Samhan Chronicles
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The Samhan Almanac

Post has published by GM Jack

Samhan Chronicles / the almanac

Can I have fun
like I used to?

A shared pixel world. Your kind of day.

Samhan is a free-to-win online world of immersive live action storytelling. Hunt, grow, craft, trade, and explore - with as much company as you like.

Find my kind of fun

Windows / macOS / Linux / Come aboard

Look it up.Try it out.Pass it on.

Common nonsense / a little local knowledge

A Word to the Wayfarer

Common Nonsense. Local knowledge. Questionable delivery.

The Almanac / Eternal Library

Go on. Try us.

Taking questions since 2021. Still making room for yours.

91 questions worth asking

Find your fun

Can I have fun like I used to?
What do I actually do?

Make a life. Make a little trouble.

Samhan Chronicles is a free-to-win, shared 2D pixel world built for immersive live action storytelling. Hunt, grow, craft, trade, and explore at your own pace, with as much company as you like.

Choose a fighting Path. Learn a trade. Supply somebody's next outing, join it, or set out on your own. There is more than one way to have a good day.

A word unfamiliar?
Can I just hunt?
Can I be useful if I'm a liability with a sword?
Am I supposed to be someone else?
Why does this feel familiar?
Why make a world that needs us?
Is this just chores with better weapons?
What would I actually do tonight?
Who gets to be powerful without paying?

The player who earns it.

Free players can pursue hunting and core progression. Patronage provides a homestead and expedition leadership; it is not the ticket that makes a hunter elite.

Build your skills, prepare, and learn the fights. If you want a home as well, that is a different ambition.

A word unfamiliar?
Do I need a party to be a power player?
How much have you hidden in the tutorial?
Does it matter which game made me a gamer?

Your nostalgia needs no references.

No particular old game is required reading. Bring the experiences you have, or discover what you like here for the first time.

Samhan's affection for earlier worlds is an invitation to adventure again. It does not assign you an age, a generation, or a favourite you ought to have.

A word unfamiliar?
WTF?

Where's the fun? Fair question.

Pick a Golden Route: hunt for a living, grow what hunters need, turn raw finds into somebody's next purchase, or help open the next road. Different ambitions keep the same world busy.

Wealth, glory, a little villainy, a story for the Eternal Library. Choose what sounds worth your evening. You needn't want what the next player wants.

A word unfamiliar?
WTF is this?

A love letter with other people in it.

Samhan Chronicles is a shared 2D pixel world built for immersive live action storytelling. Explore, battle, gather, craft and trade. Your plans become useful to someone else's.

We started this in 2021: a love letter to the founding era of the avatar, when learning a world and making a name in it were reasons to log back in. Familiar commands. Connected systems. Your own Golden Route.

This Almanac keeps growing with the questions. Start with the one you came here to ask.

Come aboard
A word unfamiliar?

Your money

Is it free, or "free"?

Free to play. Plenty to do.

Hunting, gathering, public crafting, trading, and core progression are free. Patronage adds a homestead and the ability to lead expeditions; everyone in the patron's group can join those outings.

What paying changes
EveryonePatrons
Hunt, gather, craft, trade, and progressA personal homestead
Join a patron's expedition groupLead the expedition
A word unfamiliar?

Good company

Can I play alone without feeling alone?
Can we play together without doing the same thing?

Different jobs. Same bad decisions.

Yes. A hunter needs supplies. A farmer grows ingredients. A crafter turns materials into something worth taking along. Trade gives those different interests a reason to meet.

On an expedition, one friend may hunt while another gathers. You can share the outing without sharing every ambition.

A word unfamiliar?
Can I tag along without paying?
Can I pick the music?
Do I need to bring friends?

Bring yourself. Leave room for a regular.

You can begin on your own. Trade, shared projects, community conversations, and group outings give you reasons to cross paths with other players.

In Discord, Looking for Company helps an invitation last longer than one busy chat. Say what you fancy doing; see who fancies it too.

Find some company
A word unfamiliar?
Can I be useful before I'm impressive?
Who will remember the things we did?
Who actually lives here?

Someone you have not blamed yet.

Yuri helps you find your footing at Sea U. Wallace, RyLee, Moira and Solomon steward the four Paths. Carver, Chip and Cole teach the three gathering trades.

Terra, Grilligan and Felixir connect growing with preparation. Piers and Paige connect recovery with further uses; Brier, Forrest and the other specialists bring their own work and stories.

Meet the locals by name below, then follow the lesson, service or quest that brings you to them.

A word unfamiliar?

Put down roots

Can I just grow things?
Will the neighbours nick my tomatoes?
What does paying actually get me?

A place of your own. Room for company.

Patronage gives you a personal homestead and expedition leadership. Work your land, invite guests, and make arrangements with players who enjoy the work you would rather trade for.

Public production keeps the same recipes, costs, yields, and strength. A homestead changes where and how you work; the public stations still make the goods.

Explore homesteads
A word unfamiliar?
What happens to my stuff if I stop paying?

Still yours. Door closed for now.

Your homestead remains yours. Access pauses while patronage is inactive and returns when you renew. The shared world remains free to play.

That is the ownership rule. It does not promise that stored consumables stop ageing while you are away.

Your homestead, through a break
PatronageYour home
ActiveYours and accessible
InactiveStill yours; access paused
RenewedAccess returns
A word unfamiliar?
Can somebody else do the gardening?

A very reasonable ambition.

You can invite guests to your homestead and agree on how they use the land. Someone who enjoys farming may welcome an arrangement with someone who would rather be adventuring.

Agree on the work and the harvest before planting. Good fences are useful. Clear expectations are cheaper.

A word unfamiliar?
When should I come back for my crop?
Is Harvesting just picking my own vegetables?
How do I keep my supplies from losing their value?
Who decides what happens on my homestead?

Getting your bearings

Can I get good without a reading assignment?
Can I pack a picnic instead of a healer?

Pack the picnic. Respect the healer.

Supplies matter, especially when you hunt alone: solids support Vita buffs; liquids support Mana buffs. A party adds skills and support beyond what is in your bag.

Prepare for the outing and the people coming with you. Lunch is useful. It is not a promise that every fight is yours.

Two things to put in the bag
SuppliesSupport
SolidsVita buffs
LiquidsMana buffs
A word unfamiliar?
Does my lunch have an expiry date?

Lunch has ambitions of its own.

Perishable food has a freshness clock. Check the item’s details rather than assuming every potion, drink, smokeable or ingredient expires.

Shelf life concerns the unused item. Buff duration concerns the effect after you use it. Cold Storage pauses the freshness remaining on eligible food; it does not reset it.

A word unfamiliar?
What does each Path contribute?

Four Paths. No correct answer.

Warrior, Rogue, Mystic, and Sage are four fighting disciplines with equal standing and distinct contributions. Your Path shapes how you act and equip yourself; a trade gives you other work alongside it.

On Pebble Path, the idea becomes practical: clear the obstruction, find the opening, strike what must fall, or keep the work alive. Different methods can improve the same road.

Meet the four Paths
A word unfamiliar?
How do I begin?

Fresh install. Then the longboat.

Download the current client for Windows, macOS or Linux. Install it, let it patch, then log in or create an account. Make a character. Come aboard.

If you are returning from an older alpha or playtest, follow the current installation guidance for that version. For an interrupted update, bring the exact error to Player Help. The client login screen shows the realm’s current availability.

Get Samhan Chronicles
A word unfamiliar?
Can common sense get me out of trouble?
What happens if I die?
Are your jokes hiding instructions I should probably read?
Where do I go for the short version?

Field Guide now. Library when it rains.

Field Guides help with a particular route or task: the names, requirements, and next unfinished step. The Eternal Library gives the fuller accounts and stories.

Use the amount of reading your question deserves. A stuck quest does not require a tour of the entire history department.

A word unfamiliar?
Who do I tell when the problem is private?
Is that old patch note why I can't log in?
Should I pack more food or bring more friends?

Making a living

Is there money in other people's leftovers?
Can the same thing be useful twice?

Same offal. Different ambitions.

One ingredient can have more than one future. Cooking prepares Offal as Pluck; Elemancy prepares it as Viscera. Different specialists have a reason to want what you brought home.

Choose the use, or trade the ingredient to someone who already has one in mind. Once it is used, it is used.

Two uses. One choice.
Start withPrepare throughMake
OffalCookingPluck
OffalElemancyViscera
A word unfamiliar?
What keeps people buying after they've got their gear?

The next outing is hungry.

Players keep using supplies, learning skills, completing quests, and contributing to shared projects. Those activities draw materials back through the trades.

Consumables create repeat demand. Upgrading and recycling give equipment further uses. Getting a sword is not the end of needing things.

A word unfamiliar?
Why should a hunter care about my vegetable patch?

Because the bag does not pack itself.

A longer hunt needs supplies. Farming feeds preparation; Cooking and Elemancy turn ingredients into useful consumables. Solids support Vita buffs, and liquids support Mana buffs.

The hunter brings back materials. The people in town help turn them into the next outing. Everybody has a reason to want someone else doing well.

A word unfamiliar?
Do I have to make everything myself?

That is what other people are for. Among other things.

No. Specialise in work you enjoy, then trade with people whose skills fill the gaps. Harvesting, Forestry, and Mining supply different inputs; processing and preparation connect them to the things players need.

A trade is something you can offer. It does not have to become your entire to-do list.

A word unfamiliar?
Is crafting useful, or just something to click?

Somebody has to make the useful bit.

Crafting connects raw materials to equipment, supplies, and other players' plans. Its value comes from what the result helps somebody do.

Public stations retain equal recipes, costs, yields, and output strength. You do not need a private workshop to make something worth having.

A word unfamiliar?
Where do players arrange trades?
Can I get rich without praying to the loot gods?
Should I sell this raw, or am I leaving money on the table?

A useful question before the useful bit.

Compare the input with what processing makes and what it costs. A buyer may need raw stock; another may need the resource or commodity further along the chain.

Choose between your own use and a likely buyer's. More processing is a different product, not an automatic profit.

A word unfamiliar?
Should I sell it, use it, or take it apart?
Why does learning a skill need materials?

Knowledge has a shopping list.

Particular abilities require material tribute. Check the lesson's actual requirements before selling the stock you brought back.

Some materials also serve crafting or public construction. Choosing what to learn can make you a customer of the same trades that help build the town.

A word unfamiliar?
Who's paying me to hit a tree?
Is there more to mining than hitting a rock?
Why would I learn bowhunting?
How do pelts become leather?
Should I ask where dinner came from?
Who looked at my leftovers and thought "magic"?
Why would a gatherer come on a raid?
Where do the better materials come from?

A world with consequences

Can I make a difference before I make the leaderboard?

The next chapter takes materials.

Bring something the community needs. Path Hall Restoration collects building and crafting materials; the surplus repairs the bridge. The homestead address event follows that work.

Reclaiming Rocky Woods is a separate shared effort that opens the expedition routes. Each door depends on its community work being completed.

Two efforts. Different doors.
Shared workWhat it opens
Restore Path Halls -> repair the bridgeThe homestead address event
Complete the Rocky Woods reclamation cullThree expedition routes toward Haebang
A word unfamiliar?
What's beyond Rocky Woods?

More reasons to pack a bag.

After Rocky Woods is reclaimed, three expedition routes open toward Haebang. A patron leads; their whole group can join.

Expeditions bring different environments, changing populations, wider gathering opportunities, and possible sentry encounters. A hunter and a gatherer can want the same trip for entirely different reasons.

A word unfamiliar?
Where do our old adventures get remembered?

Some things deserve more than a screenshot folder.

The Eternal Library remembers the games we loved, the avatars we inhabited, the people we knew, and the selves we brought with us. New stories join that record as the community makes them.

Full accounts live in the Library. The Board carries a useful piece back into play; Field Guides help when the exact next step has gone missing.

Enter the Eternal Library
A word unfamiliar?
Can I be first at something?

Curiosity can leave a record.

Samhan's in-game Discovery Registry records registered discoveries. First-discovery credit and a later Best-Known record are different achievements. An ordinary drop is not automatically a registered discovery.

Eddy Torial runs the Gazette, where you can check item discovery information.

The record remembers what was discovered. It does not guarantee that the item is still obtainable today.

A word unfamiliar?
Can I show off without quoting my stats?
How does restoring a hall lead to a home?
Can spare materials actually open a road?

A bridge is a very large group project.

The surplus from Path Hall Restoration goes toward repairing the bridge. Materials with personal uses, including spell tribute, can also help create a shared result.

Follow the current project's requirements. A contribution is useful because the project needs it, not simply because your bag is full.

A word unfamiliar?
Are we saving the world or just mowing it?

Start with the woods. See what opens.

Rocky Woods has a shared reclamation undertaking. Follow the current contribution requirements and completion notice; the work leads toward expedition routes beyond the familiar woods.

That is separate from the Path Hall and bridge work. Different efforts open different doors.

A word unfamiliar?
Does every expedition feel like the last one?

Same invitation. Fresh company.

An expedition takes your group into an environment of its own. The regions have distinct landscapes, and their populations can change between visits.

Bring a patron to lead and a group with its own reasons to go. Variation adds possibilities; it does not guarantee a new encounter every time.

A word unfamiliar?
Will my old stuff mean anything later?
Can I make these windows look more like me?
Can a better find steal the first discovery?
Who gets the credit for discovering an item?

The record keeps the name.

The game's Discovery Registry holds the authoritative discovery record. Public first-discovery credit belongs to the discoverer named there.

Finding an ordinary drop does not automatically register a discovery. The website only displays approved public records; it does not award the credit or a reward.

A word unfamiliar?

Good sport

Can I win something useful by being petty?
Where are starts and cancellations announced?

Read the date before you pack.

Wisdom carries official announcements: schedules, openings, starts, cancellations, and live calls. Follow the action and date in the notice.

Common Nonsense is the advice with questionable delivery. It can help you find your feet; it is not an event schedule.

Read Wisdom
A word unfamiliar?
What makes a sentry worth taking on?
Where are the fights worth calling everyone for?
What's on while we hunt?
What's on while we craft?
What's on while we grind?
Which station suits a questionable afternoon?

Find your frequency. Blame the company.

Herd It leans toward trade; Farmers Market toward farming; Jock Box toward arenas and minigames. Quest Coast takes the questing side, Garden includes Racket and Quintune, and QBC Now carries ambient programming and shorts.

They are curated choices with different personalities. Pick the company your afternoon deserves.

A word unfamiliar?
Can being competitive help with the groceries?

When something sticks

Why will this tool not work?
How do I find my next unfinished step?

Start where the trail actually stopped.

Check your quest log and the last step you completed. Keep the exact quest and item names handy, then use the matching Field Guide to find the next requirement.

A missing old item is not, by itself, a reason to restart. If the guide and your client disagree, bring that difference to Player Help instead of trying to force the instructions through.

Open Field Guides
A word unfamiliar?
Where can I ask a person for help?
Where should I look for patch information?

Find your way

Can I turn the swearing off?

Find your controls

Where are my inventory, stats and group?

One panel. Three useful views.

The upper panel on the right has three tabs along its left edge: Stats, Inventory and Group. Only one of those views is shown at a time.

  1. Press I for Inventory, S for Stats or G for Group with the default bindings.
  2. You can also click the matching tab. The bottom-right menu row has Character and Inventory buttons; Group is reached through its tab or key.

These are default desktop controls. If you changed a binding, use the key shown in Settings.

Why did opening my bag hide my group?
Why does S show more than one page?

There is more to you than the first page.

From another tab, S opens your own Stats at the first page. While already viewing your own Stats, repeated presses cycle through its four pages. The on-panel arrows move between pages and stop at the ends.

Why are these somebody else’s stats?

Admiration can linger.

Inspecting another character changes the Stats view. Clicking the Stats tab again can keep that person on screen.

  1. Press S to request your own stats again, or click the Character button in the bottom-right menu row.
  2. Use right-click → Inspect when you deliberately want to view another character.
Where do I change a control?

Put the useful key under your own finger.

Open Menu → Settings and choose the relevant category under Key Bindings.

  1. Click the current binding beside the action.
  2. Press the replacement key, with any modifier you want.
  3. Press Escape instead to cancel the change.

Reusing a combination clears it from the action that previously used it. It does not swap the two actions. Check the displaced action afterward.

Why have my movement keys and shortcuts stopped working?

Check where the typing will go.

Chat and other text fields take keyboard input while focused. Some dialogs and targeting modes also take priority over normal controls.

  1. If you are still typing in a field, finish or cancel it. Escape clears text focus.
  2. Close the dialog or finish/cancel the targeting action that is taking input.
  3. Check your assigned key in Settings if the action still does not respond.
What are the basic default keys?

Inventory and equipment

Where did the rest of my inventory go?

The bag is taller than its window.

The inventory has five columns. Only about six rows fit in the visible window; lower rows are reached by scrolling.

  1. Open Inventory with I.
  2. Put the pointer over the inventory grid and use the wheel, or move its vertical scrollbar.
  3. Scroll the item fully into view before trying to select it.
Does every square in my bag belong to me yet?

A padlock is not empty space.

The client draws 66 inventory cells, but your usable capacity starts at 16. You earn five more slots at levels 10, 20, 30, 40, 50, 60, 70, 80, 90 and 99, reaching 66.

A level-locked cell is different from an individually locked item. Scrolling exposes cells; it does not unlock them.

What do the little numbers on my items mean?

Read the corner before counting the haul.

Stack quantities appear at the bottom-right when there is more than one item. Some reusable consumables show remaining uses in brackets. Hover the item to read its details; quality and other marks do not replace the tooltip.

Quantity, remaining uses, durability and remaining freshness describe different things.

How do I put an item on a hotkey?

Bring it within reach.

You can assign an item without moving it out of your bag.

  1. Open Inventory and scroll to the item.
  2. Left-click the item to carry its icon.
  3. Left-click the action-bar slot you want to use.
  4. Wait for the item to appear in that slot. Activate the shortcut separately when you want to use it.

An occupied destination is replaced. Right-click or press Escape to cancel a carried icon. Assigning equipment does not equip it.

Is a hotkeyed tool already equipped?

The shortcut is not the hand.

No. A shortcut gives you a way to activate the item. Equipment still needs to be equipped before its function is available.

  1. Assign the correct tool to a slot.
  2. Activate that shortcut to equip it, where the item supports that action.
  3. Check your equipped item before using the tool’s work action.

The Harvest Toolkit has its own seed-selection action when equipped. That is not a rule for every item.

How do I cancel an icon stuck to my cursor?
Did putting food on the bar take it out of my bag?

A shortcut keeps its supplies elsewhere.

No. A consumable shortcut refers to that item type and can display an aggregate count across copies in your inventory. The supplies remain in your bag until used.

Equipment shortcuts refer to a particular item instance. A bar count need not be the size of the one stack you clicked.

Spells and action bars

How do I open the spellbook?
Why can’t I find a spell in the book?

Check the shelf you opened.

The book lists known spells. A selected bookmark filters that list, and page arrows move through longer lists.

  1. Check the category and any child bookmark.
  2. Turn the page when a page arrow is available.
  3. Close and reopen the book to return to all known spells on the first page.

Unknown spells are absent. Check the filter and page before deciding an ability is missing.

How do I put a spell where I can cast it?

Learn it. Place it. Use it.

The spellbook assigns shortcuts; it does not cast spells directly.

  1. Open the book and find a known spell.
  2. Left-click its icon, then left-click an action-bar slot.
  3. Wait for the assigned icon to appear.
  4. Close the book if you want a clearer view, then click the bound slot or press its assigned key.

An occupied destination is replaced. Confirm the new icon appears in its slot.

What happens if that hotkey is already occupied?

The source of the move matters.

An item from Inventory or a spell from the book replaces the shortcut in the destination slot. The old shortcut is not relocated. Dragging one action-bar shortcut onto another action-bar shortcut swaps those two bindings.

Replacing or removing a shortcut does not delete the learned spell or underlying item.

How do I rearrange or remove a shortcut?

Move the shortcut, keep the skill.

Drag an existing action-bar shortcut onto an empty bar slot to move it, or onto an occupied bar slot to swap them. Drag it outside valid bar slots to remove its binding.

This applies to dragging from the action bar. Dropping an inventory item into the world has a different consequence.

How many action bars do I have?

Twelve at a time. Room to arrange more.

The default layout shows four bars of twelve slots. Their default key rows are 1–0, minus, equals; Shift with those keys; Ctrl with those keys; and Ctrl+Shift with those keys. Settings supports eight ordinary bars, up to 96 slots.

  1. Open Menu → Settings → Interface → Action Bars to choose enabled bars, slot counts and row layouts.
  2. Assign keys for additional bars under Key Bindings if you want to activate them from the keyboard.

The additional four bars have no default keys. Read the labels on your own configured bars.

Groups and targeting

How do I invite someone and see my group?

Start with the person. Then the panel.

Right-click the character and choose Invite when that option is offered. Once grouped, open the Group tab with G to see the roster.

Invite sends a request. The other player must be eligible and accept before you are grouped.

What does the Group panel show?

A roster with a pulse.

Each member’s frame can show their portrait, name, level, Vita, Mana and status effects. The leader appears first. Scroll to reach the rest of the roster; a group holds up to eight members.

A roster entry does not establish that the member is nearby. Check the world reticle or target frame to confirm selection.

How do I heal a groupmate?

Choose the person. Use the right spell.

For a targetable supportive spell, select an eligible nearby groupmate before activating its shortcut.

  1. Open Group with G and left-click the member’s frame.
  2. Check that the intended person appears in your target frame or has the world reticle.
  3. Activate the supportive spell from your action bar.
  4. Check the resulting effect or combat feedback.

Selecting someone and being in spell range are different checks. Mana, range, cooldown and the spell’s own rules still apply.

Can Lay Hands heal the person I selected?

Some help starts at home.

Lay Hands is self-targeted. Selecting a groupmate does not redirect it. Recover and Harden Armor are examples of supportive spells that can target an eligible character.

Read the spell description for its cost, range and effect. A self-targeted spell stays on you.

Why didn’t clicking my groupmate target them?

The roster can reach farther than your hand.

Group membership and nearby selectable characters are different checks. If a member is outside the client’s nearby-character range, clicking their frame can do nothing.

  1. Move close enough for the person to be present in the nearby world.
  2. Select again and confirm the target frame or reticle.
  3. Then check the range of the spell you intend to use.
Can I keep a target while checking my bag?
What happens if a targetable spell has no target?

The next choice is who.

Activating a targetable spell without a selected target enters target selection. Choose the intended target and confirm with Enter; Escape cancels.

Self-targeted spells act on you. The target-selection procedure applies to targetable spells.

Quests and recovery

Where do I see what a quest still needs?

Start with what is unfinished.

Press Q, then select the quest in the Quest Log. Read the details and the sections shown for that quest: objectives, deliverables, required kills, required items and rewards.

  1. Compare exact item names and current counts.
  2. Use the Track button to put that quest into the on-screen tracker.
  3. Follow the named return point or handoff when the requirements are met.

Deliverables are items you will not be able to keep. A similar-looking item is not automatically the requested one.

Why is a quest’s Share button missing or grey?
Should I abandon a quest to fix missing progress?

Read the record before tearing out the page.

The Abandon button is only enabled for quests that permit it. Abandoning is a separate action, not the ordinary way to refresh your view.

  1. Check the current objective, exact item stage and any later proof of progress first.
  2. If the guide and your game disagree, report the quest name, last confirmed step and what changed.

The Abandon button can send the request directly. Do not count on another confirmation dialog.

Where do I report a game bug?

Give us the route to the problem.

Use Help in the client, opened by F9 with default bindings or through Menu → Help. Include what you did, what you expected, what happened, the location and the client version.

If a download or patch problem prevents the client from opening, use Player Help on the website. Private account or conduct matters belong in a private ticket.

Settings and sound

How do I turn the advice off?

Local knowledge can take a break.

Open Menu → Settings → Interface → Chat and clear Global Wisdom to stop the general advice messages.

Global Wisdom controls the general advice messages. Official Sage announcements are a separate channel. Pausing website advice does not change this game setting.

Can I make chat easier to read?
Where do I choose an earned interface colour?

Wear the colour around the adventure.

Open Menu → Settings → Interface → Display and use UI Color. Choose from the options your character is allowed to use.

The reward or quest explains how a colour is earned. The selector shows the choices available to you.

How do I change the music?

The dial is under your pointer.

Move the pointer over the music strip near the bottom-right and use the mouse wheel to cycle its source tuner. The source label can also reveal the tuner. Sources include map-themed music, named stations and live playback.

A live broadcast needs an available stream. Map music, curated stations and live playback are different sources.

Can I change the music without silencing the world?

Keep the birds. Change the band.

The music strip has separate Music and Ambient sliders. Menu → Settings → System → Sound provides the wider sound controls.

Previous and next controls do not give you control of a live broadcaster.

Where are the community radio streams?
Is clicking a shortcut proof the action worked?

Growing and making

How does the Harvest Toolkit plant a crop?

First choose the seed. Then the soil.

With a Harvest Toolkit that offers seed selection, equip the tool, choose the crop, then swing at an empty prepared plot.

  1. Put the Harvest Toolkit on an action-bar slot.
  2. Activate it to equip it. Activate the same slot again while equipped to open seed selection.
  3. Choose a crop and check the required seed quantity against what you have.
  4. Close the menu, face an empty prepared planting plot and swing. Space is the default swing key.

Use an empty prepared planting plot and the seed quantity shown for your crop. Decorative soil is not necessarily plantable.

When should I return to a public crop?
Is picking vegetables the Harvesting profession?
What can one piece of Offal become?
Do Cooking and Elemancy compete for the same ingredients?

Quite often. They can also feed each other.

Some inputs have different preparations, as Offal does. Grounded Ginseng connects the two crafts: its Cooking and Elemancy recipes both require Cultured Algaehol and Sour Mash among their ingredients.

Cultured Algaehol and Sour Mash are required together, not as either/or substitutes. Consult the recipe for the complete ingredient list.

Does processing materials train my gathering profession?
Why won’t this material satisfy my recipe?

Read the whole name.

A raw lot, a building material, a resource and a commodity can represent different stages with different uses. Compare the exact requested material and quantity with the item in your inventory.

  1. Check the required training and station as well as ingredients.
  2. Supply every required ingredient row.
  3. Treat a substitute as valid only when that particular process accepts it.

A matching material stage still needs the exact item named by the recipe.

Where do I look for an ingredient’s other uses?
What should I do with a carcass?

Decide which part of the work you want.

Compare selling the intact carcass with processing it through the supported Harvesting route. Its outputs depend on the particular carcass; an output family is not a promise that every creature yields everything in that family.

A creature’s possible output family is not a guarantee that it drops every member of that family.

Should I recycle every old piece of equipment?
Who turns old paper into useful paper?

Food and storage

Does everything I can consume go stale?
What does Cold Storage actually preserve?

It pauses the food’s remaining time.

Cold Storage pauses the freshness remaining on an eligible perishable item. Withdrawal restarts that remaining time; it does not make old food newly made.

Cold Storage deposits require patron eligibility. Use the service’s current access rules; it is separate from Main Bank and account banking.

Can fresher food make an old stack fresh again?

Accounts and belonging

How do I move items between my characters?

Same account. Another pair of hands.

Use the patron account bank through its in-game NPC.

  1. Deposit the items with the account-bank NPC.
  2. Change to another character on the same patron account.
  3. Return to the same NPC and withdraw the items.

Transfers stay within one patron account. Main Bank, account bank, Cold Storage and carried inventory serve different purposes.

What does patronage change about my work?
Do the halls, bridge and woods all unlock the same thing?
What is the difference between a Path and a trade?

A fighting discipline can have a day job.

Warrior, Rogue, Mystic and Sage are combat Paths. Harvesting, Forestry and Mining supply materials; Construction, Cooking, Elemancy and Farming connect those materials to further work. Choosing a Path does not make another trade a fifth combat class.

Path choice and trade training are separate. Consult each trainer for the disciplines and lessons you can learn.

Which teacher do I need?

Start with the job you are trying to do.

For Path training: Wallace teaches Warrior, RyLee Rogue, Moira Mystic and Solomon Sage. For the three gathering trades: Carver is Harvesting, Chip Forestry and Cole Mining. Terra’s remit is Farming; Grilligan’s is Cooking; Felixir’s is Elemancy.

The same name can appear in the tutorial and later in town. The menu at that appearance tells you which service is offered.

Are Pathtenders the people guarding caves?

Similar titles. Different appointments.

Pathtenders assist the Path institutions: Xena for Warrior, Parry for Rogue, Seymour for Mystic and Sophy for Sage. Pathwardens are cave guards. Wallace, RyLee, Moira and Solomon are the four Path stewards.

Where is a safe starting point after a long break?

Find your place before starting over.

Open your Quest Log, inspect the exact item stage you now have, and use the matching Field Guide. A later quest object, learned ability, Legend Mark or earned access may be evidence of progress even if an earlier item is gone.

Use the quest’s own recovery instructions. If your game and guide disagree, bring the exact names and last confirmed step to Player Help.

How do the world clock and my clock relate?

Eight turns can fit inside one day of yours.

At the normal pace, one world minute takes 7.5 real seconds. A world day, or turn, takes three real hours: eight turns make one real-day Rising.

Crop information and event notices must name their clock. Use the notice’s real date and timezone for appointments.

Will advice tell me when an event starts?
Is a commercial a walkthrough?

Enjoy the performance. Check the procedure.

The commercials introduce the people, mood and connections of the world. Use the almanac and current in-game instructions for exact controls, spell behavior, prerequisites and services.

Meet the locals

Who is Captain Kai?
Who is First Mate Marina?
Who is Doctor Brooks?

Opening medical contact

Brooks belongs to the opening medical setting. Keep this doctor’s role separate from Dr. Dionne’s Seasong appearance services.

Follow the medical or recovery step named by your current quest.

Who is Waverly?

Tutorial fisher

Waverly is the fisher in the opening cast. A fishing appearance is not evidence that every later fishing service is offered here.

Use Waverly’s current tutorial task; see Forrest for the later fishing connection.

Who is Graphne?

Tutorial cartographer

Graphne is the cartographer in the opening journey. Maps are Graphne’s concern; paper recovery belongs with Paige.

Follow the tutorial’s named map or material handoff.

Who is Ash?
Who is Cliff?

Constable and continuing road guide

Cliff, also known as Heathcliff, is the continuing road guide and constable. His work connects the progressive journey with Heritage House.

Read the current road objective before setting out or returning.

Who is Yuri?
Who is Wallace?
Who is RyLee?
Who is Moira?
Who is Solomon?
Who is Xena?
Who is Parry?
Who is Seymour?
Who is Sophy?
Who is Carver?
Who is Chip?
Who is Cole?
Who is Terra?
Who is Grilligan?
Who is Felixir?
Who is Piers?

Equipment recovery

Piers is a former sailor, Paige’s uncle and the equipment-recovery contact. His work gives used equipment a possible material future.

Compare the current recycling offer with keeping, selling or upgrading. His tutorial shop and later recovery service have different menus.

Who is Paige?
Who is Brier?

Butcher and leatherwork contact

Brier is Seasong’s butcher and a contact in Chasing Waterfalls. He connects the hunt with useful ingredients and appreciates the value of growing your own supplies.

Check your current carcass or glove-quest requirement. Carver teaches Harvesting; Terra teaches Farming.

Who is Forrest?

Fishing teacher and glove-quest contact

Forrest is the fishing teacher and a Chasing Waterfalls contact. She is curious about what cooks and elemancers can make from a useful catch.

Follow the current fishing lesson or exact glove-quest requirement. Those are different tasks.

Who is Farnham?
Who is Homer?

Per-home Homestead Steward

Homer is the Homestead Steward associated with an individual home. Farnham’s broader management and information role is separate.

Use your home’s service menu for the functions it currently offers.

Who is Percival?

Postmaster and Hard Hat Clause contact

Percival is the Postmaster and a contact in Hard Hat Clause. Postal, civic and buying business can bring you to the same person for different reasons.

Follow the current quest stage or shop offer; a quest handoff and a sale are different transactions.

Who is Clark?
Who is Declan?
Who is Quade?
Who is Quillian?
Who is Jacelyn?

Jeweler

Jacelyn is Seasong’s jeweler and a contact in the glove-preparation route of Chasing Waterfalls.

Check which glove stage the quest requests before visiting the next specialist.

Who is Cyprian?

Chemist and catalysis contact

Cyprian handles the early catalysis and Cloakwork Shroud route. Exact garment and ingredient names identify different stages of the work.

Bring the named stage and materials, then follow the current quest handoff.

Who is Philip?
Who is Flip?
Who is Amin?
Who is Shiloh?
Who is Orion?
Who is Barrett?
Who is Dr. Dionne?

Seasong appearance-service doctor

Dr. Dionne is Seasong’s plastic surgeon. Doctor Brooks is a separate person in the opening medical setting.

Inspect the available appearance choices and their price before choosing.

Who is Imogen?
Who is Aesop Hop?
Who is Mallory?
Who is Megan?
Who is Meaghan?
Who is Maestro?
Who is Wynn?
Who are the Pathwardens?
Who is Eddy Torial?
Who is Grant Ottertunity?

Mythical guardian and riddle encounter

Grant Ottertunity is a mythical guardian you may happen upon, rather like meeting a fairy. He offers a riddle: answer correctly to earn his protection in the form of an otter gomp hood.

Listen to the encounter and solve the riddle. The surprise is part of the meeting.

Behind the disguise (story spoiler)

Grant is one of Ash's disguises. The guardian has a familiar guide beneath the cover story.

Who is Ash?

First steps / getting acquainted

Find your feet.

The crossing does not make you a hero. It gives you somewhere to begin.

What is Samhan?

A shared 2D pixel world for immersive live action storytelling. Hunt, grow, make things, and trade. Your fighting Path is one part of a life you build alongside other people.

What do I actually do?
How do I begin?

Install the desktop client, let it patch, and log in or create an account. Make a character. Come aboard.

Get the game
Another good question Up

02 Keys & settings / Hands on

Hands first.
Heroics later.

A few useful keys. The rest is character.

Your first eighteen moves

Tap a key card. Get your bearings. The chat shortcuts are right here when the words escape you.

Arrows turn you, then move you. Hold a direction to keep walking. You can also click an empty patch of ground; an arrow key interrupts that route.

Tap: press and release.Hold: keep it down.+ means together.Then means one after another.Keys are for the game.

When you need the other keys.

Look up a task. Open a little more of the world.

Out in the world

Walk this way

Up Arrow Left Arrow Down Arrow Right Arrow

Arrows turn you, then move you. Hold a direction to keep walking. You can also click an empty patch of ground; an arrow key interrupts that route.

Make your point

Space

Hold Space to attack during normal play. In an NPC conversation, the same key reveals the rest of the text. Context has manners.

Meet the locals

Left click

Click an NPC to interact. Prefer the keyboard? Press V, choose a target with the arrows, then Enter.

Try the door

O

Face the object, then press O. This interacts with the tile in front of you, including linked doors. To speak to an NPC, click them or use V targeting.

Find your bearings

M

Open or close the minimap. Getting lost can be a choice.

The next candidate

Tab

Cycle targets during play. Use V when you want to choose with the arrows. The targeting-mode preference can swap the Tab and V behaviours; check your settings if they act differently.

Pockets & possessions

Finders, keepers

Comma

Pick up an item on your tile. The comma key is the little one beside the full stop.

The whole little pile

Shift plus Comma

Pick up all items on your tile.

A wider sweep

Ctrl plus Comma

Pick up from the surrounding tiles.

Put it to work

Right click

In your ordinary inventory, right-click an item to use it or equip it. Shops, trade and other active item operations can change what a click does.

Is a hotkeyed tool already equipped?

Consider your options

Shift plus Right click

Open the item menu for actions such as use, equip, split or drop. Read the choice before committing.

Take it off

Right click

Right-click an equipped item to unequip it. The keyboard route is Shift + T, then a slot letter, then Enter; ? followed by Enter shows its slot guide.

Give it a new home

Left click

Lift an item or spell onto the cursor, then click its destination. Dragging also works. Right-click or Escape cancels. Clicking the world while carrying an item drops it there.

How do I cancel an icon stuck to my cursor?

Put your money down

Shift plus D Then amount -> Enter

Start the drop-money prompt. Type the amount, then press Enter to drop it.

A word with an NPC

Read ahead

Space

While NPC text is appearing, Space reveals the remaining words. Clicking the typing text does the same. It does not choose the next reply.

Your answer?

Up Arrow Down Arrow Then Enter

Move between menu choices with Up and Down, then press Enter to confirm. A single click selects; a double-click confirms. A labelled UP button returns to the parent menu.

Turn the page

Enter

Confirm a selected choice or advance an enabled quest page. For a typed-answer box, use its SUBMIT button. Escape closes ordinary menus; a quest must allow quitting.

In good company

Say something

Apostrophe Then message -> Enter

Open local Say chat, type your message, then Enter. Enter outside a dialogue also returns to your last chat channel or selected whisper.

Just between you two

Shift plus Apostrophe Then name -> Enter -> message -> Enter

Type the character's name, press Enter, then type your message and press Enter again.

Speak up

Ctrl plus Apostrophe Then message -> Enter

Select Shout, then type your message and press Enter.

Keep it in the party

Alt plus Apostrophe Then message -> Enter

Select Group chat, then type your message and press Enter.

A word for the clan

Ctrl plus Alt plus Apostrophe Then message -> Enter

Select Clan chat, then type your message and press Enter.

Your particular circle

Ctrl plus Shift plus Apostrophe Then message -> Enter

Select Subpath chat, then type your message and press Enter.

Prefer a menu?

Chat menu

The chat channel menu offers Say, Shout, Whisper, Group, Clan and Subpath. You can also focus chat with / and type a channel prefix, such as /whisper; choose the channel first, then fill its prompt.

Windows & people

Open for business

Shift plus E

Toggle whether you accept trade requests.

Read the room

B

Open the Board window.

Clan business

J

Open the Clan window.

A path within your Path

K

Open the Subpath window.

Who's about?

Ctrl plus W

Open the player list inside the game. Use this shortcut in Samhan: in a web browser it usually closes the tab.

Open the spellbook

Spellbook button

Use the HUD's Spellbook button. Clicking a spell lifts it for placement; it is not an immediate cast. Put it on an action bar to give it a shortcut.

How do I put a spell where I can cast it?

At your fingertips

Twelve keys, plenty of possibilities

1 ...0 Minus Equals

Bar 1 uses 1 through 0, then minus and equals. Use Shift with those keys for Bar 2, Ctrl for Bar 3, and Ctrl + Shift for Bar 4. Bars 5-8 have no default shortcuts; assign them in Bindings.

How many action bars do I have?

Changed your mind?

Escape

Cancel a carried item, targeting or chat focus. Many windows close too; use their own X, Close or Return button where needed. Quest dialogue has its own quit rules.

A little direction

F1

Open the guide. When you are incapacitated, start your resurrection here through Silverthread and an available bonesetter. For a help ticket, use F9 instead.

Ask for a hand

F9

Open the help-ticket window.

For the scrapbook

F12

Take a full-frame screenshot. F11 instead captures the fixed game-viewport crop.

Make yourself comfortable

For in-game preferences, start at Menu -> Settings -> Game Options. The account swear filter is managed separately on the account website.

Your screen, your rules

Menu → Settings

Open Game Options for display, sound, chat, action bars and more. Most preferences save as you change them. Return or the window's own close control takes you back.

Where do I change a control?

Teach your hands new habits

Game Options → Key Bindings

Choose an action, then press its new key combination. Escape cancels the change. Reusing a combination clears it from its previous action. These pages show defaults; your bindings may differ.

Where do I change a control?

Less squint. More scandal.

Interface → Chat

Choose chat text size, opacity and fading, and whether new whispers open docked. Global Wisdom controls general advice; official Sage announcements are separate.

How do I turn the advice off?

A place for everything

Interface → Action Bars

Choose which bars to show, with 1-12 slots and 1-6 rows. Bar 1 stays enabled. Reset UI Positions, under Interface / Display, restores the movable interface positions; it does not reset your keys.

See it your way

System → Graphics

Choose resolution, fullscreen, VSync and a frame-rate cap. Show FPS counter lives here too; the latency display is under System -> Network.

Keep the useful receipts

Interface → Combat Log

Choose which combat, experience, money and item events appear, and adjust the log's opacity.

Choose what you share

Social → Discord

Use Share Discord activity to control that activity-sharing preference.

Mind your language. Both ways.

Account website

The account swear filter affects incoming and outgoing chat. With filtering enabled, incoming profanity is sanitised and detected profane outgoing messages are not sent. Menu -> Account Management takes you to the account website. Read the Almanac entry.

Your keys may differ. These are default controls. Rebound yours? Check Game Options -> Key Bindings. Finish typing in chat before using ordinary movement and action shortcuts.

Keycap lettering: Enter Input by VEXED, CC BY 4.0. Converted to webfont format.

Practical answers / from intention to action

Put your hands
to work.

Find the control, follow the action, check the result.

Find your controls
Inventory and equipment
Spells and action bars
Groups and targeting
Quests and recovery
Settings and sound
Growing and making
Food and storage
Accounts and belonging
Another good question ↑

03 The world / making connections

Nothing grows
in a vacuum.

Good tools. Useful skills. Somebody who knows somebody.

Why would a hunter care about a farmer?

A longer hunt needs supplies. Farming feeds preparation; Cooking and Elemancy turn ingredients into useful consumables.

The hunter brings home materials. The people in town help turn them into another good outing.

Follow the appetite
What is a Path?

Your combat class. Warrior, Rogue, Mystic, or Sage: four ways to face the world.

Meet the four Paths
Another good question Up

The economy / a world of useful things

Every material
has a next chapter.

A hunt, a harvest, a little work at the Forge. Follow the materials and the world starts to join up: what one trade gathers becomes another preparation, an upgrade tribute, or part of a shared home.

01 / GATHERBring something back.

Carcass stock, timber, minerals, crops, and reagents.

02 / TRANSFORMGive it another form.

Process a stock. Make a preparation. Refine an element.

03 / PUT IT TO WORKFollow “Used in”.

Another recipe, a personal upgrade, a community project.

Our economy is designed around lasting value: finding more uses for familiar materials and more connections between the people who gather and work them.

Three trades / one shared purpose

Gather. Process. Put it to work.

Harvesting, Forestry, and Mining share the same foundation: gather a stock, process it into useful forms, and put those outputs into further work. The experience changes with the trade.

HARVESTINGHunt for carcass stock and carcasses.

Bone construction materials, cuts, and other ingredients.

FORESTRYChop trees for timber stock.

Timber construction materials, fibres, resins, and other ingredients.

MININGMine veins for ore and mineral lots.

Stone construction materials, minerals, and other ingredients.

Specific premium-yield carcasses provide richer yields of bone construction materials and cuts used in recipes and formulas. Mining includes a Forge step: ore becomes a raw mineral lot, one for one, before further processing.

Gathering advances the gathering trade. Hunting, chopping, and mining build the skill; processing gives the materials their next use.

Compare the raw stocks and their outputs

Core trade outputs below. Individual processing recipes may also yield seeds and other materials.

Trade / stockConstruction materialOther material outputs
Harvesting
Raw Carcass Stock (Pig)
Bone Brace (Pig)
Harvesting
Raw Carcass Stock (Deer)
Bone Brace (Deer)
Harvesting
Raw Carcass Stock (Snake)
Bone Brace (Snake)
Harvesting
Raw Carcass Stock (Boar)
Bone Strut (Boar)
Harvesting
Raw Carcass Stock (Elk)
Bone Strut (Elk)
Harvesting
Raw Carcass Stock (Crocodile)
Bone Strut (Crocodile)
Forestry
Raw Timber Stock (Pine)
Timber Bolt (Pine)
Forestry
Raw Timber Stock (Cedar)
Timber Bolt (Cedar)
Forestry
Raw Timber Stock (Mesquite)
Timber Bolt (Mesquite)
Forestry
Raw Timber Stock (Birch)
Timber Spar (Birch)
Forestry
Raw Timber Stock (Maple)
Timber Spar (Maple)
Forestry
Raw Timber Stock (Oak)
Timber Spar (Oak)
Forestry
Raw Timber Stock (Elm)
Timber Spar (Elm)
Forestry
Raw Timber Stock (Bamboo)
Timber Spar (Bamboo)
Forestry
Raw Timber Stock (Cane)
Timber Spar (Cane)
Mining
Raw Mineral Lot (Granite)
Mason Brick (Granite)
Mining
Raw Mineral Lot (Marble)
Mason Brick (Marble)
Mining
Raw Mineral Lot (Sandstone)
Mason Brick (Sandstone)
Mining
Raw Mineral Lot (Dense Granite)
Mason Brick (Dense Granite)
Mining
Raw Mineral Lot (Pegmatite)
Mason Block (Pegmatite)
Mining
Raw Mineral Lot (Dense Marble)
Mason Block (Dense Marble)
Mining
Raw Mineral Lot (Limestone)
Mason Block (Limestone)
Mining
Raw Mineral Lot (Dense Sandstone)
Mason Block (Dense Sandstone)
Mining
Raw Mineral Lot (Shale)
Mason Block (Shale)

One material, several destinations. Granite Feldspar feeds Grounded Ginseng and spell-training tributes. Pine Resin brings Forestry into the same preparation. A familiar resource can connect very different days of play.

Preparations / one thing leads to another

Recipes & Formulas

Make something useful. Then make something more of it. Each second preparation uses the first, connecting the harvest to the next meal or mixture.

Start here / shared preparations

The trades meet at Grounded Ginseng. Both preparations use Sour Mash and Cultured Algaehol, alongside ingredients including Pine Resin and Granite Feldspar.

Stages describe preparation steps. Check your in-game recipe for the full requirements and your current skill eligibility.

Materials & reagents / follow a connection

What you found.
What it can become.

Search an ingredient, open its entry, and follow where it is used. Cave names point you toward the journey; what you find inside is yours to discover.

AlgaeMaterial / reagent

Where it comes from

Caves: River Run I.

Cave-guard tasks: Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V.

AppleMaterial / reagent
Apple BarkPreparation

Where it comes from

Prepared through Cooking.

Apple Bark (Candied)Preparation

Where it comes from

Prepared through Cooking.

Apple CiderPreparation

Where it comes from

Prepared through Elemancy.

Apple Cider (Cordial)Preparation

Where it comes from

Prepared through Elemancy.

Apple SeedMaterial / reagent

Where it comes from

Prepared through Harvesting.

Harvesting and Butchery.

Armor Scale Hide (Crocodile)Material / reagent

Where it comes from

Prepared through Harvesting.

Bast Strip (Pine)Material / reagent

Where it comes from

Prepared through Forestry.

BileMaterial / reagent
Bone Brace (Deer)Material / reagent

Where it comes from

Prepared through Harvesting.

Bone Brace (Pig)Material / reagent

Where it comes from

Prepared through Harvesting.

Bone Brace (Snake)Material / reagent

Where it comes from

Prepared through Harvesting.

Bone Strut (Boar)Material / reagent

Where it comes from

Prepared through Harvesting.

Bone Strut (Crocodile)Material / reagent

Where it comes from

Prepared through Harvesting.

Bone Strut (Elk)Material / reagent

Where it comes from

Prepared through Harvesting.

Brack SaltMaterial / reagent

Where it comes from

Caves: Catacombs I, Catacombs II, Catacombs III, Catacombs IV, Catacombs V, Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V, Pebble Path II.

Areas: Ossuary I, Ossuary II, Ossuary III, Ossuary IV, Ossuary V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V, Quarry Vein I, Quarry Vein II, Quarry Vein III, Quarry Vein IV, Quarry Vein V, Quarry Xenolith I, Quarry Xenolith II, Quarry Xenolith III, Quarry Xenolith IV, Quarry Xenolith V, Waterworks I, Waterworks II, Waterworks III, Waterworks IV, Waterworks V.

Harvesting and Butchery.

Bristled Hide (Boar)Material / reagent

Where it comes from

Prepared through Harvesting.

Cluster of EarthElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Cluster of FireElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Cluster of MetalElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Cluster of WaterElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Cluster of WoodElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Coal (Sandstone)Material / reagent
Copper Ore (Dense Granite)Material / reagent

Where it comes from

Prepared through Mining.

Core of EarthElemental material

Where it comes from

Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.

Core of FireElemental material

Where it comes from

Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.

Core of MetalElemental material

Where it comes from

Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.

Core of WaterElemental material

Where it comes from

Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.

Core of WoodElemental material

Where it comes from

Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.

Crystal Shard (Limestone)Material / reagent
Cultured AlgaeholPreparation
Dense Granite OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Dense Hide (Elk)Material / reagent

Where it comes from

Prepared through Harvesting.

Dense Marble OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Dense Sandstone OreMaterial / reagent

Where it comes from

Mining and mineral processing.

EyeMaterial / reagent
FatMaterial / reagent
Feldspar (Granite)Material / reagent
Fermented GinsengMaterial / reagent

Where it comes from

Caves: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V, Pebble Path II, Summit's Reach I, Summit's Reach II, Summit's Reach III, Summit's Reach IV, Summit's Reach V.

Cave-guard tasks: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V.

Areas: Mony's super secret hideout.

Fine Bast (Birch)Material / reagent

Where it comes from

Prepared through Forestry.

Fine Bast (Maple)Material / reagent

Where it comes from

Prepared through Forestry.

FlankMaterial / reagent

Where it comes from

Harvesting and Butchery.

Flint (Sandstone)Material / reagent

Where it comes from

Prepared through Mining.

Flint (Shale)Material / reagent

Where it comes from

Prepared through Mining.

Foul TallowMaterial / reagent

Where it comes from

Caves: Catacombs I, Catacombs II, Catacombs III, Catacombs IV, Catacombs V, Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Mt Haebang Pass, Mt Haebang Pass II, Mt Haebang Pass III, Mt Haebang Pass IV, Mt Haebang Pass V, Pebble Path II.

Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.

Areas: Ossuary I, Ossuary II, Ossuary III, Ossuary IV, Ossuary V, Waterworks I, Waterworks II, Waterworks III, Waterworks IV, Waterworks V.

Garnet (Dense Marble)Material / reagent
Ginger SeedMaterial / reagent

Where it comes from

Prepared through Harvesting.

Harvesting and Butchery.

Ginkgo ResinMaterial / reagent

Where it comes from

Caves: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Pebble Path II.

Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.

GlandMaterial / reagent

Where it comes from

Harvesting and Butchery.

Gobsheet WadMaterial / reagent

Where it comes from

Caves: Catacombs I, Catacombs II, Catacombs III, Catacombs IV, Catacombs V, Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V, Pebble Path II.

Cave-guard tasks: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V.

Areas: Ossuary I, Ossuary II, Ossuary III, Ossuary IV, Ossuary V, Waterworks I, Waterworks II, Waterworks III, Waterworks IV, Waterworks V.

Granite OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Grounded GinsengPreparation
Gum (Mesquite)Material / reagent

Where it comes from

Prepared through Forestry.

Gut Cord (Snake)Material / reagent

Where it comes from

Prepared through Harvesting.

Heart of EarthElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Heart of FireElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Heart of MetalElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Heart of WaterElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Heart of WoodElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Heavy Sinew (Elk)Material / reagent

Where it comes from

Prepared through Harvesting.

Heirloom SaltMaterial / reagent

Where it comes from

Caves: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Pebble Path II.

Harvesting and Butchery.

Hematite (Dense Marble)Material / reagent

Where it comes from

Prepared through Mining.

IchorMaterial / reagent
Lacquer Gum (Cane)Material / reagent

Where it comes from

Prepared through Forestry.

Leather (Deer)Material / reagent

Where it comes from

Prepared through Harvesting.

Light Hide (Pig)Material / reagent

Where it comes from

Prepared through Harvesting.

Limestone OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Lodestone BitsMaterial / reagent

Where it comes from

Caves: Mt Haebang Pass, Mt Haebang Pass II, Mt Haebang Pass III, Mt Haebang Pass IV, Mt Haebang Pass V, Pebble Path II.

Prepared through Mining.

Magnetite (Marble)Material / reagent
Marble OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Mason Block (Dense Marble)Material / reagent

Where it comes from

Prepared through Mining.

Mason Block (Dense Sandstone)Material / reagent

Where it comes from

Prepared through Mining.

Mason Block (Limestone)Material / reagent

Where it comes from

Prepared through Mining.

Mason Block (Pegmatite)Material / reagent

Where it comes from

Prepared through Mining.

Mason Block (Shale)Material / reagent

Where it comes from

Prepared through Mining.

Mason Brick (Dense Granite)Material / reagent

Where it comes from

Prepared through Mining.

Mason Brick (Granite)Material / reagent

Where it comes from

Prepared through Mining.

Mason Brick (Marble)Material / reagent

Where it comes from

Prepared through Mining.

Mason Brick (Sandstone)Material / reagent

Where it comes from

Prepared through Mining.

MembraneMaterial / reagent

Where it comes from

Harvesting and Butchery.

Mica-Feldspar (Pegmatite)Material / reagent

Where it comes from

Prepared through Mining.

Moldy ManuscriptMaterial / reagent

Where it comes from

Caves: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Pebble Path II.

Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.

Mushhide LeatherMaterial / reagent

Where it comes from

Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.

Node of EarthElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Node of FireElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Node of MetalElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Node of WaterElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Node of WoodElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

OaksproutMaterial / reagent

Where it comes from

Cave-guard tasks: Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V.

OffalMaterial / reagent

Where it comes from

Harvesting and Butchery.

Paper Bark (Birch)Material / reagent

Where it comes from

Prepared through Forestry.

Pegmatite OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Petrified OaksliverMaterial / reagent

Where it comes from

Caves: Pebble Path II, River Run I, River Run II, River Run III, River Run IV, River Run V.

Cave-guard tasks: River Run I, River Run II, River Run III, River Run IV, River Run V.

Areas: Quarry Channel I, Quarry Channel II, Quarry Channel III, Quarry Channel IV, Quarry Channel V, Quarry Passage I, Quarry Passage II, Quarry Passage III, Quarry Passage IV, Quarry Passage V, Quarry Path I, Quarry Path II, Quarry Path III, Quarry Path IV, Quarry Path V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V, Quarry Vein I, Quarry Vein II, Quarry Vein III, Quarry Vein IV, Quarry Vein V, Quarry Xenolith I, Quarry Xenolith II, Quarry Xenolith III, Quarry Xenolith IV, Quarry Xenolith V.

PluckPreparation
PotatoMaterial / reagent
Potato MashPreparation

Where it comes from

Prepared through Cooking.

Potato Mash (Creamed)Preparation

Where it comes from

Prepared through Cooking.

Potato SeedMaterial / reagent

Where it comes from

Prepared through Harvesting.

Harvesting and Butchery.

Potato SpiritPreparation

Where it comes from

Prepared through Elemancy.

Potato Spirit (Distilled)Preparation

Where it comes from

Prepared through Elemancy.

Pressed Plant Pulp (Bamboo)Material / reagent

Where it comes from

Prepared through Forestry.

Prism of EarthElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Prism of FireElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Prism of MetalElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Prism of WaterElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Prism of WoodElemental material

Where it comes from

Elemancy: refine the preceding form of the same element at an Altar.

Pyrite (Limestone)Material / reagent

Where it comes from

Prepared through Mining.

Quartz (Dense Sandstone)Material / reagent

Where it comes from

Prepared through Mining.

Quartz (Granite)Material / reagent

Where it comes from

Prepared through Mining.

Quartz (Marble)Material / reagent

Where it comes from

Prepared through Mining.

Raw Carcass Stock (Boar)Material / reagent

Where it comes from

Harvesting: gather carcass stock through hunting.

Raw Carcass Stock (Crocodile)Material / reagent

Where it comes from

Harvesting: gather carcass stock through hunting.

Raw Carcass Stock (Deer)Material / reagent

Where it comes from

Harvesting: gather carcass stock through hunting.

Raw Carcass Stock (Elk)Material / reagent

Where it comes from

Harvesting: gather carcass stock through hunting.

Raw Carcass Stock (Pig)Material / reagent

Where it comes from

Harvesting: gather carcass stock through hunting.

Raw Carcass Stock (Snake)Material / reagent

Where it comes from

Harvesting: gather carcass stock through hunting.

Raw Mineral Lot (Dense Granite)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Dense Marble)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Dense Sandstone)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Granite)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Limestone)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Marble)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Pegmatite)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Sandstone)Material / reagent

Where it comes from

Prepared through Mining.

Raw Mineral Lot (Shale)Material / reagent

Where it comes from

Prepared through Mining.

Raw Sinew (Pig)Material / reagent

Where it comes from

Prepared through Harvesting.

Raw Timber Stock (Bamboo)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Birch)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Cane)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Cedar)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Elm)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Maple)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Mesquite)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Oak)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Raw Timber Stock (Pine)Material / reagent

Where it comes from

Forestry: gather timber stock from trees.

Refined Tendon (Crocodile)Material / reagent

Where it comes from

Prepared through Harvesting.

Resin (Pine)Material / reagent

Where it comes from

Prepared through Forestry.

Rich Bark Pulp (Oak)Material / reagent

Where it comes from

Prepared through Forestry.

River ClamshellMaterial / reagent

Where it comes from

Caves: Pebble Path II, River Run I, River Run II, River Run III, River Run IV, River Run V, Summit's Reach I, Summit's Reach II, Summit's Reach III, Summit's Reach IV, Summit's Reach V.

Cave-guard tasks: River Run I, River Run II, River Run III, River Run IV, River Run V.

Robust Bast (Mesquite)Material / reagent

Where it comes from

Prepared through Forestry.

SacMaterial / reagent

Where it comes from

Harvesting and Butchery.

Sandstone OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Sap (Cedar)Material / reagent

Where it comes from

Prepared through Forestry.

Scale Hide (Snake)Material / reagent

Where it comes from

Prepared through Harvesting.

Scrod ScalesMaterial / reagent

Where it comes from

Caves: Fen Fortress I, Mt Haebang Summit, Mt Haebang Summit I, Mt Haebang Summit II, Mt Haebang Summit III, Mt Haebang Summit IV, Mt Haebang Summit V, Pebble Path II, River Run I, River Run II, River Run III, River Run IV, River Run V.

Cave-guard tasks: River Run I, River Run II, River Run III, River Run IV, River Run V.

Shale OreMaterial / reagent

Where it comes from

Mining and mineral processing.

Shellac WaxMaterial / reagent

Where it comes from

Caves: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V, Mt Haebang Pass, Mt Haebang Pass II, Mt Haebang Pass III, Mt Haebang Pass IV, Mt Haebang Pass V, Pebble Path II.

Sinew Cord (Deer)Material / reagent

Where it comes from

Prepared through Harvesting.

Soft Bast (Cedar)Material / reagent

Where it comes from

Prepared through Forestry.

Sour MashPreparation
SourcapMaterial / reagent

Where it comes from

Caves: Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V, Mt Haebang Summit, Mt Haebang Summit I, Mt Haebang Summit II, Mt Haebang Summit III, Mt Haebang Summit IV, Mt Haebang Summit V, Pebble Path II.

Areas: Quarry Path I, Quarry Path II, Quarry Path III, Quarry Path IV, Quarry Path V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V.

Split Cane Fiber (Bamboo)Material / reagent

Where it comes from

Prepared through Forestry.

Split Cane Fiber CaneMaterial / reagent

Where it comes from

Prepared through Forestry.

StonemealMaterial / reagent

Where it comes from

Caves: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V, Pebble Path II.

Cave-guard tasks: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V.

Areas: Quarry Channel I, Quarry Channel II, Quarry Channel III, Quarry Channel IV, Quarry Channel V, Quarry Passage I, Quarry Passage II, Quarry Passage III, Quarry Passage IV, Quarry Passage V, Quarry Path I, Quarry Path II, Quarry Path III, Quarry Path IV, Quarry Path V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V, Quarry Vein I, Quarry Vein II, Quarry Vein III, Quarry Vein IV, Quarry Vein V, Quarry Xenolith I, Quarry Xenolith II, Quarry Xenolith III, Quarry Xenolith IV, Quarry Xenolith V.

Strong Bast (Elm)Material / reagent

Where it comes from

Prepared through Forestry.

Strong Bast (Oak)Material / reagent

Where it comes from

Prepared through Forestry.

Sunflower OilMaterial / reagent
Sunflower SeedMaterial / reagent

Where it comes from

Prepared through Harvesting.

Harvesting and Butchery.

Syrup Sap (Maple)Material / reagent
Tannin (Elm)Material / reagent

Where it comes from

Prepared through Forestry.

Tendon Strips (Boar)Material / reagent

Where it comes from

Prepared through Harvesting.

Timber Bolt (Cedar)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Bolt (Mesquite)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Bolt (Pine)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Spar (Bamboo)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Spar (Birch)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Spar (Cane)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Spar (Elm)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Spar (Maple)Material / reagent

Where it comes from

Prepared through Forestry.

Timber Spar (Oak)Material / reagent

Where it comes from

Prepared through Forestry.

Tin Ore (Dense Sandstone)Material / reagent

Where it comes from

Prepared through Mining.

Tin Ore (Shale)Material / reagent

Where it comes from

Prepared through Mining.

TomatoMaterial / reagent
Tomato BraisePreparation

Where it comes from

Prepared through Cooking.

Tomato Braise (Reduced)Preparation

Where it comes from

Prepared through Cooking.

Tomato SeedMaterial / reagent

Where it comes from

Prepared through Harvesting.

Harvesting and Butchery.

Tomato TincturePreparation

Where it comes from

Prepared through Elemancy.

Tomato Tincture (Elixir)Preparation

Where it comes from

Prepared through Elemancy.

Tourmaline (Pegmatite)Material / reagent

Where it comes from

Prepared through Mining.

TrimMaterial / reagent

Where it comes from

Harvesting and Butchery.

VisceraPreparation
WheatMaterial / reagent
Wheat BrewPreparation

Where it comes from

Prepared through Elemancy.

Wheat Brew (Malted)Preparation

Where it comes from

Prepared through Elemancy.

Wheat FlourMaterial / reagent

Where it comes from

Prepared through Farming.

Wheat SeedMaterial / reagent

Where it comes from

Prepared through Harvesting.

Harvesting and Butchery.

WheatcakePreparation

Where it comes from

Prepared through Cooking.

Wheatcake (Toasted)Preparation

Where it comes from

Prepared through Cooking.

Young GinsengMaterial / reagent

Where it comes from

Caves: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V, Pebble Path II, Summit's Reach I, Summit's Reach II, Summit's Reach III, Summit's Reach IV, Summit's Reach V.

Cave-guard tasks: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V.

Areas: Mony's super secret hideout.

Five elements / increasing concentration

A little element.
A greater whole.

Earth, Fire, Metal, Water, and Wood each follow the same Elemancy chain. Gather Cores in Pebble Path II, then combine matching elements at an Elemancy Altar. Special events also provide elemental rewards.

Earth
Fire
Metal
Water
Wood
CombineIntoConcentration in Cores
100 Cores of one element1 Node of that element100
10 Nodes of one element1 Cluster of that element1,000
10 Clusters of one element1 Prism of that element10,000
10 Prisms of one element1 Heart of that element100,000

Core → Node → Cluster → Prism → Heart. Each step preserves the element; Fire combines with Fire, Water with Water, and so on.

Used in / your work goes further

Build yourself.
Build a place.

Construction materials, raw resources, and refined commodities have different jobs. Preparations draw them together; tributes put materials toward personal advancement; community projects turn gathered value into a shared place.

Path Hall restoration

The community restores the four Path Halls by contributing construction materials and raw resources to halls outside their own Path. Commodities are not restoration contributions.

Rocky Woods reclamation

Cull beasts and contribute Harvesting, Mining, and Forestry lots. When the community completes the work, a ceremony marks the achievement and the way beyond opens.

Spell & armor tributes

Materials also support spell and armor upgrades. Requirements vary with the upgrade; the in-game NPC gives the exact tribute.

The next preparation

A gathered ingredient becomes a preparation. That preparation becomes an ingredient in another recipe or formula. Follow “Used in” to see the next connection.

Community projects accept contributions during their collection phase. Visit the relevant NPC for current requests.

Good company / finding your place

Your plans.
Good company.

You can play alone and still have familiar faces.

Can I play alone without feeling alone?

Set your own plans. Trade with people whose work helps yours. Join a group when you want company. Make a regular out of a stranger.

Your plans. Familiar faces.
How do I get help?

Use Help inside the game, visit Player Help, or bring private account trouble to a ticket through My Account.

Find the right help
Another good question Up

Meet the locals / names with a next step

Somebody knows
somebody.

Find the person, understand their work, and follow the connection that helps you.

First passage
Paths and their people
Gather, grow, prepare and recover
Town, home and useful introductions
Good sport
Another good question ↑

The Wanderer's Index / words worth knowing

Find your word.

A name. A meaning. A little footing.

Names, controls and useful distinctions. Each leads to a practical answer.

All terms

128 entries

Account bank

Patron bank · Shared bank · Item transfers
#

Patrons transfer items between characters on the same account through an in-game NPC: deposit, change character, then withdraw from the same service.

How do I move items between my characters?

Action bar

Hotbar · Shortcut bar
#

A row of item or spell shortcuts. Assigning a shortcut and activating it are different actions.

How many action bars do I have?

Aesop Hop

Odd Looking Root encounter
#

Aesop Hop is the wandering rabbit encounter associated with Odd Looking Root.

Who is Aesop Hop?

Ash

Tutorial and progressive-road guide
#

Ash guides the first passage and the progressive roads. They help you find the next lesson and the next stretch of the journey.

Who is Ash?

Barrett

Barber
#

Barrett offers grooming and appearance choices. Hair, beard, headwear and other layers should be considered separately.

Who is Barrett?

Brier

Butcher and leatherwork contact
#

Brier is Seasong’s butcher and a contact in Chasing Waterfalls. He connects the hunt with useful ingredients and appreciates the value of growing your own supplies.

Who is Brier?

Captain Kai

Opening ship captain
#

Kai anchors the opening shipboard journey. Follow his current duty and departure instructions as the crew introduces you to the world.

Who is Captain Kai?

Carver

Harvesting trade master
#

Carver teaches the creature-material side of gathering and its Butchery processing. Brier remains a separate butcher and quest contact.

Who is Carver?

Chip

Forestry trade master
#

Chip teaches the wood supply chain, including the relationship between field gathering and woodwork.

Who is Chip?

Clark

Borough Clerk
#

Clark is the Borough Clerk, a civic contact rather than a Path trainer.

Who is Clark?

Cliff

Constable and continuing road guide · Heathcliff
#

Cliff, also known as Heathcliff, is the continuing road guide and constable. His work connects the progressive journey with Heritage House.

Who is Cliff?

Cole

Mining trade master
#

Cole teaches mineral gathering and the smelting/processing steps that give the haul further uses.

Who is Cole?

Cyprian

Chemist and catalysis contact
#

Cyprian handles the early catalysis and Cloakwork Shroud route. Exact garment and ingredient names identify different stages of the work.

Who is Cyprian?

Declan

Dialmaster at the Lost & Foundry
#

Declan’s compass work distinguishes making the travel item, earning attunement and choosing a home destination.

Who is Declan?

Doctor Brooks

Opening medical contact
#

Brooks belongs to the opening medical setting. Keep this doctor’s role separate from Dr. Dionne’s Seasong appearance services.

Who is Doctor Brooks?

Dr. Dionne

Seasong appearance-service doctor
#

Dr. Dionne is Seasong’s plastic surgeon. Doctor Brooks is a separate person in the opening medical setting.

Who is Dr. Dionne?

Eddy Torial

Gazette proprietor
#

Eddy Torial runs the Gazette, where players check item discovery information.

Who is Eddy Torial?

Eternal Library

Also listed as Immortal Library, Library
#

Full accounts of the world and its people, alongside memories of earlier games, avatars, and friendships. Field Guides serve a different need: the next practical step.

Where do our old adventures get remembered?

Expedition

#

A group outing led by a patron. Everyone in that group can join. Routes toward Haebang open after the community reclaims Rocky Woods.

Can I tag along without paying?

Farming

Also listed as Farmer
#

Growing produce for preparation, trade, or your own plans. Public farmland is available without a homestead. Harvesting a crop is farming; Harvesting with a capital H is a separate trade.

Can I just grow things?

Farnham

Homestead Manager
#

Farnham is the Homestead Manager. She explains patronage, homestead life and the civic work that supports it. Homer is the helper associated with an individual home.

Who is Farnham?

Felixir

Alchemist and Elemancy teacher
#

Felixir is the alchemist and Elemancy teacher. Ingredients can have another life at the altar, and the craft connects closely with Cooking.

Who is Felixir?

First Mate Marina

Opening ship first mate
#

Marina is the first mate in the shipboard cast and the longboat transition. She and Waverly are distinct people.

Who is First Mate Marina?

Flip

Published farming/quest contact
#

Flip is the farming contact associated with Odd Looking Root.

Who is Flip?

Forrest

Fishing teacher and glove-quest contact
#

Forrest is the fishing teacher and a Chasing Waterfalls contact. She is curious about what cooks and elemancers can make from a useful catch.

Who is Forrest?

Free to win

#

Hunting, gathering, public crafting, trading, and core progression are free. Patronage adds a homestead and expedition leadership.

Is it free, or "free"?

Golden Route

Also listed as The Golden Route
#

The opening journey through Samhan, with Field Guides to help when a particular step stops making sense. Follow the next unfinished step; you do not need to study the whole route first.

How do I find my next unfinished step?

Grant Ottertunity

Mythical guardian
#

Grant Ottertunity offers a riddle. Answer correctly to earn his protection in the form of an otter gomp hood.

Who is Grant Ottertunity?

Graphne

Tutorial cartographer
#

Graphne is the cartographer in the opening journey. Maps are Graphne’s concern; paper recovery belongs with Paige.

Who is Graphne?

Grilligan

Cook and Cooking teacher
#

Grilligan is the ship’s Galley Chief and the familiar name behind Cooking instruction. His preparations complement Felixir’s Elemancy.

Who is Grilligan?

Group panel

Party panel · Group frame
#

The Group tab shares the upper-right panel with Stats and Inventory. A member can be listed even when too far away to select.

What does the Group panel show?

Homer

Per-home Homestead Steward
#

Homer is the Homestead Steward associated with an individual home. Farnham’s broader management and information role is separate.

Who is Homer?

Hotkey

#

An assigned shortcut for an item, spell or control. Assignment does not equip a tool, provide Mana or satisfy another requirement.

How do I put an item on a hotkey?

Imogen

Innkeeper
#

Imogen is the innkeeper in Seasong’s cast.

Who is Imogen?

Interface colour

Also listed as GUI colour, GUI color, UI colour, Interface color
#

A colour earned for a character's interface. A personal keepsake of play; the individual reward supplies its actual unlocking requirements.

Can I make these windows look more like me?

Item Discovery

#

A registered discovery from the game-owned records. First-discovery credit is distinct from later Best-Known records. An ordinary drop does not automatically qualify.

Can I be first at something?

Jacelyn

Jeweler
#

Jacelyn is Seasong’s jeweler and a contact in the glove-preparation route of Chasing Waterfalls.

Who is Jacelyn?

Lodestone

Also listed as Iodestone
#

The material used in Rod, Chevron, and Rhombus forms. The shapes serve different purposes; use the one actually requested. Iodestone is an older spelling.

How do I find my next unfinished step?

Mallory

Arena moderator
#

Mallory is one of the arena moderators.

Who is Mallory?

Marketplace

#

The community's player-run listings for goods and permitted services. Players set prices, agree terms, and close their own listings.

Where do players arrange trades?

Meaghan

Arena moderator
#

Meaghan is one of the arena moderators.

Who is Meaghan?

Megan

Arena moderator
#

Megan is one of the arena moderators.

Who is Megan?

Moira

Mystic Path steward
#

Moira is the Mystic trainer and steward. Directed spellwork and deliberate use of Mana.

Who is Moira?

Offal

#

An ingredient with two different preparations: Cooking makes Pluck; Elemancy makes Viscera. The same starting material can interest different specialists.

Can the same thing be useful twice?

Orion

Outfitter
#

Orion is the outfitter and a published closing story contact in the Cloakwork Shroud route.

Who is Orion?

Paige

Paper and substrate recovery
#

Paige, Piers’s niece, handles paper recovery. Her work gives discarded paper a further use.

Who is Paige?

Parry

Rogue Pathtender
#

Parry assists the Rogue institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.

Who is Parry?

Path

Also listed as Calling, Class
#

Your fighting discipline: Warrior, Rogue, Mystic, or Sage. It shapes your skills and equipment. You can also learn a trade.

What does each Path contribute?

Pathwarden

Cave guard
#

A cave guard. Read the current access or quest requirements; the title does not waive them.

Who are the Pathwardens?

Pathwardens

Cave guards
#

Pathwardens guard Pebble Path, River Run, Heritage House, Marvel Mine, Craggy Crest and Fen Fortress. Their work is distinct from the Pathtenders who assist the four Path institutions.

Who are the Pathwardens?

Percival

Postmaster and Hard Hat Clause contact
#

Percival is the Postmaster and a contact in Hard Hat Clause. Postal, civic and buying business can bring you to the same person for different reasons.

Who is Percival?

Philip

Fabricator
#

Philip is the Fabricator in Seasong’s cast.

Who is Philip?

Piers

Equipment recovery · Pierce
#

Piers is a former sailor, Paige’s uncle and the equipment-recovery contact. His work gives used equipment a possible material future.

Who is Piers?

Player Help

Also listed as Support
#

The place to ask people about a quest, download, or patcher problem. Use client Help for in-game bug reports and My Account for private matters.

Where can I ask a person for help?

Quade

Granite Quarry elevator attendant
#

Quade is one of the two quarry attendants associated with Relic Racket. A paid ride and a permanent arrangement are different benefits.

Who is Quade?

Quillian

Granite Quarry elevator attendant
#

Quillian is one of the Granite Quarry elevator attendants, alongside Quade.

Who is Quillian?

Radio

#

Map music, curated stations and live playback are different sources. Use the music-strip tuner and its separate Music and Ambient controls.

How do I change the music?

Riverland Vale

#

One of the three expedition regions on the routes toward Haebang, alongside Milestone and Skycrest. Access follows Rocky Woods reclamation and a patron-led group.

What's beyond Rocky Woods?

RyLee

Rogue Path steward
#

RyLee is the Rogue trainer and steward. Timing, movement and finding an opening.

Who is RyLee?

Seymour

Mystic Pathtender
#

Seymour assists the Mystic institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.

Who is Seymour?

Solomon

Sage Path steward
#

Solomon is the Sage trainer and steward. Sustaining, restoring and helping a group endure.

Who is Solomon?

Sophy

Sage Pathtender
#

Sophy assists the Sage institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.

Who is Sophy?

Spellbook

Spell book · Book
#

The book of spells you know. Filter and page through it, then assign a spell to an action bar to cast it.

How do I open the spellbook?

Swear filter

Also listed as Profanity filter, Language filter
#

An account-level chat setting. With filtering enabled, incoming profanity is sanitised and detected profane outgoing messages are not sent.

Can I turn the swearing off?

Target

Selected target · Target frame
#

The selected character for an action. Selection, spell range and spell eligibility are separate checks.

How do I heal a groupmate?

Terra

Farming teacher
#

Terra teaches Farming: choosing seeds, using the Harvest Toolkit, planting a prepared plot and planning a harvest.

Who is Terra?

Wallace

Warrior Path steward
#

Wallace is the Warrior trainer and steward. Direct physical commitment, footing and making room to act.

Who is Wallace?

Wanderer

Also listed as Peasant
#

Your beginning state at levels 1-4, before choosing a Path. Older guides may call it Peasant.

How do I begin?

Waverly

Tutorial fisher
#

Waverly is the fisher in the opening cast. A fishing appearance is not evidence that every later fishing service is offered here.

Who is Waverly?

Wynn

Carnage prize vendor
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Wynn is the Carnage prize-service character.

Who is Wynn?

Xena

Warrior Pathtender
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Xena assists the Warrior institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.

Who is Xena?

Yuri

Pathfinder and Sea U guide
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Yuri is the Pathfinder and Sea U guide. Path orientation, material lessons and civic readiness meet in his work.

Who is Yuri?