Samhan Chronicles / the almanac
Can I have fun
like I used to?
A shared pixel world. Your kind of day.
Samhan is a free-to-win online role-playing game. Hunt, grow, craft, trade, and explore—with as much company as you like.
Find my kind of funWindows · macOS · Linux · Come aboard ↗
Common nonsense / a little local knowledge
A Word to the Wayfarer
Common Nonsense. Local knowledge. Questionable delivery.
The Oracle
Go on. Try us.
Taking questions since 2021. Still making room for yours.
91 questions worth asking
Find your fun
Can I have fun like I used to?
What do I actually do?
Can I just hunt?
Can I be useful if I’m a liability with a sword?
Am I supposed to be someone else?
Why does this feel familiar?
Why make a world that needs us?
Is this just chores with better weapons?
What would I actually do tonight?
Who gets to be powerful without paying?
Do I need a party to be a power player?
How much have you hidden in the tutorial?
Does it matter which game made me a gamer?
WTF?
WTF is this?
Your money
Is it free, or “free”?
Good company
Can I play alone without feeling alone?
Can we play together without doing the same thing?
Can I tag along without paying?
Can I pick the music?
Do I need to bring friends?
Can I be useful before I’m impressive?
Who will remember the things we did?
Who actually lives here?
Put down roots
Can I just grow things?
Will the neighbours nick my tomatoes?
What does paying actually get me?
What happens to my stuff if I stop paying?
Can somebody else do the gardening?
When should I come back for my crop?
Is Harvesting just picking my own vegetables?
How do I keep my supplies from losing their value?
Who decides what happens on my homestead?
Getting your bearings
Can I get good without a reading assignment?
Can I pack a picnic instead of a healer?
Does my lunch have an expiry date?
What does each Path contribute?
How do I begin?
Can common sense get me out of trouble?
What happens if I die?
Are your jokes hiding instructions I should probably read?
Where do I go for the short version?
Who do I tell when the problem is private?
Is that old patch note why I can’t log in?
Should I pack more food or bring more friends?
Making a living
Is there money in other people’s leftovers?
Can the same thing be useful twice?
What keeps people buying after they’ve got their gear?
Why should a hunter care about my vegetable patch?
Do I have to make everything myself?
Is crafting useful, or just something to click?
Where do players arrange trades?
Can I get rich without praying to the loot gods?
Should I sell this raw, or am I leaving money on the table?
Should I sell it, use it, or take it apart?
Why does learning a skill need materials?
Who’s paying me to hit a tree?
Is there more to mining than hitting a rock?
Why would I learn bowhunting?
How do pelts become leather?
Should I ask where dinner came from?
Who looked at my leftovers and thought “magic”?
Why would a gatherer come on a raid?
Where do the better materials come from?
A world with consequences
Can I make a difference before I make the leaderboard?
What’s beyond Rocky Woods?
Where do our old adventures get remembered?
Can I be first at something?
Can I show off without quoting my stats?
How does restoring a hall lead to a home?
Can spare materials actually open a road?
Are we saving the world or just mowing it?
Does every expedition feel like the last one?
Will my old stuff mean anything later?
Can I make these windows look more like me?
Can a better find steal the first discovery?
Who gets the credit for discovering an item?
Good sport
Can I win something useful by being petty?
Where are starts and cancellations announced?
What makes a sentry worth taking on?
Where are the fights worth calling everyone for?
What’s on while we hunt?
What’s on while we craft?
What’s on while we grind?
Which station suits a questionable afternoon?
Can being competitive help with the groceries?
When something sticks
Why will this tool not work?
How do I find my next unfinished step?
Where can I ask a person for help?
Where should I look for patch information?
Find your way
Can I turn the swearing off?
No match yet. Try a shorter phrase or another opening.
First steps / getting acquainted
Find your feet.
The crossing does not make you a hero. It gives you somewhere to begin.
What is Samhan?
A 2D online role-playing world. Hunt, grow, make things, and trade. Your fighting Path is one part of a life you build alongside other people.
What do I actually do?How do I begin?
Install the desktop client, let it patch, and log in or create an account. Make a character. Come aboard.
Get the game02 The world / making connections
Nothing grows
in a vacuum.
Good tools. Useful skills. Somebody who knows somebody.
Why would a hunter care about a farmer?
A longer hunt needs supplies. Farming feeds preparation; Cooking and Elemancy turn ingredients into useful consumables.
The hunter brings home materials. The people in town help turn them into another good outing.
Follow the appetiteWhat is a Path?
Your combat class. Warrior, Rogue, Mystic, or Sage: four ways to face the world.
Meet the four PathsGood company / finding your place
Your plans.
Good company.
You can play alone and still have familiar faces.
Can I play alone without feeling alone?
Set your own plans. Trade with people whose work helps yours. Join a group when you want company. Make a regular out of a stranger.
Your plans. Familiar faces.How do I get help?
Use Help inside the game, visit Player Help, or bring private account trouble to a ticket through My Account.
Find the right helpThe Wanderer’s Index / words worth knowing
Find your word.
A name. A meaning. A little footing.
A small index for the words that earn their keep. Each leads to a useful answer.
Find a name you met in the game. Or take a happy accident.
← Back to the curiosity cabinetAll terms
65 entriesBest-Known
Also listed as Best known recordA later item record, distinct from first-discovery credit. It does not mean the same thing as being the first credited discoverer.
Can a better find steal the first discovery? ↗Bowhunting
Also listed as BowhunterSpecialist hunting that supplies choice cuts and preserved pelts. Those pelts can be tanned into leather.
Why would I learn bowhunting? ↗Buff duration
How long an effect lasts after use. Shelf life is the separate question of how supplies deteriorate before you use them.
Does my lunch have an expiry date? ↗Butchery
Processing a carcass into useful stock. Brier’s shop in Seasong and players practising Harvesting connect a hunt to further preparation and materials.
Is there money in other people’s leftovers? ↗Carcass
The remains brought home from a hunt. Brier’s butcher shop in Seasong or a player practising Harvesting can give them further uses. Outputs depend on the creature.
Is there money in other people’s leftovers? ↗Carnage
Also listed as CarnagesAn organised competition with material prizes. Each event has its own entry rules and timing; check its notice before setting out.
Can I win something useful by being petty? ↗Cold storage
Also listed as Cold storeStorage that helps preserve the value of consumables as their buffs degrade. It does not establish an unlimited shelf life.
Does my lunch have an expiry date? ↗Commodity
A useful output further along a trade’s processing chain. It can supply another player’s craft, preparation, or project; check the particular material.
Should I sell this raw, or am I leaving money on the table? ↗Common Nonsense
Samhan’s in-game advice. Local knowledge. Questionable delivery. These tips are separate from official event announcements.
Where are starts and cancellations announced? ↗Cooking
Preparing ingredients into useful food. One example: Cooking turns Offal into Pluck.
Can the same thing be useful twice? ↗Development Chronicle
Build notes, patch notes, and the story behind changes to Samhan. Read the date; it is not a live realm-status display.
Where should I look for patch information? ↗Easter egg
Also listed as SecretAn intentionally hidden or unexpected discovery. Samhan has some even in its tutorial; the guide can help without giving every secret away.
How much have you hidden in the tutorial? ↗Elemancy
Preparing useful materials and consumables through the realm’s elemental disciplines. Elemancy turns Offal into Viscera.
Can the same thing be useful twice? ↗Equipped
Readied for use. An item in your inventory or on a hotkey is not necessarily equipped. Check this when a tool will not perform its task.
Why will this tool not work? ↗Eternal Library
Also listed as Immortal Library, LibraryFull accounts of the world and its people, alongside memories of earlier games, avatars, and friendships. Field Guides serve a different need: the next practical step.
Where do our old adventures get remembered? ↗Expedition
A group outing led by a patron. Everyone in that group can join. Routes toward Haebang open after the community reclaims Rocky Woods.
Can I tag along without paying? ↗Farming
Also listed as FarmerGrowing produce for preparation, trade, or your own plans. Public farmland is available without a homestead. Harvesting a crop is farming; Harvesting with a capital H is a separate trade.
Can I just grow things? ↗Field Guide
Practical guidance for a specific route or task: exact names, requirements, and recovery steps. Match it to the quest and client in front of you.
How do I find my next unfinished step? ↗Forestry
The gathering trade that supplies timber and related materials for processing, making things, and construction.
Do I have to make everything myself? ↗Free to win
Hunting, gathering, public crafting, trading, and core progression are free. Patronage adds a homestead and expedition leadership.
Is it free, or “free”? ↗Global boss
Also listed as World bossA shared-world encounter that can appear outside the hunting caves shrouded by Cloakwork. Follow current announcements for a call to join.
Where are the fights worth calling everyone for? ↗Golden Route
Also listed as The Golden RouteThe opening journey through Samhan, with Field Guides to help when a particular step stops making sense. Follow the next unfinished step; you do not need to study the whole route first.
How do I find my next unfinished step? ↗Harvesting
The gathering trade concerned with creatures and the materials they supply. It is distinct from picking a mature crop.
Is there money in other people’s leftovers? ↗Homestead
A patron’s personal place for land, guests, and work. Ownership continues if patronage lapses; access pauses until renewal.
What happens to my stuff if I stop paying? ↗Interface colour
Also listed as GUI colour, GUI color, UI colour, Interface colorA colour earned for a character’s interface. A personal keepsake of play; the individual reward supplies its actual unlocking requirements.
Can I make these windows look more like me? ↗Item Discovery
A registered discovery from the game-owned records. First-discovery credit is distinct from later Best-Known records. An ordinary drop does not automatically qualify.
Can I be first at something? ↗Keepsake
Something retained from an experience or event. Retired rewards can carry the memory of a particular moment, even when you have moved on to other equipment.
Can I show off without quoting my stats? ↗Leather
Material made by tanning preserved pelts. One connection between specialist hunting and the work of other makers.
How do pelts become leather? ↗Liquids
Also listed as Mana potionConsumable supplies associated with Mana buffs. Pack for the abilities and outing you expect to use them for.
Can I pack a picnic instead of a healer? ↗Lodestone
Also listed as IodestoneThe material used in Rod, Chevron, and Rhombus forms. The shapes serve different purposes; use the one actually requested. Iodestone is an older spelling.
How do I find my next unfinished step? ↗Mana
The recoverable resource spent on abilities. Running out can stop an ability without erasing the training behind it. Liquids support Mana buffs.
Can I pack a picnic instead of a healer? ↗Marketplace
The community’s player-run listings for goods and permitted services. Players set prices, agree terms, and close their own listings.
Where do players arrange trades? ↗Milestone
One of the three expedition regions toward Haebang. The region belongs to the patron-led group outings opened through Rocky Woods reclamation.
What’s beyond Rocky Woods? ↗Mining
The gathering trade that supplies mineral inputs for processing, equipment, tribute, and construction.
Do I have to make everything myself? ↗Offal
An ingredient with two different preparations: Cooking makes Pluck; Elemancy makes Viscera. The same starting material can interest different specialists.
Can the same thing be useful twice? ↗Party
A group of players sharing an outing. Different Paths bring different skills; friends can have different reasons to make the same trip.
Can we play together without doing the same thing? ↗Path
Also listed as Calling, ClassYour fighting discipline: Warrior, Rogue, Mystic, or Sage. It shapes your skills and equipment. You can also learn a trade.
What does each Path contribute? ↗Path Hall Restoration
A shared effort to restore the four Path institutions. Surplus building materials go toward bridge repair, followed by the homestead address event.
Can I make a difference before I make the leaderboard? ↗Patron
A supporter with a homestead and the ability to lead expeditions. The other players in their expedition group do not each need patronage.
What does paying actually get me? ↗Pelt
Also listed as Preserved peltAn animal material. Preserved pelts obtained through specialist bowhunting can be tanned into leather.
How do pelts become leather? ↗Personal cull
Also listed as Individual cullAn individual kill target. The expedition routes include individual cull progress, distinct from Rocky Woods’ shared reclamation counter.
Why would a gatherer come on a raid? ↗Physical address
Also listed as Homestead addressA homestead’s place chosen through the event that follows Path Hall Restoration and bridge repair. It depends on that community sequence.
How does restoring a hall lead to a home? ↗Player Help
Also listed as SupportThe place to ask people about a quest, download, or patcher problem. Use client Help for in-game bug reports and My Account for private matters.
Where can I ask a person for help? ↗Pluck
Also listed as Cooked offalThe preparation Cooking makes from Offal. Elemancy takes the same ingredient in a different direction, making Viscera.
Should I ask where dinner came from? ↗Public farmland
Shared growing space. Each crop has a predictable wait to maturity, but any player can harvest it once it is ready. Planting is not a reservation.
Will the neighbours nick my tomatoes? ↗Public station
Also listed as Craft stationA shared place to make things. Public and homestead production retain equal recipes, costs, yields, and output strength.
Is crafting useful, or just something to click? ↗Quest log
Your record of tasks and progress. Start here when recovering your place, then check the matching Field Guide. Keep the exact quest and item names.
How do I find my next unfinished step? ↗Radio
Samhan’s curated in-game stations. Herd It, Farmers Market, and Jock Box give different parts of the world their own soundtrack.
Can I pick the music? ↗Raw stock
Also listed as Raw material, Raw lotThe starting material brought back by a gathering trade, before further processing. Compare its uses with the resources or commodities you could make from it.
Should I sell this raw, or am I leaving money on the table? ↗Recycling
Recovering useful material from eligible equipment. Check what the particular item can become before choosing between keeping, selling, and recycling it.
What keeps people buying after they’ve got their gear? ↗Resource
Useful material obtained along a trade’s processing chain. The particular recipe or process decides its next uses.
Should I sell this raw, or am I leaving money on the table? ↗Riverland Vale
One of the three expedition regions on the routes toward Haebang, alongside Milestone and Skycrest. Access follows Rocky Woods reclamation and a patron-led group.
What’s beyond Rocky Woods? ↗Rocky Woods
A gathering and hunting region with a shared reclamation effort. Completing that effort opens the expedition routes toward Haebang.
What’s beyond Rocky Woods? ↗Sentry
Also listed as SentriesA possible expedition encounter with substantial experience and material rewards. It is an opportunity, not a guaranteed spawn on each trip.
What makes a sentry worth taking on? ↗Shared cull
Also listed as Universal cullA kill target built through community contributions. Rocky Woods reclamation uses a shared target to open the routes toward Haebang.
Are we saving the world or just mowing it? ↗Shelf life
How a consumable deteriorates while kept in storage or a bag. Separate from how long its effect lasts after use.
Does my lunch have an expiry date? ↗Skycrest
One of the three expedition regions toward Haebang, alongside Riverland Vale and Milestone. It shares the expedition’s leader-and-group access rule.
What’s beyond Rocky Woods? ↗Solids
Also listed as FoodConsumable supplies associated with Vita buffs. Part of preparing for an outing, especially when hunting alone.
Can I pack a picnic instead of a healer? ↗Swear filter
Also listed as Profanity filter, Language filterAn account-level chat setting. With filtering enabled, incoming profanity is sanitised and detected profane outgoing messages are not sent.
Can I turn the swearing off? ↗Trade
Also listed as Profession, TraderWork learned alongside a fighting Path. Harvesting, Forestry, and Mining supply materials for other kinds of making. The word also means exchanging goods with another player.
Do I have to make everything myself? ↗Tribute
Materials required for learning particular abilities. Check the actual lesson’s requirements; useful stock can serve more than equipment-making.
What keeps people buying after they’ve got their gear? ↗Viscera
The preparation Elemancy makes from Offal. It is a different use of that ingredient from Cooking’s Pluck.
Who looked at my leftovers and thought “magic”? ↗Vita
Also listed as HealthYour recoverable bodily resource. Solids support Vita buffs; preparing supplies matters when you head out to hunt.
Can I pack a picnic instead of a healer? ↗Wanderer
Also listed as PeasantYour beginning state at levels 1–4, before choosing a Path. Older guides may call it Peasant.
How do I begin? ↗Wisdom
Official announcements: schedules, starts, cancellations, openings, and live calls. The date and action in the notice matter.
Where are starts and cancellations announced? ↗No entry yet for that word.
Try a shorter spelling, or return to all terms.Earlier reference
The note at this address.
This earlier reference is kept for existing links. For the shorter, rewritten guide, ask the Oracle or open the index.
Acclimation
Learning to meet concentrated quintessence safely. Defender ancestry supplies the capacity; practice makes it usable. Inheritance is not immunity.
Account
Your sign-in identity. Settings and some collectibles belong to the account; a character's progress and possessions may not. Shared ownership and simultaneous use are different rules.
Adult-content permissions
Account-level controls for adult-content options. Their exact scope and current menu labels remain unverified.
Aesop
A title of high civic and project stewardship, also used by named figures such as Aesop Enigma. It is not a combat Path.
Aesop Enigma
The creator who engineered the realm and its elemental order. The five parent forms belong to that order.
Aesop Hop
The wandering rabbit connected with Odd Looking Root in Craggy Crest. Interact with this encounter; do not treat it as ordinary quarry.
All Paths Equal
The principle that Warrior, Rogue, Mystic, and Sage have equal standing and distinct contributions. Also the Chronicle titled All Paths Equal: A Chronicler's Truest Ally; its first printing is The Wild Warns First.
Ally
The Defender observed in All Paths Equal: one person practising four disciplines, sometimes in tandem. The story does not establish a player Path-switching feature.
Ally's Waymark
A cited practical record within the Chronicle, carrying exact information Ally brings from events the chronicler did not witness. Useful evidence; not borrowed eyewitness status.
Amin
Seasong's armorer. Consult the current shop for actual stock and equipment services.
Ancestors' relic set
The twelve different relic identities required for a permanent Relic Racket arrangement. A duplicate cannot fill a missing identity. The reading-shelves section lists the complete set.
Aquaculture
Cultivation associated with aquatic production in the economy notes. Its procedures and availability are not yet established here.
Aquatic & Brackish
The carcass family covering aquatic creatures, reptiles, ooze, and slime. Brack Salt is its named salt output; individual yields still depend on the source.
Archon
A contributor stewardship role that directs bounded testing calls to Pathfinders and Pathforgers. Ordinary play does not require joining the project staff.
Armament
Structural material added as equipment advances. Road drops supply armament; separately measured quintessence raises concentration. The two requirements are not substitutes.
Armor
Protective equipment shaped for a Path. Ironclad Garb becomes Path-specific Coated armor; body armor and helm then have independent advancement records.
Ash
The tutorial and progressive-road guide; they/them. Later plans give Ash temporary gate appearances, distinct from Cliff's continuing North Gate role.
Attunement
Recording an eligible home destination for Homing Compass travel. A working compass, permanent attunement, and the chosen destination are separate checks.
Bacchanalia
The annual festival recorded for September 1-11, with feast night on September 10. Consult the current notice for that year's programme.
Banking
Several distinct storage services, not one shared container. Main Bank, website account banking, Cold Storage, and carried inventory each have their own rules.
Barrett
Seasong's barber, relocated to Seasong Shelter in the topic record. Grooming is distinct from Dr. Dionne's deeper appearance work; exact service boundaries remain unverified.
Bile
A named direct carcass output in the Butchery material vocabulary. Its source, quantity, and uses follow the relevant output and recipe tables.
Binding
An item restriction affecting use or transfer. The exact binding rule matters: equipping, trading, depositing, and consuming are separate actions. The full binding catalogue remains unverified.
Bird
One of six carcass families, with its own output table. A Bird carcass does not inherit a Mammal's yields.
Birth Legend Mark
The lasting record of the direction chosen through Gateway in the first passage, shaped by direction and time. The four directions are choices, not grades.
Board
Two related uses: The Board carries short Spoonful readings; a Library shelf is also an individual board in the newer organizational brief. A section groups shelves. Do not assume both uses share an opening shortcut.
Bolt of Ironsilk
The refined material between Ironsilk Web and Quintessential Base in the early garment route. Not the Bale used in the shroud route.
Bonesetter
A recovery destination offered through Silverthread. Choose an available bonesetter, then restore Vita and Mana as needed.
Bowhunter
A hunting specialist associated with choice cuts and preserved pelts. A work identity, not a fifth Path. Exact prerequisites and yields remain unverified.
Brack Salt
The named salt associated with Aquatic & Brackish carcasses. It is not Heirloom Salt.
Bridge repair
The shared project supplied by surplus from Path Hall Restoration, followed by the homestead address event. Rocky Woods reclamation is a separate sequence.
Brier
Seasong's butcher, an early buyer of intact carcasses and a leatherwork contact in Chasing Waterfalls.
Buff
A beneficial effect from a consumable or ability. Solids are associated with Vita buffs, liquids with Mana buffs. Active effect duration is separate from unused shelf life.
Building materials
Trade outputs used in construction and civic contributions. A distinct production category from raw lots, resources, and commodities.
Butcher
The work skill required to extract a carcass's raw consumable buff. It accompanies a Path. Without it, intact carcasses still have a buyer in Brier.
Captain Kai
The captain in the opening shipboard cast, part of the arrival-and-departure sequence. Follow the Quest Log for the next handoff.
Carcass family
An output grouping for remains: Mammal, Bird, Aquatic & Brackish, Insect, Fungal & Plant, or Ethereal. A shared family does not mean identical yields.
Carnage prize shop
The Carnage token exchange. Bundle costs distinguish building materials, resources, and commodities. Raw-lot eligibility conflicts across records and remains unresolved.
Carpenter
A Forestry specialist who shapes wood. In Key Witness, a Carpenter turns Witnesswood Blank into an Empty Witness Tray.
Carver
The reserved Harvesting and Butchery trainer name. Current placement and lessons are unverified.
Catacombs
A later hunting destination associated with the Pure material route. Present entrances, gates, and encounter details are not established here.
Catalyzer
The Elemancy production station. Public and homestead versions are designed for equal recipes, costs, yields, and strength; available recipes and placement still need confirmation.
Catalyzing Quintessence
Cyprian's early garment-and-colour quest. Oak Leaves, Heirloom Necklace, and Quintessential Base yield the returned, coloured necklace and Ironclad Garb. One complete elemental set differs from two unlike sets.
Character
The person you play: their Path, progress, equipment, and deeds. Character-specific progress is not automatically shared across the account.
Character level
Character progression used for gates and milestones. Separate from trade mastery, equipment stage, material tier, and cosmetic ownership.
Chasing Waterfalls
The access-making quest involving Jacelyn, Brier, and Forrest in glove preparation for the waterfall route. Making the gloves and safely using the route are separate steps.
Child compound
A properly catalyzed joining of two different parent elements. Five parents yield ten unique pairs. Reversing a pair adds nothing; pairing a parent with itself does not make a child.
Chip
The reserved Forestry and Woodwork trainer name. Current placement and lessons are unverified.
Chronicle
A witnessed account that preserves observations, their meaning, and the limits of the witness's knowledge. It may contain practical references without becoming a walkthrough. The Chronicles is a Library section, not this literary form alone.
Client Help
The client's Help option for submitting and monitoring in-game defects. Download or patcher trouble uses Player Help or a private ticket; a patcher failure does not generate a crash report.
Cliff
Heathcliff, the continuing North Gate guide in the later placement plan. Cliff anchors the progressive road and the Heritage House departure-and-return milestone.
Climbing Glove
The shop alternative qualifying for the waterfall climb in the recorded guide. Current purchase details remain unverified.
Cloakwork
Concealment and preservation associated with hunting spaces and historical scenes, including Heritage House. Its demonstrated effects belong to particular places; the name alone supplies no universal protection rule.
Cloakwork Shroud
The mantle earned through Odd Looking Root. Equipped, it answers Mony's room-wide Vita drain. Later dye and ability possibilities are separate from that base protection.
Closed-world economy
The supply doctrine built on four feeders: carcasses, Forestry outputs, Mining outputs, and specific quest-gap drops. Farming and preparation build on those inputs. It does not promise fixed prices.
Cluster
A named quintessence measure. Conflicting concentration records prevent a reliable rank or conversion table here.
Coat
A cosmetic collectible term for shield or armor appearances. Not Coated, the armor stage. Exact ownership and use rules remain unverified.
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Cole
The reserved Mining and Smelting trainer name. Current placement and lessons are unverified.
Commons
The public community spaces for conversation, company, screenshots, and stories. Seasong Square belongs to this community vocabulary.
Concentration
How concentrated quintessence is in material or equipment. The recovered unit names conflict in order and conversion. Use the exact requested item; do not convert by guesswork.
Constable Civic
A civic-armor name in earlier project records. Its current relationship to later armor naming is unsettled. This index treats it as a historical lookup, not a confirmed level-99 reward.
Construction
Making or restoring structures from trade materials. The same supply chains support personal manufacture, Path Hall Restoration, and bridge repair.
Consumable
An item used for its effect, including food, drink, or an extracted raw buff. Unused shelf life and the duration of an effect after use are different timers.
Cooldown
A waiting record before an action or process is ready. The oak guide stores its growth timer here; not every cooldown is a combat delay.
Copper
A currency denomination, abbreviated c. One hundred copper equals one silver.
Core
A named quintessence measure. Its rank and conversion are disputed across the source records; this entry assigns neither.
Corroded Key
A quest object used in more than one access context, including Fen Fortress and Key Witness. Carrying it alone does not establish readiness for Seasong's lower works.
Craft mastery
Progress in learned trade or craft work, separate from character level. Training, materials, and reachable regions shape what you can make.
Craggy Crest
The hunting region of Odd Looking Root, Aesop Hop, Young Ginseng, and Mony. Not Skycrest, the later expedition region.
Crop
Produce grown from a seed. Public crops have predictable, crop-specific maturation times; another player may harvest the mature result.
Cull
A defeat count toward an objective. Rocky Woods reclamation uses a shared target; expeditions use individual route counters. Check which count you are advancing.
Currency
Copper, silver, and gold: 100 copper = 1 silver; 100 silver = 1 gold. Minigame tokens are separate prize currency.
Cyprian
The craftsperson responsible for early catalysis and the Cloakwork Shroud route. Cyprian is the locked spelling; Ciprian is a surviving variant.
Dawn
The daily phase before Morning and after Overnight. Exact clock boundaries are not established here.
Death and recovery
Incapacity and return in a Defender's journey. Silverthread preserves the continuity of the person and their training; this does not establish universal item-loss, experience-loss, or quest-reset rules.
Declan
The Dialmaster at the Lost & Foundry, at Trail Junction's entrance. Responsible for Homing Compass making and home attunement.
Defender
A person bringing inherited capacity into deliberate use through Path training. Broader than Warrior, Rogue, Mystic, or Sage individually.
Defender's Discipline
The introductory lesson presenting the four Paths before commitment. Follow its practical guide for the current lesson sequence.
Discord
A community and ordinary-help destination. Use Player Help for questions; keep confidential account and conduct matters on the private support route.
Discordance
The disruption named in accounts such as Heritage House. The observed consequences do not yet establish a complete theory of its cause or reach.
Doctor Brooks
The doctor in the opening medical setting. Not every doctor or Silverthread destination is the same person.
Donor wall
The planned Path Hall Restoration contribution record, including contribution order and level at final tribute. Exact display and credit behaviour remain unverified.
Dr. Dionne
Seasong's plastic surgeon, associated with deeper appearance changes. Exact options, prices, and the boundary with Barrett remain unverified.
Drop
An item obtained from an encounter or gathering result. Its source and conditions matter; one named drop is not a universal loot table.
Durability
Equipment condition, distinct from consumable shelf life. Effects, repair eligibility, and losses depend on the item and activity; the full rules remain unverified.
Dusk
The daily phase between Noontide and Evenfall.
Early Access
The public framing for a world developed and expanded while people play. A design record is not an availability notice.
Earth
The parent elemental form that holds quintessence. This description is not a damage bonus or weakness chart.
Elemental colour
The colour selected through Catalyzing Quintessence: one complete leaf set for a parent colour, or two unlike sets for a mixed child colour. That choice alone does not establish a stronger combat result.
Enriched
The armor stage after Coated. Qi'an's colour is ochre. Elemental tribute quantities await reconciliation of the concentration units.
Equipment
Items used in functional slots: armor, helm, weapon, mantle, and others. Carrying, equipping, and being ready to use an item are different states.
Ethereal
One of six carcass families, associated with Heirloom Salt. An output grouping, not a complete account of every creature's nature.
Evenfall
The daily phase between Dusk and Overnight.
Event reward
A reward tied to a particular event or participation period. Some retire into keepsakes; consult the event record for availability.
Experience
Progress earned through activities such as hunting, gathering, quests, and encounters; abbreviated EXP. Character experience and trade progress must not be conflated without the activity's rules.
Eye
A named direct carcass output. A reagent identity, not a character appearance option.
Fabrication
Making equipment or other useful products from processed materials. One destination for trade outputs, alongside consumables, tribute, quests, and civic construction.
Farmers Market
The radio station formerly called Fresh Cuts, associated with farming, community favourites, and discovery. Listening here does not put anything up for sale.
Farnham
The female Gazette character assigned bridge information in the later plan. Distinct from Homer, the existing Homestead Steward; placement is not live-verified.
Fat
A named direct carcass output. Its uses and yields follow the relevant processing tables; it is not automatically Foul Tallow.
Faulty Homing Compass
The unsuccessful compass form in the homefinding quest. It is not permanent attunement. Follow the guide's recovery branch before restarting earlier work.
Feast night
September 10 in the Bacchanalia calendar. The current event notice supplies activities, places, and rewards.
Feeder
A source introducing inputs to the economy: carcasses, Forestry, Mining, or specific quest-gap drops. Processing builds on that supply.
Felixir
The Elemancy trainer name in the later plan. A prepared trainer definition and a tutorial counterpart must not be assumed to be the same active actor.
Fen Fortress
The hunting region containing the Petrified Oak Nest and first weapon-growth route. Not a substitute for an ordinary garden.
Fermented Ginseng
Processed ginseng used in preparation and tribute, including the first marked Key Witness tray stage. Not Young Ginseng.
Field Note
A supporting observation or practical citation. Ally's Waymark is the named Chronicle form for exact records Ally brings from off-road events; not every held note has been published.
Fire
The parent elemental form that transforms quintessence. The description does not assign combat superiority or resistance.
First Mate Marina
The opening ship's first mate, associated with the longboat transition. A distinct character from Waverly.
First Ten
An opening-event reward family with ten possible forms, not ten recipients or ten copies worldwide. The design grants a qualifying character one random form while its source is active; exact claim readiness follows the event's completion record.
Fishing
The activity taught by Forrest, supplying fish for preparation, trade, and quests. Use the actual lesson for tools, controls, and timing.
Flank
A named direct carcass output. Source and processing rules determine whether it appears and in what quantity.
Flip
The farmer associated with kale and the Young Ginseng-to-Ironsilk route. Philip is a later variant; the relationship to Professor Phillip remains unresolved.
Forester
A player working the Forestry supply chain. A work identity alongside Path discipline.
Forrest
The fishing teacher and a contact in Chasing Waterfalls. The fishing lesson and glove work have separate requirements.
Fortified
The armor stage between Guarded and Infused. It shares Guarded's lichen colour; changed cut and armament distinguish the advancement.
Foul Tallow
The named input used to seal the Key Witness tray. Generic Fat is not an automatic substitute.
Fungal & Plant
One of six carcass families. The remains economy includes more than ordinary animal bodies; each source still has its own outputs.
Garden
The radio family associated with Racket and Quintune. In a farming instruction, a garden is growing space. Context is doing useful work here.
Gateway
The spell used in the first passage to choose one of four directions. Learning it and making the choice are separate steps; the choice enters the Birth Legend Mark.
Gathering node
A field object worked for materials. Not Node, the quintessence measure. The source and toolkit determine the action.
Gland
A named direct carcass output with its own reagent identity. Follow the particular recipe for its use.
Gobsheet Wads
The material associated with Hard Hat Clause and also used in Key Witness's civic record. Same item; different obligations.
Gold
A currency denomination, abbreviated g. One gold equals 100 silver or 10,000 copper.
Golden Route vendor
The buying role associated with the opening route's highest-rate purchasing premise. Follow the particular shop and item requirement; it is not a claim about every price in the player market.
Granite Golem
A quarry-region creature associated with an out-of-their-element discovery. This entry leaves the discovery's solution intact.
Granite Quarry
The quarry served by Quade and Quillian's elevator arrangements. A paid ride and permanent access are separate records.
Grilligan
The opening cook and the name assigned to a later Cooking trainer. A tutorial actor does not prove the separate trainer is available.
Growable weapon
A weapon made or advanced through cultivation. First Petrified Oak creation uses a particular Nest; later upgrades use a garden. Those planting routes are not interchangeable.
Guarded
The armor stage between Enriched and Fortified. Qi'an's colour is lichen, shared with Fortified but distinguished by construction and armament.
Haebang
The capital toward which the three expedition routes extend. Opening a route does not establish access to every part of the capital.
Haebang Rockies
The mountain region around the quarry elevator and waterfall records. Not Rocky Woods, the West Gate gathering region.
Hard Hat Clause
Percival's level-12 mine-safety quest, beginning the independent Coated helm. The locked account requires Gobsheet Wads and an active head injury; older timed-condition instructions still need reconciliation.
Harvester
A player pursuing Harvesting and its specialist work, alongside any Path. Bowhunting and carcass processing provide opportunities beyond defeating a creature.
Harvesting a crop
Collecting a mature plant. A farming action, not proof of training in Harvesting the trade. Public land and private homesteads have different access arrangements.
Heart
A named quintessence measure. Conflicting unit ladders prevent a reliable rank, price, or conversion here.
Heirloom
An inherited object whose identity and history matter. Some rewards become collectible heirlooms; similar names do not make them interchangeable quest items.
Heirloom Glove
The Chasing Waterfalls quest glove. The access record counts qualifying gloves equipped, not merely carried; Climbing Gloves are a related alternative.
Heirloom Necklace
The necklace carried into Catalyzing Quintessence with Oak Leaves and Quintessential Base. Cyprian returns it in the chosen elemental colour while completing Ironclad Garb.
Heirloom Salt
The named salt associated with Ethereal carcasses. Brack Salt is a different input.
Helm
The independent head-equipment inheritance beginning with Percival's level-12 Hard Hat Clause. Helm and body armor can advance separately.
Herd It
The radio station associated with trade. Current playlists and broadcast times belong to the programme, not this definition.
Heritage House
One landmark encountered as historical Then, preserved by Cloakwork, and altered Now. Cliff frames the Lantern route through a departure-and-return milestone.
Heritage House Lantern
The light earned through the House's discovery route, with a replenishment recipe. Ownership, charge, equipment state, and recipe knowledge are separate checks.
Hibachi
The Cooking station. Public and homestead versions are designed for equal recipes, costs, yields, and output strength.
Home destination
An eligible place chosen for Homing Compass travel. Available destinations depend on unlocks and applicable homestead eligibility.
Homer
The existing Homestead Steward. Not Farnham, the later Gazette bridge contact.
Homestead address event
The shared-world event enabling homesteaders to choose physical addresses after bridge repair. Its place in the sequence is recorded; present completion is not established.
Homing Compass
The travel object used with home attunement. The guide specifies 100 uses and a replacement from Declan for 100 copper. A spent compass is not a spent permanent unlock.
Homing Pebble
A named homing object whose destination, eligibility, and use limit remain unverified here. Do not substitute the Homing Compass's rules.
Hotkey
A shortcut assigned to an item or spell. Assignment does not equip a tool, supply Mana, or satisfy another prerequisite by itself.
Hunter
A player focused on hunting for experience, carcasses, and encounter-specific drops. A Path and optional trade specialisms can accompany that focus; a homestead is not required.
Ichor
A named direct carcass output. Not a recipe synonym for every creature fluid.
Infused
The armor stage between Fortified and Pure. Qi'an's colour is moss.
Insect
One of six carcass families. Its family and creature data determine the actual cuts and reagents.
Inventory
The items a character carries. Possession, equipment state, free slots, and quest recognition are separate checks. An item on the ground is not a carried item.
Inventory capacity
Usable item slots. The locked launch curve starts at 16 and adds five at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, and 99: 66 in total. Slots are earned, never sold; live application was not tested here.
Ironclad Garb
The garment completed from Quintessential Base through Catalyzing Quintessence. Its initial colour is heather; its material history continues into Path-specific Coated armor.
Ironsilk
The silk behind the early garment. The spiders' diet, including kale, gives Qi'an's silk its dusky regional character, carried onward through local craft and quintessence.
Ironsilk Bale
A bundled Ironsilk item. In Odd Looking Root, take this intermediate reward to Cyprian for the Cloakwork Shroud. It marks later progress than the initial root collection.
Ironsilk spider
The creature whose silk reflects its diet and region. Kale and other dark leafy greens contribute to Qi'an's dusky silk.
Ironsilk Web
The raw silk output in the Sea U Conservatory lesson, refined into Bolt of Ironsilk. The designated quest plot matters to the reaction.
Item
A specifically named game object. Similar words or a different stage of the same object may mean a different requirement.
Jacelyn
Seasong's jeweler and a contact in Chasing Waterfalls. Shop services and glove preparation have their own requirements.
Jock Box
The radio station associated with arena and minigame play. Not an event calendar.
Kale
The leafy crop central to the Ironsilk story: food for the spiders, and part of the regional character carried into their silk.
Key Witness
The civic making quest for Seasong's lower works. Witnesswood becomes a series of tray states, then a Skeleton Key, then permanent access. A changed object may prove progress, not loss.
Known Issues
The public record of confirmed, currently relevant problems. Check its present status; an old bug list is not today's diagnosis.
Legend Mark
A persistent record of a choice, deed, or milestone. A mark can establish later quest progress after an earlier object has been consumed or replaced.
Level gate
A character-level requirement for a place or action. Distinct from a date, Path requirement, quest prerequisite, or trade mastery requirement.
Lodestone Chevron
A Lodestone shape used in Key Witness. Its role differs from the Rod's compass work; use the shape actually requested.
Lodestone Rhombus
One of three named Lodestone shapes. Shared substance does not make it a substitute for a Rod or Chevron.
Lodestone Rod
The Lodestone shape associated with Declan's homefinding instrument. The Homing Compass guide covers its choice and recovery route.
Longboat
The vessel used in the opening transition after shipboard duties and Ash's training.
Lost & Foundry
Declan the Dialmaster's building at Trail Junction's entrance, for Homing Compass making and attunement.
Main Bank
The in-world bank, distinct from carried inventory, website account banking, and Cold Storage. Exact deposit rules and capacity remain unverified.
Mammal
One of six carcass families. Family membership does not prescribe one yield for every creature.
Mantle
The equipment slot used by the Cloakwork Shroud. Carrying the shroud does not grant its equipped protection.
Marvel Mine
The mine associated with the unsafe lift, Gobsheet Wads, and Hard Hat Clause. Marvel Mines also appears in the source record; the current map title remains unresolved here.
Material tier
The T1-T6 gathering and prize-material scale. The newer plan places T1-T3 gathering in Rocky Woods and T1-T6 in expedition regions; this is not a live opening report.
Membrane
A named direct carcass output. Its source and uses follow the relevant carcass and recipe data.
Metal
The parent elemental form that gives quintessence structure. Distinct from a particular mined metal item.
Miner
A player working the Mining supply chain, connecting mineral inputs to processing and manufacture. A work identity alongside a Path.
Minigame
A competitive activity with its own entry, scoring, timing, and rewards. Carnage competition does not establish ordinary open-world PvP rules.
Minigame token
Prize currency for the Carnage reward structure. The reference table records bundle design; current awards, stock, and rotation remain unverified.
Mob
The out-of-character term for a game-controlled creature or actor. In the carcass economy, it refers to defeated creatures that yield remains.
Moira
The Mystic Path steward.
Mony
The Craggy Crest troll. An equipped Cloakwork Shroud answers the documented room-wide Vita drain, not every danger in the encounter.
Morning
The daily phase between Dawn and Noontide.
My Account
The website destination for account management and private tickets. Safety or conduct reports use the subject Confidential - Safety/Conduct; do not post their evidence publicly.
Mystic
The Path of deliberate, precise casting and careful Mana use across an undertaking. Moira is its steward. Elemancy is a separate craft.
Node
A named quintessence measure with unresolved conversion rules. Not the generic gathering node worked for field materials.
Noontide
The daily phase between Morning and Dusk.
North Gate
Seasong's northern gate and Cliff's continuing location in the later plan, on the early route toward Pebble Path and Trail Junction.
NPC
Non-player character: an out-of-character category for a game-controlled person or actor. Ordinary noncombat NPCs may be level-1 Wanderers; exceptional Path-trained people are not excluded.
Oak Leaf
An elemental leaf carried by Oakseeds: Fire, Earth, Metal, Water, or Wood. Catalyzing Quintessence counts each required elemental set separately.
Oakbomb
The finishing catalyst in the Swamp Rat reaction for Of Oak & Origin. Possession is not proof that the reaction succeeded.
Oakseed
A living creature studied on Pebble Path, carrying elemental evidence gathered from its surroundings. Its leaves connect field observation with early catalysis.
Oakshell
The harvested enclosure from first Petrified Oak growth. Opening it reveals a tier-I weapon, not necessarily one matching your Path.
Oaksprout
The living input produced by the required Oakbomb reaction. Finding it confirms that the finishing reaction and collection succeeded.
Odd Looking Root
The Craggy Crest quest linking Aesop Hop, Young Ginseng, Flip, Cyprian, and the Cloakwork Shroud. Later objects identify completed stages.
Of Oak & Origin
The first Petrified Oak weapon cultivation quest: reaction, planting at the Nest, maturation, harvest, and shell opening. The Oak Takes Arms preserves the route.
Old Tomes
The intended Eternal Library section for older writings. Its first selected works are The Art of Living and If. Text selection and in-game publication remain unfinished.
Open Hands
The named Path Hall Restoration participation failsafe. Eligibility and exact behaviour are not established here.
Oracle
The Almanac's question-led entrance: choose an opening word, choose an authored question, read its answer. A way into the material, not a separate rules authority.
Orion
Seasong's outfitter, also a closing story contact in the Cloakwork Shroud route. Current shop stock requires its own check.
Overnight
The daily phase between Evenfall and Dawn.
Paige
The planned Papermaker trainer. The recorded definition was inactive; an available public lesson is not established.
Papermaking
The work discipline associated with Paige in the trainer plan. Current recipes, enrollment, and availability remain unverified.
Parent element
One of five forms of quintessence: Fire, Earth, Metal, Water, and Wood. Properly catalyzed unlike pairs yield ten child relationships.
Paring Knife
The tutorial potato-peeling tool. Equip it in the weapon slot before use; possession alone peels nothing.
Patch Reports
The intended change record on Samhan Live. A named section is not proof of a connected automatic feed or present realm state.
Path Hall
A Path's institution for learning and shared restoration, with its own steward and contribution record.
Path steward
A discipline's local trainer and authority: Wallace for Warrior, RyLee for Rogue, Moira for Mystic, Solomon for Sage.
Pathfinder
A contributor and support role helping players find guidance. Not a combat Path, and not Pathfinder's Stone.
Pathfinder's Stone
A named travel object. Its destinations, ownership rules, and use limits are not established here.
Pathforger
A contributor stewardship role alongside Pathfinder, Archon, and Aesop. Its permissions are separate from player progression.
Pathtender
A Path trainer's assistant in the later naming plan. Xena, Parry, Seymour, and Sophy are reserved names, not confirmed active placements.
Pathwarden
The cave-guard role in the later naming plan. A Pathtender assists a Path trainer; a Pathwarden has different work.
Patronage lapse
Inactive patronage. The homestead remains owned, but access pauses until renewal. Guest access and the condition of stored consumables are separate, unresolved rules.
Pebble Path
The early field-study and hunting road whose Oakseeds supply elemental evidence. It is the shared field test in All Paths Equal.
Percival
The person responsible for Hard Hat Clause in the locked Chronicle, also called the Postman in the topic ledger. The exact current combination of services remains unverified.
Petrified Oak Branch
The earlier oak object used in first weapon planting. Not the Petrified Oak Splinter collected for the compass route.
Petrified Oak Nest
The Fen Fortress site for first Petrified Oak weapon growth. Not an ordinary garden. Mature growth is publicly harvestable, even by someone other than the planter.
Petrified Oak Splinter
The River Run shoreline material required for the Homing Compass. Not the earlier Petrified Oak Branch.
Petrified Oak weapon
A cultivated weapon. First-tier forms are Sword, Rapier, Staff, and Axe, associated with Warrior, Rogue, Mystic, and Sage respectively. Base growth does not guarantee your Path's form.
Piers
The Recycling trainer name in the later roster. Do not merge it with the earlier tutorial name Pierce by spelling alone.
Prism
A named quintessence measure. Conflicting unit ladders prevent a reliable rank, exchange ratio, or vendor price here.
Production parity
Equal recipes, costs, yields, and strength at public and homestead production. A homestead buys convenience, not stronger output. Access to a station is not ownership of somebody else's materials.
Professor Phillip
The academic figure named in the Sea U topic ledger. Relationship to Flip the Farmer and final spelling remain unresolved.
Pure
The armor stage after Infused, chartreuse in Qi'an. It closes the locked early printing, not all player progression.
QBC Now
The radio home for ambient programming and shorts. Consult the programme for what is currently playing.
Qi'an
The local region name of Seasong's setting. Inhabitants name the place they mean; Samhan is not a substitute for every town and road.
Quade
A Granite Quarry elevator attendant. A permanent arrangement with Quade is separate from one with Quillian.
Quest Coast
The radio station for questing and adventure. Not a geographical coast.
Quest-gap drop
A specific input meeting a need the other economy feeders do not supply. These selective additions include cave reagents.
Quillian
A Granite Quarry elevator attendant. An arrangement with Quade does not establish this attendant's permanent-access record.
Quintessence
The common source expressed through five parent elements, moving through living matter, equipment, and action. Not a sixth parent element.
Quintessential Base
The unfinished garment taken to Cyprian for catalysis into Ironclad Garb. The names mark different stages, not interchangeable items.
Quintune
A named component of the Garden radio family. A standalone-station format and schedule are not established here.
Racket
A named component of the Garden radio family. Relic Racket is a quarry quest; no tuning required.
Raw buff
The consumable output extracted from a carcass by a player with the Butcher skill. Once extracted, it is subject to consumable shelf-life rules.
Raw lot
An early gathered or recovered trade input. Processing can branch into building materials and resources, with further work producing commodities.
Reading entry
A text selected from a Library shelf: for example, a chapter or post. The newer organizational brief distinguishes the entry from its shelf and section; current reader controls remain unverified.
Reagent
A specifically named input for a recipe, quest, catalyst, or preparation. Similar materials are not automatic substitutes.
Realm state
Whether the realm is presently available, as shown authoritatively on the client login screen in the support brief. A publication date, patch page, or old opening announcement is not a current status check.
Recipe
The ingredients, training, tools, station, and conditions required for an output. Follow the actual combination, not a resemblance between names.
Reclaiming Rocky Woods
The community cull opening expedition routes toward Haebang. Separate from individual expedition culls and from the halls-to-bridge restoration sequence.
Referral
Bringing another player into the community under an invitation programme. Attribution, eligibility, and rewards follow that programme's current rules.
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
Repair
Work on equipment condition. Eligible items, service providers, and costs remain to be verified; there is no universal repair rule in this reference.
River Run
The early route whose shorelines supply Homing Compass materials. Not Riverland Vale.
Rogue
The Path of perception, timing, and movement: finding seams, cover, openings, and escape. RyLee is its steward.
RyLee
The Rogue Path steward. Preserve the capital L.
Sac
A named direct carcass output. Keep it distinct from bags, containers, and Membrane in recipes.
Sage
The Path of sustained attention, timely restoration, and shared endurance. Solomon is its steward; the discipline has equal standing with the other three.
Samhan Almanac
The growing question-led guide under Where's the Fun? It connects practical possibilities, work, community, and adventure. The Oracle is one entrance into its answers.
Samhan Chronicles
The game and its publishing identity: a shared online pixel MMORPG. In-world speech uses local names such as Qi'an and Seasong.
Samhan Live
The website's concise reference and information destination, also written /live. Named Patch Reports, Item Discovery, and leaderboard sections do not by themselves prove working automatic feeds.
Sea U
Seasong University, the setting for Yuri, Path orientation, and practical lessons. Later plans temporarily place craft trainers here before Rocky Woods.
Sea U Conservatory
The university setting for the kale-and-Ironsilk lesson. Proposed mastery departments and calendars are not proof of active courses.
Seasong
The arrival city, introducing Qi'an through its people, shops, university, gates, and civic projects.
Seasong Gazette
The Gazette location associated with Farnham's planned bridge-information role. Current services and any Item Discovery connection need separate confirmation.
Seasong Job Mart
The trade-introduction setting for Harvesting, Forestry, and Mining as work alongside a Path. Exact current enrollment routes remain unverified.
Seasong Shelter
Barrett's recorded location after the barber-shop incident. The incident's cause remains an unwritten story premise.
Seasong Skeleton Key
The final Key Witness object: non-tradable and non-depositable in the guide. First qualifying entry consumes it and establishes permanent lower-works access.
Seasong Square
The Commons' named gathering and conversation space. This community function does not establish an in-game map location.
Section
A collection of Library shelves opened together in the newer organization. The Chronicles and Old Tomes are intended sections; their current implementation still needs verification.
Seed
The input that starts a crop. Animal drops, Trading Post stock, and later Oakseed additions are recorded acquisition routes; exact pools and stock require current data.
Shelf
An individual collection of writing within the Eternal Library, described as a board in the newer brief. A section groups shelves; each shelf contains reading entries.
Shiloh
Seasong's smith. Exact equipment services and repair eligibility depend on the current shop.
Shore Leave Kit
The opening bundle used in outfitting and the lesson that traders value goods differently. Shore Leave bundle is an alternate recorded label; exact contents remain unverified.
Silver
A currency denomination, abbreviated s. One silver equals 100 copper; 100 silver equals one gold.
Silverthread
The return after incapacity, reached through F1 and an available bonesetter in the first-passage guide. The Defender and their training endure; exact loss and recovery rules remain circumstance-specific.
Smelter
A Mining specialist. In Key Witness, the Smelter performs the final five-element work that produces a Seasong Skeleton Key.
Solomon
The Sage Path steward.
Spell
A learned ability, with Gateway as an early example. Learning, hotkey assignment, sufficient resources, and successful use are separate states.
Spoonful
A short reading on The Board: one useful principle, something concrete to notice, and a next step. Spoonful numbers are not Golden Route Edition numbers.
Status effect
A temporary condition recognized by an encounter or quest, such as the active mine injury in Hard Hat Clause. Duration and cure depend on the condition.
Terra
The planned Farming trainer, distinct from the tutorial counterpart. The recorded trainer definition was inactive; current availability is unverified.
The Chronicles
The intended Library section containing The Golden Route and the Ally chronicle. The recovered publication title for the latter is All Paths Equal: A Chronicler's Truest Ally; current board labels and membership remain unverified.
The Wild Warns First
The first, Coated printing of All Paths Equal: A Chronicler's Truest Ally. Its five locked chapters move from Paths through field evidence and equipment to enduring training.
Tier
A position in a named scale. Material tier, armor stage, character level, and cosmetic colour are different measures; say which one you mean.
Time of day
The six-phase cycle: Dawn, Morning, Noontide, Dusk, Evenfall, Overnight. Exact phase boundaries and calendar mapping are not established here.
Toolkit
A trade's functional tools. Equip and ready the relevant tool before using it; carrying it alone does not perform the work.
Tradeability
Whether an item may be transferred through trade. Separate from equipment state, deposit eligibility, and consumption; each item's restrictions apply.
Trading Post
A supply and civic service point, associated with seed stock and the Key Witness register. Not the player Marketplace.
Trail Junction
The hub opened by the level-5 Path-and-Coated milestone. It leads into the early road network, with the Lost & Foundry at its entrance.
Training
Practice that makes inherited capacity deliberate and repeatable. Spending Vita or Mana can interrupt an action without erasing the learned discipline.
Trim
A named direct carcass output. Not a generic label for every leftover material.
Tutorial
The opening passage through shipboard duties, trade, Ash's training, the longboat, and first Path preparations in Seasong. Each duty has its own completion record.
Wallace
The Warrior Path steward.
Warrior
The Path of deliberate strength: meeting resistance, making firm footing, and creating turning room. Wallace is its steward.
Water
The parent elemental form that carries quintessence. Not the identity of every drink, ingredient, or status effect involving water.
Waverly
A member of the opening cast, distinct from First Mate Marina. Shared appearance references did not make them one character.
Weapon skin
An account-wide cosmetic collectible. Ownership across the account does not guarantee simultaneous use: some skins are limited to one character at a time.
Website account banking
The patron-related online banking feature, separate from Main Bank, inventory, and Cold Storage. Exact entitlements and deposit rules remain unverified.
Welcome Wagon
The newcomer orientation effort, also a name used for a referral event. Arrival guidance and referral eligibility are separate matters.
West Gate
The normal entrance from Seasong into Rocky Woods. The zone's exact current level gate remains unverified.
What the Road Wears
Board Spoonful 11 and the objective threshold to All Paths Equal. Not Golden Route Edition 11.
Witness Tray
The state-changing Key Witness object: Empty, Pathmarked, Bearing, Civic, Edged, then Sealed. Each later state records work already done; these are not interchangeable containers.
Witnesswood Blank
The specific Key Witness material shaped by a Carpenter into an Empty Witness Tray. Not a generic wood substitute.
Wood
The parent elemental form that gathers quintessence. Distinct from a particular Forestry product.
WTF
Where's the Fun?, the entrance to the Samhan Almanac. Its guiding question is Can I have fun like I used to? The muted wtf? control is intended to return to that heading.
Young Ginseng
The exact root collected for Odd Looking Root. Fermented Ginseng is a different input with other uses.
Yuri
The university and civic guide linking Path orientation, material lessons, and later quest readiness. Use the current menu for the next available step.
What am I before I choose a Path?
Wanderer
The player-facing precursor state at levels 1-4, before Path choice; it replaces Peasant. This book also welcomes wanderers in the ordinary sense. Experienced Defenders may still get lost.
Defender
A person bringing inherited capacity into deliberate use through Path training. Broader than Warrior, Rogue, Mystic, or Sage individually.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity. Player switching rules remain unverified.
What should I follow first?
Tutorial
The opening passage through shipboard duties, trade, Ash's training, the longboat, and first Path preparations in Seasong. Each duty has its own completion record.
Golden Route
The opening journey and its Field Guide shelf: Prologue, Editions 01-10, and Epilogue. The newer Library plan places the shelf in The Chronicles. There is no Golden Route Edition 11 in this sequence.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Where do I find the short explanation?
Board
Two related uses: The Board carries short Spoonful readings; a Library shelf is also an individual board in the newer organizational brief. A section groups shelves. Do not assume both uses share an opening shortcut.
Spoonful
A short reading on The Board: one useful principle, something concrete to notice, and a next step. Spoonful numbers are not Golden Route Edition numbers.
Common Nonsense
The short advice voice: Common Nonsense. Local knowledge. Questionable delivery. Concise guidance with room for wit.
Where is the deeper explanation?
Eternal Library
The durable record of roads, materials, choices, and recovered truths, rooted in Seasong. The newer organization groups shelves into sections. Its wider purpose includes remembering earlier games, avatars, friendships, and lives.
The Chronicles
The intended Library section containing The Golden Route and the Ally chronicle. The recovered publication title for the latter is All Paths Equal: A Chronicler's Truest Ally; current board labels and membership remain unverified.
Field Guide
Practical help that uses exact names and confirmed progress to find the next unfinished step. A later proof can save you from repeating an earlier task.
Chronicle
A witnessed account that preserves observations, their meaning, and the limits of the witness's knowledge. It may contain practical references without becoming a walkthrough. The Chronicles is a Library section, not this literary form alone.
Where do I learn about the four Paths?
Yuri
The university and civic guide linking Path orientation, material lessons, and later quest readiness. Use the current menu for the next available step.
Sea U
Seasong University, the setting for Yuri, Path orientation, and practical lessons. Later plans temporarily place craft trainers here before Rocky Woods.
Defender's Discipline
The introductory lesson presenting the four Paths before commitment. Follow its practical guide for the current lesson sequence.
Why does the quest not count what I found?
Inventory
The items a character carries. Possession, equipment state, free slots, and quest recognition are separate checks. An item on the ground is not a carried item.
Item
A specifically named game object. Similar words or a different stage of the same object may mean a different requirement.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Is a trade another character class?
Trade
Learned work alongside a Path; also the exchange of goods. Harvesting, Forestry, and Mining are the three gathering trades, feeding other kinds of making.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity. Player switching rules remain unverified.
Butcher
The work skill required to extract a carcass's raw consumable buff. It accompanies a Path. Without it, intact carcasses still have a buyer in Brier.
Can I switch Paths like Ally?
Ally
The Defender observed in All Paths Equal: one person practising four disciplines, sometimes in tandem. The story does not establish a player Path-switching feature.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity. Player switching rules remain unverified.
Are public crafting results weaker?
Production parity
Equal recipes, costs, yields, and strength at public and homestead production. A homestead buys convenience, not stronger output. Access to a station is not ownership of somebody else's materials.
Public station
A shared production facility, such as a hibachi or Catalyzer. Users do not draw from one another's inventories; output is designed to match homestead equivalents.
What are Vita and Mana?
Vita
The spendable, recoverable resource of the living body. Nourishment restores it through living matter's quintessence; depletion does not erase learned discipline.
Mana
The spendable, recoverable resource through which disciplined intention becomes action. An empty reserve can stop an ability without erasing the training behind it.
Training
Practice that makes inherited capacity deliberate and repeatable. Spending Vita or Mana can interrupt an action without erasing the learned discipline.
Is an item expiring the same as taking damage?
Shelf life
How long an unused consumable retains its value. Not equipment durability, and not the duration of its effect after consumption.
Durability
Equipment condition, distinct from consumable shelf life. Effects, repair eligibility, and losses depend on the item and activity; the full rules remain unverified.
Repair
Work on equipment condition. Eligible items, service providers, and costs remain to be verified; there is no universal repair rule in this reference.
What happens when I am incapacitated?
Death and recovery
Incapacity and return in a Defender's journey. Silverthread preserves the continuity of the person and their training; this does not establish universal item-loss, experience-loss, or quest-reset rules.
Silverthread
The return after incapacity, reached through F1 and an available bonesetter in the first-passage guide. The Defender and their training endure; exact loss and recovery rules remain circumstance-specific.
Bonesetter
A recovery destination offered through Silverthread. Choose an available bonesetter, then restore Vita and Mana as needed.
Does an empty Mana reserve erase a learned ability?
Mana
The spendable, recoverable resource through which disciplined intention becomes action. An empty reserve can stop an ability without erasing the training behind it.
Training
Practice that makes inherited capacity deliberate and repeatable. Spending Vita or Mana can interrupt an action without erasing the learned discipline.
Spell
A learned ability, with Gateway as an early example. Learning, hotkey assignment, sufficient resources, and successful use are separate states.
Why is a carried shroud not protecting me?
Cloakwork Shroud
The mantle earned through Odd Looking Root. Equipped, it answers Mony's room-wide Vita drain. Later dye and ability possibilities are separate from that base protection.
Equipped
Placed in the slot that enables an item's function. A tool in your bag is luggage. A worn garment may need removing before it can be handed over.
Mantle
The equipment slot used by the Cloakwork Shroud. Carrying the shroud does not grant its equipped protection.
How much can I carry?
Inventory capacity
Usable item slots. The locked launch curve starts at 16 and adds five at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, and 99: 66 in total. Slots are earned, never sold; live application was not tested here.
Inventory
The items a character carries. Possession, equipment state, free slots, and quest recognition are separate checks. An item on the ground is not a carried item.
Does shelf life tell me how long a buff lasts?
Shelf life
How long an unused consumable retains its value. Not equipment durability, and not the duration of its effect after consumption.
Buff duration
How long an effect lasts after activation. Separate from the unused item's shelf life. Exact duration belongs to the particular buff.
Consumable
An item used for its effect, including food, drink, or an extracted raw buff. Unused shelf life and the duration of an effect after use are different timers.
What is the difference between hunting and Harvesting?
Hunter
A player focused on hunting for experience, carcasses, and encounter-specific drops. A Path and optional trade specialisms can accompany that focus; a homestead is not required.
Harvesting
One of three gathering trades, working the creature-and-material supply chain. Not the ordinary farming action of collecting a mature crop.
Bowhunter
A hunting specialist associated with choice cuts and preserved pelts. A work identity, not a fifth Path. Exact prerequisites and yields remain unverified.
Where do the economy's ingredients begin?
Closed-world economy
The supply doctrine built on four feeders: carcasses, Forestry outputs, Mining outputs, and specific quest-gap drops. Farming and preparation build on those inputs. It does not promise fixed prices.
Feeder
A source introducing inputs to the economy: carcasses, Forestry, Mining, or specific quest-gap drops. Processing builds on that supply.
Raw lot
An early gathered or recovered trade input. Processing can branch into building materials and resources, with further work producing commodities.
What happens after gathering?
Building materials
Trade outputs used in construction and civic contributions. A distinct production category from raw lots, resources, and commodities.
Resource
A processed trade output, distinct from raw lots and building materials. It may be worked further into commodities or used in another specified process.
Commodity
A processed trade product made from resources, with uses in fabrication, tribute, or other recipes. Its exact identity determines those uses.
How do pelts become equipment material?
Pelt
A preserved skin from specialist harvesting or bowhunting, capable of being tanned into leather. Exact sources and processing requirements depend on the material.
Leather
Material made by tanning preserved pelts, used in fabrication and glove-making. Specific leather types retain their own identities.
Fabrication
Making equipment or other useful products from processed materials. One destination for trade outputs, alongside consumables, tribute, quests, and civic construction.
Should I sell, use, process, or recycle an item?
Trade
Learned work alongside a Path; also the exchange of goods. Harvesting, Forestry, and Mining are the three gathering trades, feeding other kinds of making.
Recipe
The ingredients, training, tools, station, and conditions required for an output. Follow the actual combination, not a resemblance between names.
Recycling
Recovering defined material value from eligible items. Different from resale or upgrading; outputs depend on the item's recycling mapping.
Golden Route vendor
The buying role associated with the opening route's highest-rate purchasing premise. Follow the particular shop and item requirement; it is not a claim about every price in the player market.
How do copper, silver, and gold relate?
Currency
Copper, silver, and gold: 100 copper = 1 silver; 100 silver = 1 gold. Minigame tokens are separate prize currency.
Copper
A currency denomination, abbreviated c. One hundred copper equals one silver.
Silver
A currency denomination, abbreviated s. One silver equals 100 copper; 100 silver equals one gold.
Gold
A currency denomination, abbreviated g. One gold equals 100 silver or 10,000 copper.
What are the three gathering trades?
Harvesting
One of three gathering trades, working the creature-and-material supply chain. Not the ordinary farming action of collecting a mature crop.
Forestry
One of three gathering trades, supplying wood and associated inputs for processing, construction, fabrication, and other work.
Mining
One of three gathering trades, supplying mineral inputs for processing, fabrication, tribute, and construction.
Where are the trade introductions?
Seasong Job Mart
The trade-introduction setting for Harvesting, Forestry, and Mining as work alongside a Path. Exact current enrollment routes remain unverified.
Sea U
Seasong University, the setting for Yuri, Path orientation, and practical lessons. Later plans temporarily place craft trainers here before Rocky Woods.
Toolkit
A trade's functional tools. Equip and ready the relevant tool before using it; carrying it alone does not perform the work.
Who is planned to teach each trade?
Carver
The reserved Harvesting and Butchery trainer name. Current placement and lessons are unverified.
Chip
The reserved Forestry and Woodwork trainer name. Current placement and lessons are unverified.
Cole
The reserved Mining and Smelting trainer name. Current placement and lessons are unverified.
What does Cooking make?
Cooking
Preparing ingredients into food and other consumable effects. Its Offal preparation is Pluck; Elemancy uses the same input differently.
Hibachi
The Cooking station. Public and homestead versions are designed for equal recipes, costs, yields, and output strength.
Pluck
Offal prepared through Cooking. Viscera is the Elemancy preparation, not another name for this output.
What does Elemancy make?
Elemancy
Craft work with materials, catalysts, consumables, and elemental compounds. Distinct from the Mystic Path. Its Offal preparation is Viscera.
Catalyzer
The Elemancy production station. Public and homestead versions are designed for equal recipes, costs, yields, and strength; available recipes and placement still need confirmation.
Viscera
Offal prepared through Elemancy. Pluck is the Cooking preparation, not another name for this output.
Are trade mastery and character level the same?
Craft mastery
Progress in learned trade or craft work, separate from character level. Training, materials, and reachable regions shape what you can make.
Character level
Character progression used for gates and milestones. Separate from trade mastery, equipment stage, material tier, and cosmetic ownership.
Level gate
A character-level requirement for a place or action. Distinct from a date, Path requirement, quest prerequisite, or trade mastery requirement.
Who teaches fishing?
Forrest
The fishing teacher and a contact in Chasing Waterfalls. The fishing lesson and glove work have separate requirements.
Fishing
The activity taught by Forrest, supplying fish for preparation, trade, and quests. Use the actual lesson for tools, controls, and timing.
Can I use another player's materials at a station?
Public station
A shared production facility, such as a hibachi or Catalyzer. Users do not draw from one another's inventories; output is designed to match homestead equivalents.
Production parity
Equal recipes, costs, yields, and strength at public and homestead production. A homestead buys convenience, not stronger output. Access to a station is not ownership of somebody else's materials.
Homestead
A Patron's personal place for land, guests, hosting, stations, and nearby storage. Ownership survives inactive patronage; access pauses until renewal. Consumable preservation is a separate matter.
Where do seeds come from?
Seed
The input that starts a crop. Animal drops, Trading Post stock, and later Oakseed additions are recorded acquisition routes; exact pools and stock require current data.
Trading Post
A supply and civic service point, associated with seed stock and the Key Witness register. Not the player Marketplace.
Oakseed
A living creature studied on Pebble Path, carrying elemental evidence gathered from its surroundings. Its leaves connect field observation with early catalysis.
Why is kale part of the armor story?
Kale
The leafy crop central to the Ironsilk story: food for the spiders, and part of the regional character carried into their silk.
Ironsilk spider
The creature whose silk reflects its diet and region. Kale and other dark leafy greens contribute to Qi'an's dusky silk.
Ironsilk
The silk behind the early garment. The spiders' diet, including kale, gives Qi'an's silk its dusky regional character, carried onward through local craft and quintessence.
Does Cold Storage work like a bank?
Cold Storage
Storage intended to slow the loss of eligible consumable value. Not a bank, and not a promise that food lasts forever. Eligibility, duration, and patronage-lapse behaviour remain open.
Main Bank
The in-world bank, distinct from carried inventory, website account banking, and Cold Storage. Exact deposit rules and capacity remain unverified.
Website account banking
The patron-related online banking feature, separate from Main Bank, inventory, and Cold Storage. Exact entitlements and deposit rules remain unverified.
How does a homestead gain a physical address?
Homestead address event
The shared-world event enabling homesteaders to choose physical addresses after bridge repair. Its place in the sequence is recorded; present completion is not established.
Bridge repair
The shared project supplied by surplus from Path Hall Restoration, followed by the homestead address event. Rocky Woods reclamation is a separate sequence.
Which gate leads to Rocky Woods?
West Gate
The normal entrance from Seasong into Rocky Woods. The zone's exact current level gate remains unverified.
Rocky Woods
The public gathering region entered through Seasong's West Gate. The newer design places T1-T3 gathering and public farmland here; the entry level remains unresolved between 15 and consideration of 25.
Where is Cliff meant to stay?
Cliff
Heathcliff, the continuing North Gate guide in the later placement plan. Cliff anchors the progressive road and the Heritage House departure-and-return milestone.
North Gate
Seasong's northern gate and Cliff's continuing location in the later plan, on the early route toward Pebble Path and Trail Junction.
Why is Ash appearing in several places?
Ash
The tutorial and progressive-road guide; they/them. Later plans give Ash temporary gate appearances, distinct from Cliff's continuing North Gate role.
Welcome Wagon
The newcomer orientation effort, also a name used for a referral event. Arrival guidance and referral eligibility are separate matters.
How does Trail Junction open?
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Trail Junction
The hub opened by the level-5 Path-and-Coated milestone. It leads into the early road network, with the Lost & Foundry at its entrance.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity. Player switching rules remain unverified.
Where is Declan?
Declan
The Dialmaster at the Lost & Foundry, at Trail Junction's entrance. Responsible for Homing Compass making and home attunement.
Lost & Foundry
Declan the Dialmaster's building at Trail Junction's entrance, for Homing Compass making and attunement.
Why will my compass not take me home?
Homing Compass
The travel object used with home attunement. The guide specifies 100 uses and a replacement from Declan for 100 copper. A spent compass is not a spent permanent unlock.
Attunement
Recording an eligible home destination for Homing Compass travel. A working compass, permanent attunement, and the chosen destination are separate checks.
Home destination
An eligible place chosen for Homing Compass travel. Available destinations depend on unlocks and applicable homestead eligibility.
Faulty Homing Compass
The unsuccessful compass form in the homefinding quest. It is not permanent attunement. Follow the guide's recovery branch before restarting earlier work.
Is a Homing Pebble the same as a Compass?
Homing Pebble
A named homing object whose destination, eligibility, and use limit remain unverified here. Do not substitute the Homing Compass's rules.
Homing Compass
The travel object used with home attunement. The guide specifies 100 uses and a replacement from Declan for 100 copper. A spent compass is not a spent permanent unlock.
Pathfinder's Stone
A named travel object. Its destinations, ownership rules, and use limits are not established here.
Are River Run and Riverland Vale the same?
River Run
The early route whose shorelines supply Homing Compass materials. Not Riverland Vale.
Riverland Vale
An expedition region toward Haebang. Distinct from River Run, the earlier shoreline quest route.
Are Skycrest and Craggy Crest the same?
Skycrest
An expedition region toward Haebang. Not Craggy Crest, the root-and-shroud hunting region.
Craggy Crest
The hunting region of Odd Looking Root, Aesop Hop, Young Ginseng, and Mony. Not Skycrest, the later expedition region.
Why does an unlocked-looking route remain closed?
Level gate
A character-level requirement for a place or action. Distinct from a date, Path requirement, quest prerequisite, or trade mastery requirement.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Reclaiming Rocky Woods
The community cull opening expedition routes toward Haebang. Separate from individual expedition culls and from the halls-to-bridge restoration sequence.
What is Quintessence?
Quintessence
The common source expressed through five parent elements, moving through living matter, equipment, and action. Not a sixth parent element.
Parent element
One of five forms of quintessence: Fire, Earth, Metal, Water, and Wood. Properly catalyzed unlike pairs yield ten child relationships.
Acclimation
Learning to meet concentrated quintessence safely. Defender ancestry supplies the capacity; practice makes it usable. Inheritance is not immunity.
How can five parents make ten children?
Child compound
A properly catalyzed joining of two different parent elements. Five parents yield ten unique pairs. Reversing a pair adds nothing; pairing a parent with itself does not make a child.
Parent element
One of five forms of quintessence: Fire, Earth, Metal, Water, and Wood. Properly catalyzed unlike pairs yield ten child relationships.
Is a mixed elemental colour automatically stronger?
Elemental colour
The colour selected through Catalyzing Quintessence: one complete leaf set for a parent colour, or two unlike sets for a mixed child colour. That choice alone does not establish a stronger combat result.
Heirloom Necklace
The necklace carried into Catalyzing Quintessence with Oak Leaves and Quintessential Base. Cyprian returns it in the chosen elemental colour while completing Ironclad Garb.
Catalyzing Quintessence
Cyprian's early garment-and-colour quest. Oak Leaves, Heirloom Necklace, and Quintessential Base yield the returned, coloured necklace and Ironclad Garb. One complete elemental set differs from two unlike sets.
What changes Ironclad Garb into Coated armor?
Ironclad Garb
The garment completed from Quintessential Base through Catalyzing Quintessence. Its initial colour is heather; its material history continues into Path-specific Coated armor.
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity. Player switching rules remain unverified.
Why do Guarded and Fortified share a colour?
Guarded
The armor stage between Enriched and Fortified. Qi'an's colour is lichen, shared with Fortified but distinguished by construction and armament.
Fortified
The armor stage between Guarded and Infused. It shares Guarded's lichen colour; changed cut and armament distinguish the advancement.
Armament
Structural material added as equipment advances. Road drops supply armament; separately measured quintessence raises concentration. The two requirements are not substitutes.
Do armor and helm need to advance together?
Armor
Protective equipment shaped for a Path. Ironclad Garb becomes Path-specific Coated armor; body armor and helm then have independent advancement records.
Helm
The independent head-equipment inheritance beginning with Percival's level-12 Hard Hat Clause. Helm and body armor can advance separately.
Hard Hat Clause
Percival's level-12 mine-safety quest, beginning the independent Coated helm. The locked account requires Gobsheet Wads and an active head injury; older timed-condition instructions still need reconciliation.
What are Cores, Nodes, Clusters, Hearts, and Prisms?
Concentration
How concentrated quintessence is in material or equipment. The recovered unit names conflict in order and conversion. Use the exact requested item; do not convert by guesswork.
Core
A named quintessence measure. Its rank and conversion are disputed across the source records; this entry assigns neither.
Node
A named quintessence measure with unresolved conversion rules. Not the generic gathering node worked for field materials.
Cluster
A named quintessence measure. Conflicting concentration records prevent a reliable rank or conversion table here.
Heart
A named quintessence measure. Conflicting unit ladders prevent a reliable rank, price, or conversion here.
Prism
A named quintessence measure. Conflicting unit ladders prevent a reliable rank, exchange ratio, or vendor price here.
Can I grow a weapon in any garden?
Growable weapon
A weapon made or advanced through cultivation. First Petrified Oak creation uses a particular Nest; later upgrades use a garden. Those planting routes are not interchangeable.
Petrified Oak Nest
The Fen Fortress site for first Petrified Oak weapon growth. Not an ordinary garden. Mature growth is publicly harvestable, even by someone other than the planter.
Of Oak & Origin
The first Petrified Oak weapon cultivation quest: reaction, planting at the Nest, maturation, harvest, and shell opening. The Oak Takes Arms preserves the route.
Why did an Oakshell give another Path's weapon?
Oakshell
The harvested enclosure from first Petrified Oak growth. Opening it reveals a tier-I weapon, not necessarily one matching your Path.
Petrified Oak weapon
A cultivated weapon. First-tier forms are Sword, Rapier, Staff, and Axe, associated with Warrior, Rogue, Mystic, and Sage respectively. Base growth does not guarantee your Path's form.
Is this appearance an armor stage or a cosmetic?
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Coat
A cosmetic collectible term for shield or armor appearances. Not Coated, the armor stage. Exact ownership and use rules remain unverified.
Weapon skin
An account-wide cosmetic collectible. Ownership across the account does not guarantee simultaneous use: some skins are limited to one character at a time.
Interface colour
A cosmetic colour earned through character participation. It changes the interface, not armor tier. Account-sharing behaviour and the unlock menu remain unverified.
Does a missing old quest item mean I must restart?
Field Guide
Practical help that uses exact names and confirmed progress to find the next unfinished step. A later proof can save you from repeating an earlier task.
Legend Mark
A persistent record of a choice, deed, or milestone. A mark can establish later quest progress after an earlier object has been consumed or replaced.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Which root does the rabbit quest require?
Young Ginseng
The exact root collected for Odd Looking Root. Fermented Ginseng is a different input with other uses.
Fermented Ginseng
Processed ginseng used in preparation and tribute, including the first marked Key Witness tray stage. Not Young Ginseng.
Odd Looking Root
The Craggy Crest quest linking Aesop Hop, Young Ginseng, Flip, Cyprian, and the Cloakwork Shroud. Later objects identify completed stages.
Is a Branch the same as a Splinter?
Petrified Oak Branch
The earlier oak object used in first weapon planting. Not the Petrified Oak Splinter collected for the compass route.
Petrified Oak Splinter
The River Run shoreline material required for the Homing Compass. Not the earlier Petrified Oak Branch.
What does the Lantern prove?
Heritage House Lantern
The light earned through the House's discovery route, with a replenishment recipe. Ownership, charge, equipment state, and recipe knowledge are separate checks.
Heritage House
One landmark encountered as historical Then, preserved by Cloakwork, and altered Now. Cliff frames the Lantern route through a departure-and-return milestone.
Does paying for an elevator ride buy permanent access?
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
Quade
A Granite Quarry elevator attendant. A permanent arrangement with Quade is separate from one with Quillian.
Quillian
A Granite Quarry elevator attendant. An arrangement with Quade does not establish this attendant's permanent-access record.
Does an arrangement with one attendant cover both?
Quade
A Granite Quarry elevator attendant. A permanent arrangement with Quade is separate from one with Quillian.
Quillian
A Granite Quarry elevator attendant. An arrangement with Quade does not establish this attendant's permanent-access record.
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
What do the different Witness Tray names mean?
Witness Tray
The state-changing Key Witness object: Empty, Pathmarked, Bearing, Civic, Edged, then Sealed. Each later state records work already done; these are not interchangeable containers.
Key Witness
The civic making quest for Seasong's lower works. Witnesswood becomes a series of tray states, then a Skeleton Key, then permanent access. A changed object may prove progress, not loss.
Why did a completed Skeleton Key disappear?
Seasong Skeleton Key
The final Key Witness object: non-tradable and non-depositable in the guide. First qualifying entry consumes it and establishes permanent lower-works access.
Key Witness
The civic making quest for Seasong's lower works. Witnesswood becomes a series of tray states, then a Skeleton Key, then permanent access. A changed object may prove progress, not loss.
Why is an old guide saying Peasant or Iodestone?
Wanderer
The player-facing precursor state at levels 1-4, before Path choice; it replaces Peasant. This book also welcomes wanderers in the ordinary sense. Experienced Defenders may still get lost.
Lodestone
The canonical material name shared by Rod, Chevron, and Rhombus. The shapes are not interchangeable. Iodestone is the legacy spelling.
How are halls, the bridge, and homes connected?
Path Hall Restoration
The communal rebuilding of four Path institutions through trade-material contributions. Surplus goes to bridge repair, followed by the homestead address event.
Bridge repair
The shared project supplied by surplus from Path Hall Restoration, followed by the homestead address event. Rocky Woods reclamation is a separate sequence.
Homestead address event
The shared-world event enabling homesteaders to choose physical addresses after bridge repair. Its place in the sequence is recorded; present completion is not established.
Where are higher-tier gathering materials planned?
Material tier
The T1-T6 gathering and prize-material scale. The newer plan places T1-T3 gathering in Rocky Woods and T1-T6 in expedition regions; this is not a live opening report.
Expedition
A group outing led by a Patron; everyone in the group may accompany them in the newer design. Riverland Vale, Milestone, and Skycrest are the three routes following Rocky Woods reclamation.
Carnage prize shop
The Carnage token exchange. Bundle costs distinguish building materials, resources, and commodities. Raw-lot eligibility conflicts across records and remains unresolved.
What is a sentry?
Sentry
An occasional expedition encounter offering substantial experience and materials in the newer description. Neither its appearance nor a fixed payout is guaranteed here.
Global boss
A shared-world encounter placed outside Cloakwork-shrouded hunting caves in the newer Almanac. Timing, credit, and rewards belong to the encounter's own rules.
Where can my contribution be remembered?
Donor wall
The planned Path Hall Restoration contribution record, including contribution order and level at final tribute. Exact display and credit behaviour remain unverified.
Legend Mark
A persistent record of a choice, deed, or milestone. A mark can establish later quest progress after an earlier object has been consumed or replaced.
Eternal Library
The durable record of roads, materials, choices, and recovered truths, rooted in Seasong. The newer organization groups shelves into sections. Its wider purpose includes remembering earlier games, avatars, friendships, and lives.
Where do minigame tokens go?
Minigame token
Prize currency for the Carnage reward structure. The reference table records bundle design; current awards, stock, and rotation remain unverified.
Carnage prize shop
The Carnage token exchange. Bundle costs distinguish building materials, resources, and commodities. Raw-lot eligibility conflicts across records and remains unresolved.
Is Farmers Market the trading venue?
Farmers Market
The radio station formerly called Fresh Cuts, associated with farming, community favourites, and discovery. Listening here does not put anything up for sale.
Marketplace
The structured player-trading venue for permitted goods, currency, and services. Its proposed listing states are Open, Pending, Fulfilled, and Expired; a listing is not a completed trade.
Is Racket the quarry quest?
Racket
A named component of the Garden radio family. Relic Racket is a quarry quest; no tuning required.
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
When is the annual feast night?
Feast night
September 10 in the Bacchanalia calendar. The current event notice supplies activities, places, and rewards.
Bacchanalia
The annual festival recorded for September 1-11, with feast night on September 10. Consult the current notice for that year's programme.
Wisdom
Official announcements: openings, starts, cancellations, schedules, and live calls. Common Nonsense is the short advice voice, not this publication.
Does First Ten mean only ten people can receive it?
First Ten
An opening-event reward family with ten possible forms, not ten recipients or ten copies worldwide. The design grants a qualifying character one random form while its source is active; exact claim readiness follows the event's completion record.
Event reward
A reward tied to a particular event or participation period. Some retire into keepsakes; consult the event record for availability.
What is the difference between Wisdom and Common Nonsense?
Wisdom
Official announcements: openings, starts, cancellations, schedules, and live calls. Common Nonsense is the short advice voice, not this publication.
Common Nonsense
The short advice voice: Common Nonsense. Local knowledge. Questionable delivery. Concise guidance with room for wit.
Is an Item Discovery entry proof the item is obtainable now?
Item Discovery
A record of items discovered through play. An entry does not prove present availability or a connected website feed.
Early Access
The public framing for a world developed and expanded while people play. A design record is not an availability notice.
Where do I report an in-game defect?
Client Help
The client's Help option for submitting and monitoring in-game defects. Download or patcher trouble uses Player Help or a private ticket; a patcher failure does not generate a crash report.
Known Issues
The public record of confirmed, currently relevant problems. Check its present status; an old bug list is not today's diagnosis.
Where should confidential account or conduct reports go?
My Account
The website destination for account management and private tickets. Safety or conduct reports use the subject Confidential - Safety/Conduct; do not post their evidence publicly.
Player Help
The ordinary route for quest, item, Path, trade, map, account, download, and patch questions. Give the last successful step and the present obstacle. In-game defects use Client Help; confidential concerns use My Account.
Are account-wide collectibles usable by all characters at once?
Weapon skin
An account-wide cosmetic collectible. Ownership across the account does not guarantee simultaneous use: some skins are limited to one character at a time.
Account
Your sign-in identity. Settings and some collectibles belong to the account; a character's progress and possessions may not. Shared ownership and simultaneous use are different rules.
Character
The person you play: their Path, progress, equipment, and deeds. Character-specific progress is not automatically shared across the account.
Where do I change language filters?
Swear filter
The account's language-filter setting. The current menu labels and filtering scope remain unverified.
Adult-content permissions
Account-level controls for adult-content options. Their exact scope and current menu labels remain unverified.
My Account
The website destination for account management and private tickets. Safety or conduct reports use the subject Confidential - Safety/Conduct; do not post their evidence publicly.
Where does the Oracle take me?
Oracle
The Almanac's question-led entrance: choose an opening word, choose an authored question, read its answer. A way into the material, not a separate rules authority.
Samhan Almanac
The growing question-led guide under Where's the Fun? It connects practical possibilities, work, community, and adventure. The Oracle is one entrance into its answers.
WTF
Where's the Fun?, the entrance to the Samhan Almanac. Its guiding question is Can I have fun like I used to? The muted wtf? control is intended to return to that heading.
How do Library sections, shelves, and entries fit together?
Section
A collection of Library shelves opened together in the newer organization. The Chronicles and Old Tomes are intended sections; their current implementation still needs verification.
Shelf
An individual collection of writing within the Eternal Library, described as a board in the newer brief. A section groups shelves; each shelf contains reading entries.
Reading entry
A text selected from a Library shelf: for example, a chapter or post. The newer organizational brief distinguishes the entry from its shelf and section; current reader controls remain unverified.
Board
Two related uses: The Board carries short Spoonful readings; a Library shelf is also an individual board in the newer organizational brief. A section groups shelves. Do not assume both uses share an opening shortcut.
Where do The Golden Route and the Ally chronicle belong?
The Chronicles
The intended Library section containing The Golden Route and the Ally chronicle. The recovered publication title for the latter is All Paths Equal: A Chronicler's Truest Ally; current board labels and membership remain unverified.
Golden Route
The opening journey and its Field Guide shelf: Prologue, Editions 01-10, and Epilogue. The newer Library plan places the shelf in The Chronicles. There is no Golden Route Edition 11 in this sequence.
All Paths Equal
The principle that Warrior, Rogue, Mystic, and Sage have equal standing and distinct contributions. Also the Chronicle titled All Paths Equal: A Chronicler's Truest Ally; its first printing is The Wild Warns First.
What belongs in Old Tomes?
Old Tomes
The intended Eternal Library section for older writings. Its first selected works are The Art of Living and If. Text selection and in-game publication remain unfinished.
Eternal Library
The durable record of roads, materials, choices, and recovered truths, rooted in Seasong. The newer organization groups shelves into sections. Its wider purpose includes remembering earlier games, avatars, friendships, and lives.
Where do I check whether the realm is available?
Realm state
Whether the realm is presently available, as shown authoritatively on the client login screen in the support brief. A publication date, patch page, or old opening announcement is not a current status check.
Client Help
The client's Help option for submitting and monitoring in-game defects. Download or patcher trouble uses Player Help or a private ticket; a patcher failure does not generate a crash report.
Why do the trades need each other?
Feeder
A source introducing inputs to the economy: carcasses, Forestry, Mining, or specific quest-gap drops. Processing builds on that supply.
Trade
Learned work alongside a Path; also the exchange of goods. Harvesting, Forestry, and Mining are the three gathering trades, feeding other kinds of making.
Fabrication
Making equipment or other useful products from processed materials. One destination for trade outputs, alongside consumables, tribute, quests, and civic construction.
Can a hotkey make a carried tool ready?
Hotkey
A shortcut assigned to an item or spell. Assignment does not equip a tool, supply Mana, or satisfy another prerequisite by itself.
Equipped
Placed in the slot that enables an item's function. A tool in your bag is luggage. A worn garment may need removing before it can be handed over.
Paring Knife
The tutorial potato-peeling tool. Equip it in the weapon slot before use; possession alone peels nothing.
Is a Pathfinder another combat class?
Pathfinder
A contributor and support role helping players find guidance. Not a combat Path, and not Pathfinder's Stone.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity. Player switching rules remain unverified.
Does every drop become an Item Discovery?
Drop
An item obtained from an encounter or gathering result. Its source and conditions matter; one named drop is not a universal loot table.
Item Discovery
A record of items discovered through play. An entry does not prove present availability or a connected website feed.
Can I sell goods on Farmers Market?
Farmers Market
The radio station formerly called Fresh Cuts, associated with farming, community favourites, and discovery. Listening here does not put anything up for sale.
Marketplace
The structured player-trading venue for permitted goods, currency, and services. Its proposed listing states are Open, Pending, Fulfilled, and Expired; a listing is not a completed trade.
The field guide · Hands on
Hands first.
Heroics later.
A few useful keys. The rest is character.
Your first six moves
Tap a key card. Get your bearings.
Arrows turn you, then move you. Hold a direction to keep walking. You can also click an empty patch of ground; an arrow key interrupts that route.
Tap: press and release.Hold: keep it down.+ means together.Then means one after another.Keys are for the game.
When you need the other keys.
Look up a task. Open a little more of the world.
Defaults below. Changed your bindings? Your game has the last word.
That key isn’t on this ring.
Try the action in a word or two, or ask the Oracle about the game itself.
Out in the world
Walk this way
Up Arrow Left Arrow Down Arrow Right ArrowArrows turn you, then move you. Hold a direction to keep walking. You can also click an empty patch of ground; an arrow key interrupts that route.
Make your point
SpaceHold Space to attack during normal play. In an NPC conversation, the same key reveals the rest of the text. Context has manners.
Meet the locals
Left clickClick an NPC to interact. Prefer the keyboard? Press V, choose a target with the arrows, then Enter.
Try the door
OFace the object, then press O. This interacts with the tile in front of you, including linked doors. To speak to an NPC, click them or use V targeting.
Find your bearings
MOpen or close the minimap. Getting lost can be a choice.
Choose your company
VEnter targeting mode. Use the arrows to choose, Enter to confirm, or Escape to cancel.
The next candidate
TabCycle targets during play. Use V when you want to choose with the arrows. The targeting-mode preference can swap the Tab and V behaviours; check your settings if they act differently.
Pockets & possessions
Check your pockets
IBring up the Inventory tab. It selects the tab; pressing I again is not a close command.
Finders, keepers
CommaPick up an item on your tile. The comma key is the little one beside the full stop.
The whole little pile
Shift plus CommaPick up all items on your tile.
A wider sweep
Ctrl plus CommaPick up from the surrounding tiles.
Put it to work
Right clickIn your ordinary inventory, right-click an item to use it or equip it. Shops, trade and other active item operations can change what a click does.
Consider your options
Shift plus Right clickOpen the item menu for actions such as use, equip, split or drop. Read the choice before committing.
Take it off
Right clickRight-click an equipped item to unequip it. The keyboard route is Shift + T, then a slot letter, then Enter; ? followed by Enter shows its slot guide.
Give it a new home
Left clickLift an item or spell onto the cursor, then click its destination. Dragging also works. Right-click or Escape cancels. Clicking the world while carrying an item drops it there.
Put your money down
Shift plus D Then amount → EnterStart the drop-money prompt. Type the amount, then press Enter to drop it.
A word with an NPC
Read ahead
SpaceWhile NPC text is appearing, Space reveals the remaining words. Clicking the typing text does the same. It does not choose the next reply.
Your answer?
Up Arrow Down Arrow Then EnterMove between menu choices with Up and Down, then press Enter to confirm. A single click selects; a double-click confirms. A labelled UP button returns to the parent menu.
Turn the page
EnterConfirm a selected choice or advance an enabled quest page. For a typed-answer box, use its SUBMIT button. Escape closes ordinary menus; a quest must allow quitting.
In good company
Say something
Apostrophe Then message → EnterOpen local Say chat, type your message, then Enter. Enter outside a dialogue also returns to your last chat channel or selected whisper.
Just between you two
Shift plus Apostrophe Then name → Enter → message → EnterType the character’s name, press Enter, then type your message and press Enter again.
Speak up
Ctrl plus Apostrophe Then message → EnterSelect Shout, then type your message and press Enter.
Keep it in the party
Alt plus Apostrophe Then message → EnterSelect Group chat, then type your message and press Enter.
A word for the clan
Ctrl plus Alt plus Apostrophe Then message → EnterSelect Clan chat, then type your message and press Enter.
Your particular circle
Ctrl plus Shift plus Apostrophe Then message → EnterSelect Subpath chat, then type your message and press Enter.
Prefer a menu?
Chat menuThe chat channel menu offers Say, Shout, Whisper, Group, Clan and Subpath. You can also focus chat with / and type a channel prefix, such as /whisper; choose the channel first, then fill its prompt.
Windows & people
Gather your people
GOpen the Group window. Shift + G separately toggles grouping on or off.
Open for business
Shift plus EToggle whether you accept trade requests.
Take stock of yourself
SCycle through Equipment, Stats, Legend and Factions. The Character button starts on Equipment.
Unfinished business
QOpen or close the Quest Log.
Read the room
BOpen the Board window.
Clan business
JOpen the Clan window.
A path within your Path
KOpen the Subpath window.
Who’s about?
Ctrl plus WOpen the player list inside the game. Use this shortcut in Samhan: in a web browser it usually closes the tab.
Open the spellbook
Spellbook buttonUse the HUD’s Spellbook button. Clicking a spell lifts it for placement; it is not an immediate cast. Put it on an action bar to give it a shortcut.
At your fingertips
Twelve keys, plenty of possibilities
1 …0 Minus EqualsBar 1 uses 1 through 0, then minus and equals. Use Shift with those keys for Bar 2, Ctrl for Bar 3, and Ctrl + Shift for Bar 4. Bars 5–8 have no default shortcuts; assign them in Bindings.
Changed your mind?
EscapeCancel a carried item, targeting or chat focus. Many windows close too; use their own X, Close or Return button where needed. Quest dialogue has its own quit rules.
A little direction
F1Open the guide. For a help ticket, use F9 instead.
Ask for a hand
F9Open the help-ticket window.
For the scrapbook
F12Take a full-frame screenshot. F11 instead captures the fixed game-viewport crop.
Make yourself comfortable
For in-game preferences, start at Menu → Settings → Game Options. The account swear filter is managed separately on the account website.
Your screen, your rules
Menu → SettingsOpen Game Options for display, sound, chat, action bars and more. Most preferences save as you change them. Return or the window’s own close control takes you back.
Teach your hands new habits
Game Options → Key BindingsChoose an action, then press its new key combination. Escape cancels the change. Reusing a combination clears it from its previous action. These pages show defaults; your bindings may differ.
Less squint. More scandal.
Interface → ChatChoose 16, 24 or 32 for chat text. Adjust opacity and fading, and decide whether new whispers open docked. The Global Wisdom checkbox controls those announcements.
A place for everything
Interface → Action BarsChoose which bars to show, with 1–12 slots and 1–6 rows. Bar 1 stays enabled. Reset UI Positions, under Interface / Display, restores the movable interface positions; it does not reset your keys.
Set the mood
System → SoundAdjust master, music, ambient and sound-effect volume separately.
See it your way
System → GraphicsChoose resolution, fullscreen, VSync and a frame-rate cap. Show FPS counter lives here too; the latency display is under System → Network.
Keep the useful receipts
Interface → Combat LogChoose which combat, experience, money and item events appear, and adjust the log’s opacity.
Choose what you share
Social → DiscordUse Share Discord activity to control that activity-sharing preference.
Mind your language. Both ways.
Account websiteThe account swear filter affects incoming and outgoing chat. With filtering enabled, incoming profanity is sanitised and detected profane outgoing messages are not sent. Menu → Account Management takes you to the account website. Read the Almanac entry.
Your keys may differ. These are default controls. Rebound yours? Check Game Options → Key Bindings. Finish typing in chat before using ordinary movement and action shortcuts.
Keycap lettering: Enter Input by VEXED, CC BY 4.0. Converted to webfont format.