-processing race conditions

UI

  • Fix armor/mantle icons to always match character sex

Mobs

  • Rebalance Granite Golem boss damage and fix broken special attacks

*See you in Samhan.*

July 24, 2026v0.8.42

Patch

Combat

  • Fix combat music cutting out by deferring stop to end of encounter
  • Add encounter-based combat music system
  • Fix invulnerability bug and centralize dead/stealth checks into canPK
  • Allow mob-vs-mob combat during mind control effects
  • Stop combat music on map change
  • Combat music overrides active radio stream
  • Add client-side combat music support

UI

  • Add volume sliders and marquee scrolling to music player
  • Layer ambient and music independently, preserve ambient during streaming
  • Auto-fallback to local music when stream fails
  • Add stream retry, source indicators, and error display to music player
  • Fix tutorial checklist consuming key presses before game actions execute
  • Improve character FBO bounds: mark seen on window close, reset on equip change
  • Fix character FBO bounds clipping during swing animations

Homestead

  • Remove quest gate from kale seed in harvest toolkit menu

Mobs

  • Add Granite Golem boss tiers II-V across all Quarry Zawn caves
  • Fix Petrified Oaknest targeting range and scale stats across tiers
  • Split mob AI into separate combat behavior and movement behavior
  • Fix smart script spells not setting tile target before cast

*See you in Samhan.*

July 23, 2026v0.8.40

Patch

Social

  • Add Community Radio system for player-hosted audio streams

UI

  • Rename Marketplace playlist to Main and populate with 16 music tracks
  • Add playlist DB tables and normalize map BGM
  • Add playlist support to map BGM system
  • Add Community Radio client - browse and listen to player-hosted streams
  • Add previous track button and fix next button arrow direction
  • Add music player widget with track metadata and duration
  • Add Ambient enable checkbox, remove Loop Music, adjust default volumes
  • Add separate Ambient volume slider in Sound settings
  • Add playlist support to AudioManager

Mobs

  • Add swamp ambient audio to Fen Fortress caves

*See you in Samhan.*

July 22, 2026v0.8.39

Patch

UI

  • Smooth sound emitter volume transitions

*See you in Samhan.*

July 22, 2026v0.8.37

Patch

UI

  • Overhaul AudioManager: crossfade, spatial audio, volume fixes

*See you in Samhan.*

July 22, 2026v0.8.36

New Features

UI

  • Discovery Registry — Samhan Gazette

Patch

Combat

  • Fix ghost skin/hair/eye colors and restore team-tinted ghosts

Quests

  • Switch Outfitter to presentMenuWithQuests
  • Add returnsToMenu to Orion tailor pitch steps
  • Add returnsToMenu() DSL for quest step menu looping
  • Limit Yuri menu loop to info-only dialog options
  • Pathfinder Yuri menu loops back after each option
  • Fix Waverly tutorial healing quest dialog loop and flow
  • Add kale seed resupply option to Fabricator Philip

UI

  • Async item-slot submission UI for Gazette review
  • Add rarity colors and slot numbers to Gazette submission list
  • Fix garbled PopUpWindow text and tutorial F1 double-fire
  • Search, category filter, and pagination for Gazette
  • Support drag-and-drop into Gazette submission slot
  • Gazette submission window with item slot
  • Auto-scroll dialog menu when navigating with arrow keys
  • Use TypingLabel for all dialog menu options
  • Show item rarity colors in Discovery Registry list
  • Add typing animation to NPC dialog text
  • Allow connecting to maintenance servers (auth enforces GM-only)
  • Show maintenance status with estimated end time on server lists
  • Show maintenance status on character selection screen

Homestead

  • Add crop ownership and quest-gate kale seed planting

Mobs

  • Move Fabricator Philip to new position and make stationary

*See you in Samhan.*

July 21, 2026v0.8.35

New Features

Character Creation

  • Randomize appearance on first open
  • Randomize your look with a single click

Patch

UI

  • Expand available color palettes to match actual palette textures
  • Fix character creation to persist player-chosen hair and eyes
  • Use server-supplied color counts for character creation palettes

*See you in Samhan.*