Samhan Chronicles / the almanac
Can I have fun
like I used to?
A shared pixel world. Your kind of day.
Samhan is a free-to-win online world of immersive live action storytelling. Hunt, grow, craft, trade, and explore - with as much company as you like.
Find my kind of funWindows / macOS / Linux / Come aboard
Common nonsense / a little local knowledge
A Word to the Wayfarer
Common Nonsense. Local knowledge. Questionable delivery.
The Almanac / Eternal Library
Go on. Try us.
Taking questions since 2021. Still making room for yours.
91 questions worth asking
Find your fun
Can I have fun like I used to?
What do I actually do?
Can I just hunt?
Can I be useful if I'm a liability with a sword?
Am I supposed to be someone else?
Why does this feel familiar?
Why make a world that needs us?
Is this just chores with better weapons?
What would I actually do tonight?
Who gets to be powerful without paying?
Do I need a party to be a power player?
How much have you hidden in the tutorial?
Does it matter which game made me a gamer?
WTF?
WTF is this?
Your money
Is it free, or "free"?
Good company
Can I play alone without feeling alone?
Can we play together without doing the same thing?
Can I tag along without paying?
Can I pick the music?
Do I need to bring friends?
Can I be useful before I'm impressive?
Who will remember the things we did?
Who actually lives here?
Put down roots
Can I just grow things?
Will the neighbours nick my tomatoes?
What does paying actually get me?
What happens to my stuff if I stop paying?
Can somebody else do the gardening?
When should I come back for my crop?
Is Harvesting just picking my own vegetables?
How do I keep my supplies from losing their value?
Who decides what happens on my homestead?
Getting your bearings
Can I get good without a reading assignment?
Can I pack a picnic instead of a healer?
Does my lunch have an expiry date?
What does each Path contribute?
How do I begin?
Can common sense get me out of trouble?
What happens if I die?
Are your jokes hiding instructions I should probably read?
Where do I go for the short version?
Who do I tell when the problem is private?
Is that old patch note why I can't log in?
Should I pack more food or bring more friends?
Making a living
Is there money in other people's leftovers?
Can the same thing be useful twice?
What keeps people buying after they've got their gear?
Why should a hunter care about my vegetable patch?
Do I have to make everything myself?
Is crafting useful, or just something to click?
Where do players arrange trades?
Can I get rich without praying to the loot gods?
Should I sell this raw, or am I leaving money on the table?
Should I sell it, use it, or take it apart?
Why does learning a skill need materials?
Who's paying me to hit a tree?
Is there more to mining than hitting a rock?
Why would I learn bowhunting?
How do pelts become leather?
Should I ask where dinner came from?
Who looked at my leftovers and thought "magic"?
Why would a gatherer come on a raid?
Where do the better materials come from?
A world with consequences
Can I make a difference before I make the leaderboard?
What's beyond Rocky Woods?
Where do our old adventures get remembered?
Can I be first at something?
Can I show off without quoting my stats?
How does restoring a hall lead to a home?
Can spare materials actually open a road?
Are we saving the world or just mowing it?
Does every expedition feel like the last one?
Will my old stuff mean anything later?
Can I make these windows look more like me?
Can a better find steal the first discovery?
Who gets the credit for discovering an item?
Good sport
Can I win something useful by being petty?
Where are starts and cancellations announced?
What makes a sentry worth taking on?
Where are the fights worth calling everyone for?
What's on while we hunt?
What's on while we craft?
What's on while we grind?
Which station suits a questionable afternoon?
Can being competitive help with the groceries?
When something sticks
Why will this tool not work?
How do I find my next unfinished step?
Where can I ask a person for help?
Where should I look for patch information?
Find your way
Can I turn the swearing off?
Find your controls
Where are my inventory, stats and group?
Why did opening my bag hide my group?
Why does S show more than one page?
Why are these somebody else’s stats?
Where do I change a control?
Why have my movement keys and shortcuts stopped working?
What are the basic default keys?
Inventory and equipment
Where did the rest of my inventory go?
Does every square in my bag belong to me yet?
What do the little numbers on my items mean?
How do I put an item on a hotkey?
Is a hotkeyed tool already equipped?
How do I cancel an icon stuck to my cursor?
Did putting food on the bar take it out of my bag?
Spells and action bars
How do I open the spellbook?
Why can’t I find a spell in the book?
How do I put a spell where I can cast it?
What happens if that hotkey is already occupied?
How do I rearrange or remove a shortcut?
How many action bars do I have?
Groups and targeting
How do I invite someone and see my group?
What does the Group panel show?
How do I heal a groupmate?
Can Lay Hands heal the person I selected?
Why didn’t clicking my groupmate target them?
Can I keep a target while checking my bag?
What happens if a targetable spell has no target?
Quests and recovery
Where do I see what a quest still needs?
Why is a quest’s Share button missing or grey?
Should I abandon a quest to fix missing progress?
Where do I report a game bug?
Settings and sound
How do I turn the advice off?
Can I make chat easier to read?
Where do I choose an earned interface colour?
How do I change the music?
Can I change the music without silencing the world?
Where are the community radio streams?
Is clicking a shortcut proof the action worked?
Growing and making
How does the Harvest Toolkit plant a crop?
When should I return to a public crop?
Is picking vegetables the Harvesting profession?
What can one piece of Offal become?
Do Cooking and Elemancy compete for the same ingredients?
Does processing materials train my gathering profession?
Why won’t this material satisfy my recipe?
Where do I look for an ingredient’s other uses?
What should I do with a carcass?
Should I recycle every old piece of equipment?
Who turns old paper into useful paper?
Food and storage
Does everything I can consume go stale?
What does Cold Storage actually preserve?
Can fresher food make an old stack fresh again?
Accounts and belonging
How do I move items between my characters?
What does patronage change about my work?
Do the halls, bridge and woods all unlock the same thing?
What is the difference between a Path and a trade?
Which teacher do I need?
Are Pathtenders the people guarding caves?
Where is a safe starting point after a long break?
How do the world clock and my clock relate?
Will advice tell me when an event starts?
Is a commercial a walkthrough?
Meet the locals
Who is Captain Kai?
Who is First Mate Marina?
Who is Doctor Brooks?
Who is Waverly?
Who is Graphne?
Who is Ash?
Who is Cliff?
Who is Yuri?
Who is Wallace?
Who is RyLee?
Who is Moira?
Who is Solomon?
Who is Xena?
Who is Parry?
Who is Seymour?
Who is Sophy?
Who is Carver?
Who is Chip?
Who is Cole?
Who is Terra?
Who is Grilligan?
Who is Felixir?
Who is Piers?
Who is Paige?
Who is Brier?
Who is Forrest?
Who is Farnham?
Who is Homer?
Who is Percival?
Who is Clark?
Who is Declan?
Who is Quade?
Who is Quillian?
Who is Jacelyn?
Who is Cyprian?
Who is Philip?
Who is Flip?
Who is Amin?
Who is Shiloh?
Who is Orion?
Who is Barrett?
Who is Dr. Dionne?
Who is Imogen?
Who is Aesop Hop?
Who is Mallory?
Who is Megan?
Who is Meaghan?
Who is Maestro?
Who is Wynn?
Who are the Pathwardens?
Who is Eddy Torial?
Who is Grant Ottertunity?
No match yet. Try a shorter phrase or another opening.
First steps / getting acquainted
Find your feet.
The crossing does not make you a hero. It gives you somewhere to begin.
What is Samhan?
A shared 2D pixel world for immersive live action storytelling. Hunt, grow, make things, and trade. Your fighting Path is one part of a life you build alongside other people.
What do I actually do?How do I begin?
Install the desktop client, let it patch, and log in or create an account. Make a character. Come aboard.
Get the game02 Keys & settings / Hands on
Hands first.
Heroics later.
A few useful keys. The rest is character.
Your first eighteen moves
Tap a key card. Get your bearings. The chat shortcuts are right here when the words escape you.
Arrows turn you, then move you. Hold a direction to keep walking. You can also click an empty patch of ground; an arrow key interrupts that route.
Tap: press and release.Hold: keep it down.+ means together.Then means one after another.Keys are for the game.
When you need the other keys.
Look up a task. Open a little more of the world.
Defaults below. Changed your bindings? Your game has the last word.
That key isn't on this ring.
Try the action in a word or two, or ask the Almanac about the game itself.
Out in the world
Walk this way
Up Arrow Left Arrow Down Arrow Right ArrowArrows turn you, then move you. Hold a direction to keep walking. You can also click an empty patch of ground; an arrow key interrupts that route.
Make your point
SpaceHold Space to attack during normal play. In an NPC conversation, the same key reveals the rest of the text. Context has manners.
Meet the locals
Left clickClick an NPC to interact. Prefer the keyboard? Press V, choose a target with the arrows, then Enter.
Try the door
OFace the object, then press O. This interacts with the tile in front of you, including linked doors. To speak to an NPC, click them or use V targeting.
Find your bearings
MOpen or close the minimap. Getting lost can be a choice.
Choose your company
VEnter targeting mode. Use the arrows to choose, Enter to confirm, or Escape to cancel.
The next candidate
TabCycle targets during play. Use V when you want to choose with the arrows. The targeting-mode preference can swap the Tab and V behaviours; check your settings if they act differently.
Pockets & possessions
Check your pockets
IBring up the Inventory tab. It selects the tab; pressing I again is not a close command.
Finders, keepers
CommaPick up an item on your tile. The comma key is the little one beside the full stop.
The whole little pile
Shift plus CommaPick up all items on your tile.
A wider sweep
Ctrl plus CommaPick up from the surrounding tiles.
Put it to work
Right clickIn your ordinary inventory, right-click an item to use it or equip it. Shops, trade and other active item operations can change what a click does.
Consider your options
Shift plus Right clickOpen the item menu for actions such as use, equip, split or drop. Read the choice before committing.
Take it off
Right clickRight-click an equipped item to unequip it. The keyboard route is Shift + T, then a slot letter, then Enter; ? followed by Enter shows its slot guide.
Give it a new home
Left clickLift an item or spell onto the cursor, then click its destination. Dragging also works. Right-click or Escape cancels. Clicking the world while carrying an item drops it there.
Put your money down
Shift plus D Then amount -> EnterStart the drop-money prompt. Type the amount, then press Enter to drop it.
A word with an NPC
Read ahead
SpaceWhile NPC text is appearing, Space reveals the remaining words. Clicking the typing text does the same. It does not choose the next reply.
Your answer?
Up Arrow Down Arrow Then EnterMove between menu choices with Up and Down, then press Enter to confirm. A single click selects; a double-click confirms. A labelled UP button returns to the parent menu.
Turn the page
EnterConfirm a selected choice or advance an enabled quest page. For a typed-answer box, use its SUBMIT button. Escape closes ordinary menus; a quest must allow quitting.
In good company
Say something
Apostrophe Then message -> EnterOpen local Say chat, type your message, then Enter. Enter outside a dialogue also returns to your last chat channel or selected whisper.
Just between you two
Shift plus Apostrophe Then name -> Enter -> message -> EnterType the character's name, press Enter, then type your message and press Enter again.
Speak up
Ctrl plus Apostrophe Then message -> EnterSelect Shout, then type your message and press Enter.
Keep it in the party
Alt plus Apostrophe Then message -> EnterSelect Group chat, then type your message and press Enter.
A word for the clan
Ctrl plus Alt plus Apostrophe Then message -> EnterSelect Clan chat, then type your message and press Enter.
Your particular circle
Ctrl plus Shift plus Apostrophe Then message -> EnterSelect Subpath chat, then type your message and press Enter.
Prefer a menu?
Chat menuThe chat channel menu offers Say, Shout, Whisper, Group, Clan and Subpath. You can also focus chat with / and type a channel prefix, such as /whisper; choose the channel first, then fill its prompt.
Windows & people
Gather your people
GOpen the Group tab in the shared right-side panel. Shift + G separately toggles grouping on or off.
Open for business
Shift plus EToggle whether you accept trade requests.
Take stock of yourself
SCycle through Equipment, Stats, Legend and Factions. The Character button starts on Equipment.
Unfinished business
QOpen or close the Quest Log.
Read the room
BOpen the Board window.
Clan business
JOpen the Clan window.
A path within your Path
KOpen the Subpath window.
Who's about?
Ctrl plus WOpen the player list inside the game. Use this shortcut in Samhan: in a web browser it usually closes the tab.
Open the spellbook
Spellbook buttonUse the HUD's Spellbook button. Clicking a spell lifts it for placement; it is not an immediate cast. Put it on an action bar to give it a shortcut.
At your fingertips
Twelve keys, plenty of possibilities
1 ...0 Minus EqualsBar 1 uses 1 through 0, then minus and equals. Use Shift with those keys for Bar 2, Ctrl for Bar 3, and Ctrl + Shift for Bar 4. Bars 5-8 have no default shortcuts; assign them in Bindings.
Changed your mind?
EscapeCancel a carried item, targeting or chat focus. Many windows close too; use their own X, Close or Return button where needed. Quest dialogue has its own quit rules.
A little direction
F1Open the guide. When you are incapacitated, start your resurrection here through Silverthread and an available bonesetter. For a help ticket, use F9 instead.
Ask for a hand
F9Open the help-ticket window.
For the scrapbook
F12Take a full-frame screenshot. F11 instead captures the fixed game-viewport crop.
Make yourself comfortable
For in-game preferences, start at Menu -> Settings -> Game Options. The account swear filter is managed separately on the account website.
Your screen, your rules
Menu → SettingsOpen Game Options for display, sound, chat, action bars and more. Most preferences save as you change them. Return or the window's own close control takes you back.
Teach your hands new habits
Game Options → Key BindingsChoose an action, then press its new key combination. Escape cancels the change. Reusing a combination clears it from its previous action. These pages show defaults; your bindings may differ.
Less squint. More scandal.
Interface → ChatChoose chat text size, opacity and fading, and whether new whispers open docked. Global Wisdom controls general advice; official Sage announcements are separate.
A place for everything
Interface → Action BarsChoose which bars to show, with 1-12 slots and 1-6 rows. Bar 1 stays enabled. Reset UI Positions, under Interface / Display, restores the movable interface positions; it does not reset your keys.
Set the mood
System → SoundAdjust master, music, ambient and sound-effect volume separately.
See it your way
System → GraphicsChoose resolution, fullscreen, VSync and a frame-rate cap. Show FPS counter lives here too; the latency display is under System -> Network.
Keep the useful receipts
Interface → Combat LogChoose which combat, experience, money and item events appear, and adjust the log's opacity.
Choose what you share
Social → DiscordUse Share Discord activity to control that activity-sharing preference.
Mind your language. Both ways.
Account websiteThe account swear filter affects incoming and outgoing chat. With filtering enabled, incoming profanity is sanitised and detected profane outgoing messages are not sent. Menu -> Account Management takes you to the account website. Read the Almanac entry.
Your keys may differ. These are default controls. Rebound yours? Check Game Options -> Key Bindings. Finish typing in chat before using ordinary movement and action shortcuts.
Keycap lettering: Enter Input by VEXED, CC BY 4.0. Converted to webfont format.
Practical answers / from intention to action
Put your hands
to work.
Find the control, follow the action, check the result.
Find your controls
Inventory and equipment
Spells and action bars
Groups and targeting
Quests and recovery
Settings and sound
Growing and making
- How does the Harvest Toolkit plant a crop?
- When should I return to a public crop?
- Is picking vegetables the Harvesting profession?
- What can one piece of Offal become?
- Do Cooking and Elemancy compete for the same ingredients?
- Does processing materials train my gathering profession?
- Why won’t this material satisfy my recipe?
- Where do I look for an ingredient’s other uses?
- What should I do with a carcass?
- Should I recycle every old piece of equipment?
- Who turns old paper into useful paper?
Food and storage
Accounts and belonging
- How do I move items between my characters?
- What does patronage change about my work?
- Do the halls, bridge and woods all unlock the same thing?
- What is the difference between a Path and a trade?
- Which teacher do I need?
- Are Pathtenders the people guarding caves?
- Where is a safe starting point after a long break?
- How do the world clock and my clock relate?
- Will advice tell me when an event starts?
- Is a commercial a walkthrough?
03 The world / making connections
Nothing grows
in a vacuum.
Good tools. Useful skills. Somebody who knows somebody.
Why would a hunter care about a farmer?
A longer hunt needs supplies. Farming feeds preparation; Cooking and Elemancy turn ingredients into useful consumables.
The hunter brings home materials. The people in town help turn them into another good outing.
Follow the appetiteWhat is a Path?
Your combat class. Warrior, Rogue, Mystic, or Sage: four ways to face the world.
Meet the four PathsThe economy / a world of useful things
Every material
has a next chapter.
A hunt, a harvest, a little work at the Forge. Follow the materials and the world starts to join up: what one trade gathers becomes another preparation, an upgrade tribute, or part of a shared home.
Carcass stock, timber, minerals, crops, and reagents.
Process a stock. Make a preparation. Refine an element.
Another recipe, a personal upgrade, a community project.
Our economy is designed around lasting value: finding more uses for familiar materials and more connections between the people who gather and work them.
Three trades / one shared purpose
Gather. Process. Put it to work.
Harvesting, Forestry, and Mining share the same foundation: gather a stock, process it into useful forms, and put those outputs into further work. The experience changes with the trade.
Bone construction materials, cuts, and other ingredients.
Timber construction materials, fibres, resins, and other ingredients.
Stone construction materials, minerals, and other ingredients.
Specific premium-yield carcasses provide richer yields of bone construction materials and cuts used in recipes and formulas. Mining includes a Forge step: ore becomes a raw mineral lot, one for one, before further processing.
Gathering advances the gathering trade. Hunting, chopping, and mining build the skill; processing gives the materials their next use.
Compare the raw stocks and their outputs
Core trade outputs below. Individual processing recipes may also yield seeds and other materials.
One material, several destinations. Granite Feldspar feeds Grounded Ginseng and spell-training tributes. Pine Resin brings Forestry into the same preparation. A familiar resource can connect very different days of play.
Preparations / one thing leads to another
Recipes & Formulas
Make something useful. Then make something more of it. Each second preparation uses the first, connecting the harvest to the next meal or mixture.
Start here / shared preparations
Sour Mash
Cooking Fire
- Sourcap× 10
- Oaksprout× 10
- River Clamshell× 1
- Scrod Scales× 1
- Petrified Oaksliver× 1
Grounded Ginseng
Cooking Fire
Pluck
Cooking Fire
- Offal× 1
The trades meet at Grounded Ginseng. Both preparations use Sour Mash and Cultured Algaehol, alongside ingredients including Pine Resin and Granite Feldspar.
Stage One
Wheatcake
Cooking FireA preparation with a next step.
Ingredient connections
- Sour Mash× 1
- Wheat× 150
- Wheat Flour× 3
- Brack Salt× 2
- River Clamshell× 2
- Scrod Scales× 2
- Petrified Oaksliver× 2
- Foul Tallow× 2
- Soft Bast (Cedar)× 1
- Sap (Cedar)× 1
- Magnetite (Marble)× 1
- Quartz (Marble)× 1
- Trim× 1
- Fat× 1
Output: 1 × Wheatcake
Stage Two
Wheatcake (Toasted)
Cooking FireBegins with Wheatcake.
Ingredient connections
- Wheatcake× 1
- Sour Mash× 1
- Wheat Flour× 2
- Sunflower Oil× 1
- Pluck× 1
- Trim× 2
- Fat× 1
- Brack Salt× 1
- Sap (Cedar)× 1
Output: 1 × Wheatcake (Toasted)
Stage One
Potato Mash
Cooking FireA preparation with a next step.
Ingredient connections
- Sour Mash× 1
- Potato× 50
- Brack Salt× 3
- River Clamshell× 2
- Foul Tallow× 2
- Petrified Oaksliver× 2
- Robust Bast (Mesquite)× 1
- Gum (Mesquite)× 1
- Coal (Sandstone)× 1
- Flint (Sandstone)× 1
- Fat× 2
- Pluck× 1
Output: 1 × Potato Mash
Stage Two
Potato Mash (Creamed)
Cooking FireBegins with Potato Mash.
Ingredient connections
- Potato Mash× 1
- Sour Mash× 1
- Potato× 20
- Sunflower Oil× 1
- Pluck× 2
- Fat× 2
- Brack Salt× 1
- River Clamshell× 1
Output: 1 × Potato Mash (Creamed)
Stage One
Apple Bark
Cooking FireA preparation with a next step.
Ingredient connections
- Sour Mash× 1
- Apple× 40
- Brack Salt× 3
- River Clamshell× 2
- Mushhide Leather× 2
- Moldy Manuscript× 1
- Ginkgo Resin× 2
- Shellac Wax× 2
- Fine Bast (Birch)× 1
- Syrup Sap (Maple)× 4
- Copper Ore (Dense Granite)× 1
- Quartz (Granite)× 1
- Fat× 1
Output: 1 × Apple Bark
Stage Two
Apple Bark (Candied)
Cooking FireBegins with Apple Bark.
Ingredient connections
- Apple Bark× 1
- Sour Mash× 1
- Apple× 15
- Sunflower Oil× 1
- Pluck× 2
- Fat× 1
- Ichor× 1
- Shellac Wax× 2
- Syrup Sap (Maple)× 3
Output: 1 × Apple Bark (Candied)
Stage One
Tomato Braise
Cooking FireA preparation with a next step.
Ingredient connections
- Grounded Ginseng× 1
- Tomato× 25
- Heirloom Salt× 6
- River Clamshell× 3
- Mushhide Leather× 3
- Moldy Manuscript× 2
- Foul Tallow× 3
- Ginkgo Resin× 2
- Shellac Wax× 2
- Strong Bast (Elm)× 1
- Rich Bark Pulp (Oak)× 1
- Crystal Shard (Limestone)× 1
- Garnet (Dense Marble)× 1
- Flank× 2
- Pluck× 2
Output: 1 × Tomato Braise
Stage Two
Tomato Braise (Reduced)
Cooking FireBegins with Tomato Braise.
Ingredient connections
- Tomato Braise× 1
- Grounded Ginseng× 1
- Tomato× 12
- Sunflower Oil× 2
- Pluck× 3
- Flank× 3
- Fat× 2
- Heirloom Salt× 1
- Ginkgo Resin× 1
Output: 1 × Tomato Braise (Reduced)
Start here / shared preparations
Cultured Algaehol
Elemancy Altar
- Algae× 10
- Stonemeal× 10
- River Clamshell× 1
- Scrod Scales× 1
Grounded Ginseng
Elemancy Altar
Viscera
Elemancy Altar
- Offal× 1
The trades meet at Grounded Ginseng. Both preparations use Sour Mash and Cultured Algaehol, alongside ingredients including Pine Resin and Granite Feldspar.
Stage One
Wheat Brew
Elemancy AltarA preparation with a next step.
Ingredient connections
- Cultured Algaehol× 1
- Wheat× 150
- Sour Mash× 3
- River Clamshell× 2
- Brack Salt× 2
- Scrod Scales× 2
- Petrified Oaksliver× 2
- Soft Bast (Cedar)× 1
- Sap (Cedar)× 1
- Magnetite (Marble)× 1
- Quartz (Marble)× 1
- Sac× 2
- Membrane× 1
Output: 1 × Wheat Brew
Stage Two
Wheat Brew (Malted)
Elemancy AltarBegins with Wheat Brew.
Ingredient connections
- Wheat Brew× 1
- Cultured Algaehol× 1
- Wheat× 50
- Sunflower Oil× 1
- Viscera× 1
- Sac× 2
- Membrane× 2
- Brack Salt× 1
- Soft Bast (Cedar)× 1
- Magnetite (Marble)× 1
Output: 1 × Wheat Brew (Malted)
Stage One
Potato Spirit
Elemancy AltarA preparation with a next step.
Ingredient connections
- Cultured Algaehol× 1
- Potato× 50
- Sour Mash× 4
- Lodestone Bits× 2
- Petrified Oaksliver× 2
- Robust Bast (Mesquite)× 1
- Gum (Mesquite)× 1
- Coal (Sandstone)× 1
- Flint (Sandstone)× 1
- Gland× 2
- Bile× 1
Output: 1 × Potato Spirit
Stage Two
Potato Spirit (Distilled)
Elemancy AltarBegins with Potato Spirit.
Ingredient connections
- Potato Spirit× 1
- Cultured Algaehol× 1
- Potato× 25
- Sunflower Oil× 1
- Viscera× 1
- Gland× 2
- Bile× 2
- Lodestone Bits× 1
- Brack Salt× 1
- Coal (Sandstone)× 1
Output: 1 × Potato Spirit (Distilled)
Stage One
Apple Cider
Elemancy AltarA preparation with a next step.
Ingredient connections
- Cultured Algaehol× 1
- Apple× 40
- Sour Mash× 5
- River Clamshell× 2
- Gobsheet Wad× 2
- Scrod Scales× 2
- Shellac Wax× 2
- Fine Bast (Birch)× 1
- Syrup Sap (Maple)× 1
- Copper Ore (Dense Granite)× 1
- Quartz (Granite)× 1
- Ichor× 2
- Eye× 1
Output: 1 × Apple Cider
Stage Two
Apple Cider (Cordial)
Elemancy AltarBegins with Apple Cider.
Ingredient connections
- Apple Cider× 1
- Cultured Algaehol× 1
- Apple× 20
- Sunflower Oil× 1
- Viscera× 2
- Ichor× 2
- Eye× 1
- Heirloom Salt× 1
- Shellac Wax× 1
- Syrup Sap (Maple)× 2
Output: 1 × Apple Cider (Cordial)
Stage One
Tomato Tincture
Elemancy AltarA preparation with a next step.
Ingredient connections
- Grounded Ginseng× 1
- Tomato× 25
- Heirloom Salt× 6
- Lodestone Bits× 2
- Gobsheet Wad× 3
- Mushhide Leather× 2
- Moldy Manuscript× 1
- Ginkgo Resin× 2
- Foul Tallow× 2
- Shellac Wax× 2
- Strong Bast (Elm)× 1
- Rich Bark Pulp (Oak)× 1
- Crystal Shard (Limestone)× 1
- Garnet (Dense Marble)× 1
- Viscera× 2
- Bile× 2
- Eye× 1
Output: 1 × Tomato Tincture
Stage Two
Tomato Tincture (Elixir)
Elemancy AltarBegins with Tomato Tincture.
Ingredient connections
- Tomato Tincture× 1
- Grounded Ginseng× 1
- Tomato× 15
- Sunflower Oil× 2
- Viscera× 3
- Bile× 3
- Ichor× 2
- Eye× 1
- Heirloom Salt× 2
- Ginkgo Resin× 2
- Crystal Shard (Limestone)× 1
- Garnet (Dense Marble)× 1
Output: 1 × Tomato Tincture (Elixir)
Stages describe preparation steps. Check your in-game recipe for the full requirements and your current skill eligibility.
Materials & reagents / follow a connection
What you found.
What it can become.
Search an ingredient, open its entry, and follow where it is used. Cave names point you toward the journey; what you find inside is yours to discover.
AlgaeMaterial / reagent
Where it comes from
Caves: River Run I.
Cave-guard tasks: Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V.
AppleMaterial / reagent
Where it comes from
Farming and gathering.
Apple BarkPreparation
Where it comes from
Prepared through Cooking.
Apple Bark (Candied)Preparation
Where it comes from
Prepared through Cooking.
Apple CiderPreparation
Where it comes from
Prepared through Elemancy.
Apple Cider (Cordial)Preparation
Where it comes from
Prepared through Elemancy.
Apple SeedMaterial / reagent
Where it comes from
Prepared through Harvesting.
Harvesting and Butchery.
Armor Scale Hide (Crocodile)Material / reagent
Where it comes from
Prepared through Harvesting.
Bast Strip (Pine)Material / reagent
Where it comes from
Prepared through Forestry.
BileMaterial / reagent
Where it comes from
Harvesting and Butchery.
Bone Brace (Deer)Material / reagent
Where it comes from
Prepared through Harvesting.
Used in
Bone Brace (Pig)Material / reagent
Where it comes from
Prepared through Harvesting.
Used in
Bone Brace (Snake)Material / reagent
Where it comes from
Prepared through Harvesting.
Bone Strut (Boar)Material / reagent
Where it comes from
Prepared through Harvesting.
Bone Strut (Crocodile)Material / reagent
Where it comes from
Prepared through Harvesting.
Bone Strut (Elk)Material / reagent
Where it comes from
Prepared through Harvesting.
Used in
Brack SaltMaterial / reagent
Where it comes from
Caves: Catacombs I, Catacombs II, Catacombs III, Catacombs IV, Catacombs V, Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V, Pebble Path II.
Areas: Ossuary I, Ossuary II, Ossuary III, Ossuary IV, Ossuary V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V, Quarry Vein I, Quarry Vein II, Quarry Vein III, Quarry Vein IV, Quarry Vein V, Quarry Xenolith I, Quarry Xenolith II, Quarry Xenolith III, Quarry Xenolith IV, Quarry Xenolith V, Waterworks I, Waterworks II, Waterworks III, Waterworks IV, Waterworks V.
Harvesting and Butchery.
Bristled Hide (Boar)Material / reagent
Where it comes from
Prepared through Harvesting.
Cluster of EarthElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Cluster of FireElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Cluster of MetalElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Cluster of WaterElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Cluster of WoodElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Coal (Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Copper Ore (Dense Granite)Material / reagent
Where it comes from
Prepared through Mining.
Core of EarthElemental material
Where it comes from
Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.
Core of FireElemental material
Where it comes from
Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.
Core of MetalElemental material
Where it comes from
Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.
Core of WaterElemental material
Where it comes from
Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.
Core of WoodElemental material
Where it comes from
Pebble Path II and its cave-guard tasks. Elemental rewards also feature in special events.
Crystal Shard (Limestone)Material / reagent
Where it comes from
Prepared through Mining.
Cultured AlgaeholPreparation
Dense Granite OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Dense Hide (Elk)Material / reagent
Where it comes from
Prepared through Harvesting.
Used in
Dense Marble OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Dense Sandstone OreMaterial / reagent
Where it comes from
Mining and mineral processing.
EyeMaterial / reagent
Where it comes from
Harvesting and Butchery.
FatMaterial / reagent
Where it comes from
Harvesting and Butchery.
Feldspar (Granite)Material / reagent
Where it comes from
Prepared through Mining.
Fermented GinsengMaterial / reagent
Where it comes from
Caves: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V, Pebble Path II, Summit's Reach I, Summit's Reach II, Summit's Reach III, Summit's Reach IV, Summit's Reach V.
Cave-guard tasks: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V.
Areas: Mony's super secret hideout.
Fine Bast (Birch)Material / reagent
Where it comes from
Prepared through Forestry.
Fine Bast (Maple)Material / reagent
Where it comes from
Prepared through Forestry.
FlankMaterial / reagent
Where it comes from
Harvesting and Butchery.
Flint (Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Flint (Shale)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Foul TallowMaterial / reagent
Where it comes from
Caves: Catacombs I, Catacombs II, Catacombs III, Catacombs IV, Catacombs V, Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Mt Haebang Pass, Mt Haebang Pass II, Mt Haebang Pass III, Mt Haebang Pass IV, Mt Haebang Pass V, Pebble Path II.
Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.
Areas: Ossuary I, Ossuary II, Ossuary III, Ossuary IV, Ossuary V, Waterworks I, Waterworks II, Waterworks III, Waterworks IV, Waterworks V.
Garnet (Dense Marble)Material / reagent
Where it comes from
Prepared through Mining.
Ginger SeedMaterial / reagent
Where it comes from
Prepared through Harvesting.
Harvesting and Butchery.
Ginkgo ResinMaterial / reagent
Where it comes from
Caves: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Pebble Path II.
Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.
GlandMaterial / reagent
Where it comes from
Harvesting and Butchery.
Gobsheet WadMaterial / reagent
Where it comes from
Caves: Catacombs I, Catacombs II, Catacombs III, Catacombs IV, Catacombs V, Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V, Pebble Path II.
Cave-guard tasks: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V.
Areas: Ossuary I, Ossuary II, Ossuary III, Ossuary IV, Ossuary V, Waterworks I, Waterworks II, Waterworks III, Waterworks IV, Waterworks V.
Granite OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Grounded GinsengPreparation
Where it comes from
Prepared through Cooking, Elemancy.
Gum (Mesquite)Material / reagent
Where it comes from
Prepared through Forestry.
Gut Cord (Snake)Material / reagent
Where it comes from
Prepared through Harvesting.
Heart of EarthElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Heart of FireElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Heart of MetalElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Heart of WaterElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Heart of WoodElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Heavy Sinew (Elk)Material / reagent
Where it comes from
Prepared through Harvesting.
Heirloom SaltMaterial / reagent
Where it comes from
Caves: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Pebble Path II.
Harvesting and Butchery.
Hematite (Dense Marble)Material / reagent
Where it comes from
Prepared through Mining.
IchorMaterial / reagent
Where it comes from
Harvesting and Butchery.
Lacquer Gum (Cane)Material / reagent
Where it comes from
Prepared through Forestry.
Leather (Deer)Material / reagent
Where it comes from
Prepared through Harvesting.
Used in
Light Hide (Pig)Material / reagent
Where it comes from
Prepared through Harvesting.
Used in
Limestone OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Lodestone BitsMaterial / reagent
Where it comes from
Caves: Mt Haebang Pass, Mt Haebang Pass II, Mt Haebang Pass III, Mt Haebang Pass IV, Mt Haebang Pass V, Pebble Path II.
Prepared through Mining.
Magnetite (Marble)Material / reagent
Where it comes from
Prepared through Mining.
Marble OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Mason Block (Dense Marble)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Block (Dense Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Block (Limestone)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Block (Pegmatite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Block (Shale)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Brick (Dense Granite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Brick (Granite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Brick (Marble)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Mason Brick (Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Used in
MembraneMaterial / reagent
Where it comes from
Harvesting and Butchery.
Mica-Feldspar (Pegmatite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Moldy ManuscriptMaterial / reagent
Where it comes from
Caves: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V, Pebble Path II.
Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.
Mushhide LeatherMaterial / reagent
Where it comes from
Cave-guard tasks: Heritage House I, Heritage House II, Heritage House III, Heritage House IV, Heritage House V.
Node of EarthElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Node of FireElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Node of MetalElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Node of WaterElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Node of WoodElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
OaksproutMaterial / reagent
Where it comes from
Cave-guard tasks: Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V.
Used in
OffalMaterial / reagent
Where it comes from
Harvesting and Butchery.
Paper Bark (Birch)Material / reagent
Where it comes from
Prepared through Forestry.
Pegmatite OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Petrified OaksliverMaterial / reagent
Where it comes from
Caves: Pebble Path II, River Run I, River Run II, River Run III, River Run IV, River Run V.
Cave-guard tasks: River Run I, River Run II, River Run III, River Run IV, River Run V.
Areas: Quarry Channel I, Quarry Channel II, Quarry Channel III, Quarry Channel IV, Quarry Channel V, Quarry Passage I, Quarry Passage II, Quarry Passage III, Quarry Passage IV, Quarry Passage V, Quarry Path I, Quarry Path II, Quarry Path III, Quarry Path IV, Quarry Path V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V, Quarry Vein I, Quarry Vein II, Quarry Vein III, Quarry Vein IV, Quarry Vein V, Quarry Xenolith I, Quarry Xenolith II, Quarry Xenolith III, Quarry Xenolith IV, Quarry Xenolith V.
PluckPreparation
Where it comes from
Prepared through Cooking.
PotatoMaterial / reagent
Where it comes from
Farming and gathering.
Potato MashPreparation
Where it comes from
Prepared through Cooking.
Potato Mash (Creamed)Preparation
Where it comes from
Prepared through Cooking.
Potato SeedMaterial / reagent
Where it comes from
Prepared through Harvesting.
Harvesting and Butchery.
Potato SpiritPreparation
Where it comes from
Prepared through Elemancy.
Potato Spirit (Distilled)Preparation
Where it comes from
Prepared through Elemancy.
Pressed Plant Pulp (Bamboo)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Prism of EarthElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Prism of FireElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Prism of MetalElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Prism of WaterElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Prism of WoodElemental material
Where it comes from
Elemancy: refine the preceding form of the same element at an Altar.
Used in
Pyrite (Limestone)Material / reagent
Where it comes from
Prepared through Mining.
Quartz (Dense Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Quartz (Granite)Material / reagent
Where it comes from
Prepared through Mining.
Quartz (Marble)Material / reagent
Where it comes from
Prepared through Mining.
Raw Carcass Stock (Boar)Material / reagent
Where it comes from
Harvesting: gather carcass stock through hunting.
Used in
Raw Carcass Stock (Crocodile)Material / reagent
Where it comes from
Harvesting: gather carcass stock through hunting.
Used in
Raw Carcass Stock (Deer)Material / reagent
Where it comes from
Harvesting: gather carcass stock through hunting.
Used in
Raw Carcass Stock (Elk)Material / reagent
Where it comes from
Harvesting: gather carcass stock through hunting.
Used in
Raw Carcass Stock (Pig)Material / reagent
Where it comes from
Harvesting: gather carcass stock through hunting.
Used in
Raw Carcass Stock (Snake)Material / reagent
Where it comes from
Harvesting: gather carcass stock through hunting.
Used in
Raw Mineral Lot (Dense Granite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Mineral Lot (Dense Marble)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Mineral Lot (Dense Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Raw Mineral Lot (Granite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Mineral Lot (Limestone)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Mineral Lot (Marble)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Mineral Lot (Pegmatite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Mineral Lot (Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Mineral Lot (Shale)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Raw Sinew (Pig)Material / reagent
Where it comes from
Prepared through Harvesting.
Raw Timber Stock (Bamboo)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Birch)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Cane)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Cedar)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Elm)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Maple)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Mesquite)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Oak)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Raw Timber Stock (Pine)Material / reagent
Where it comes from
Forestry: gather timber stock from trees.
Used in
Refined Tendon (Crocodile)Material / reagent
Where it comes from
Prepared through Harvesting.
Resin (Pine)Material / reagent
Where it comes from
Prepared through Forestry.
Rich Bark Pulp (Oak)Material / reagent
Where it comes from
Prepared through Forestry.
River ClamshellMaterial / reagent
Where it comes from
Caves: Pebble Path II, River Run I, River Run II, River Run III, River Run IV, River Run V, Summit's Reach I, Summit's Reach II, Summit's Reach III, Summit's Reach IV, Summit's Reach V.
Cave-guard tasks: River Run I, River Run II, River Run III, River Run IV, River Run V.
Robust Bast (Mesquite)Material / reagent
Where it comes from
Prepared through Forestry.
SacMaterial / reagent
Where it comes from
Harvesting and Butchery.
Sandstone OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Sap (Cedar)Material / reagent
Where it comes from
Prepared through Forestry.
Scale Hide (Snake)Material / reagent
Where it comes from
Prepared through Harvesting.
Scrod ScalesMaterial / reagent
Where it comes from
Caves: Fen Fortress I, Mt Haebang Summit, Mt Haebang Summit I, Mt Haebang Summit II, Mt Haebang Summit III, Mt Haebang Summit IV, Mt Haebang Summit V, Pebble Path II, River Run I, River Run II, River Run III, River Run IV, River Run V.
Cave-guard tasks: River Run I, River Run II, River Run III, River Run IV, River Run V.
Shale OreMaterial / reagent
Where it comes from
Mining and mineral processing.
Shellac WaxMaterial / reagent
Where it comes from
Caves: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V, Mt Haebang Pass, Mt Haebang Pass II, Mt Haebang Pass III, Mt Haebang Pass IV, Mt Haebang Pass V, Pebble Path II.
Sinew Cord (Deer)Material / reagent
Where it comes from
Prepared through Harvesting.
Soft Bast (Cedar)Material / reagent
Where it comes from
Prepared through Forestry.
Sour MashPreparation
Where it comes from
Prepared through Cooking.
SourcapMaterial / reagent
Where it comes from
Caves: Fen Fortress I, Fen Fortress II, Fen Fortress III, Fen Fortress IV, Fen Fortress V, Mt Haebang Summit, Mt Haebang Summit I, Mt Haebang Summit II, Mt Haebang Summit III, Mt Haebang Summit IV, Mt Haebang Summit V, Pebble Path II.
Areas: Quarry Path I, Quarry Path II, Quarry Path III, Quarry Path IV, Quarry Path V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V.
Split Cane Fiber (Bamboo)Material / reagent
Where it comes from
Prepared through Forestry.
Split Cane Fiber CaneMaterial / reagent
Where it comes from
Prepared through Forestry.
StonemealMaterial / reagent
Where it comes from
Caves: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V, Pebble Path II.
Cave-guard tasks: Marvel Mine I, Marvel Mine II, Marvel Mine III, Marvel Mine IV, Marvel Mine V.
Areas: Quarry Channel I, Quarry Channel II, Quarry Channel III, Quarry Channel IV, Quarry Channel V, Quarry Passage I, Quarry Passage II, Quarry Passage III, Quarry Passage IV, Quarry Passage V, Quarry Path I, Quarry Path II, Quarry Path III, Quarry Path IV, Quarry Path V, Quarry Seam I, Quarry Seam II, Quarry Seam III, Quarry Seam IV, Quarry Seam V, Quarry Vein I, Quarry Vein II, Quarry Vein III, Quarry Vein IV, Quarry Vein V, Quarry Xenolith I, Quarry Xenolith II, Quarry Xenolith III, Quarry Xenolith IV, Quarry Xenolith V.
Strong Bast (Elm)Material / reagent
Where it comes from
Prepared through Forestry.
Strong Bast (Oak)Material / reagent
Where it comes from
Prepared through Forestry.
Sunflower OilMaterial / reagent
Where it comes from
Prepared through Farming.
Sunflower SeedMaterial / reagent
Where it comes from
Prepared through Harvesting.
Harvesting and Butchery.
Syrup Sap (Maple)Material / reagent
Where it comes from
Prepared through Forestry.
Tannin (Elm)Material / reagent
Where it comes from
Prepared through Forestry.
Tendon Strips (Boar)Material / reagent
Where it comes from
Prepared through Harvesting.
Timber Bolt (Cedar)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Bolt (Mesquite)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Bolt (Pine)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Spar (Bamboo)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Spar (Birch)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Spar (Cane)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Spar (Elm)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Spar (Maple)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Timber Spar (Oak)Material / reagent
Where it comes from
Prepared through Forestry.
Used in
Tin Ore (Dense Sandstone)Material / reagent
Where it comes from
Prepared through Mining.
Used in
Tin Ore (Shale)Material / reagent
Where it comes from
Prepared through Mining.
TomatoMaterial / reagent
Where it comes from
Farming and gathering.
Tomato BraisePreparation
Where it comes from
Prepared through Cooking.
Tomato Braise (Reduced)Preparation
Where it comes from
Prepared through Cooking.
Tomato SeedMaterial / reagent
Where it comes from
Prepared through Harvesting.
Harvesting and Butchery.
Tomato TincturePreparation
Where it comes from
Prepared through Elemancy.
Tomato Tincture (Elixir)Preparation
Where it comes from
Prepared through Elemancy.
Tourmaline (Pegmatite)Material / reagent
Where it comes from
Prepared through Mining.
Used in
TrimMaterial / reagent
Where it comes from
Harvesting and Butchery.
VisceraPreparation
Where it comes from
Prepared through Elemancy.
WheatMaterial / reagent
Where it comes from
Farming and gathering.
Wheat BrewPreparation
Where it comes from
Prepared through Elemancy.
Wheat Brew (Malted)Preparation
Where it comes from
Prepared through Elemancy.
Wheat FlourMaterial / reagent
Where it comes from
Prepared through Farming.
Wheat SeedMaterial / reagent
Where it comes from
Prepared through Harvesting.
Harvesting and Butchery.
WheatcakePreparation
Where it comes from
Prepared through Cooking.
Wheatcake (Toasted)Preparation
Where it comes from
Prepared through Cooking.
Young GinsengMaterial / reagent
Where it comes from
Caves: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V, Pebble Path II, Summit's Reach I, Summit's Reach II, Summit's Reach III, Summit's Reach IV, Summit's Reach V.
Cave-guard tasks: Craggy Crest I, Craggy Crest II, Craggy Crest III, Craggy Crest IV, Craggy Crest V.
Areas: Mony's super secret hideout.
No matching material. Try an ingredient name, a cave, or a preparation.
Five elements / increasing concentration
A little element.
A greater whole.
Earth, Fire, Metal, Water, and Wood each follow the same Elemancy chain. Gather Cores in Pebble Path II, then combine matching elements at an Elemancy Altar. Special events also provide elemental rewards.
| Combine | Into | Concentration in Cores |
|---|---|---|
| 100 Cores of one element | 1 Node of that element | 100 |
| 10 Nodes of one element | 1 Cluster of that element | 1,000 |
| 10 Clusters of one element | 1 Prism of that element | 10,000 |
| 10 Prisms of one element | 1 Heart of that element | 100,000 |
Core → Node → Cluster → Prism → Heart. Each step preserves the element; Fire combines with Fire, Water with Water, and so on.
Used in / your work goes further
Build yourself.
Build a place.
Construction materials, raw resources, and refined commodities have different jobs. Preparations draw them together; tributes put materials toward personal advancement; community projects turn gathered value into a shared place.
Path Hall restoration
The community restores the four Path Halls by contributing construction materials and raw resources to halls outside their own Path. Commodities are not restoration contributions.
Rocky Woods reclamation
Cull beasts and contribute Harvesting, Mining, and Forestry lots. When the community completes the work, a ceremony marks the achievement and the way beyond opens.
Spell & armor tributes
Materials also support spell and armor upgrades. Requirements vary with the upgrade; the in-game NPC gives the exact tribute.
The next preparation
A gathered ingredient becomes a preparation. That preparation becomes an ingredient in another recipe or formula. Follow “Used in” to see the next connection.
Community projects accept contributions during their collection phase. Visit the relevant NPC for current requests.
Good company / finding your place
Your plans.
Good company.
You can play alone and still have familiar faces.
Can I play alone without feeling alone?
Set your own plans. Trade with people whose work helps yours. Join a group when you want company. Make a regular out of a stranger.
Your plans. Familiar faces.How do I get help?
Use Help inside the game, visit Player Help, or bring private account trouble to a ticket through My Account.
Find the right helpMeet the locals / names with a next step
Somebody knows
somebody.
Find the person, understand their work, and follow the connection that helps you.
First passage
Paths and their people
Gather, grow, prepare and recover
Town, home and useful introductions
- Who is Farnham?
- Who is Homer?
- Who is Percival?
- Who is Clark?
- Who is Eddy Torial?
- Who is Declan?
- Who is Quade?
- Who is Quillian?
- Who is Jacelyn?
- Who is Cyprian?
- Who is Philip?
- Who is Flip?
- Who is Amin?
- Who is Shiloh?
- Who is Orion?
- Who is Barrett?
- Who is Dr. Dionne?
- Who is Imogen?
- Who is Aesop Hop?
- Who is Grant Ottertunity?
The Wanderer's Index / words worth knowing
Find your word.
A name. A meaning. A little footing.
Names, controls and useful distinctions. Each leads to a practical answer.
Find a name you met in the game. Or take a happy accident.
<- Back to the AlmanacAll terms
128 entriesAccount bank
Patron bank · Shared bank · Item transfersPatrons transfer items between characters on the same account through an in-game NPC: deposit, change character, then withdraw from the same service.
How do I move items between my characters?Action bar
Hotbar · Shortcut barA row of item or spell shortcuts. Assigning a shortcut and activating it are different actions.
How many action bars do I have?Aesop Hop
Odd Looking Root encounterAesop Hop is the wandering rabbit encounter associated with Odd Looking Root.
Who is Aesop Hop?Amin
ArmorerAmin is Seasong’s armorer.
Who is Amin?Ash
Tutorial and progressive-road guideAsh guides the first passage and the progressive roads. They help you find the next lesson and the next stretch of the journey.
Who is Ash?Barrett
BarberBarrett offers grooming and appearance choices. Hair, beard, headwear and other layers should be considered separately.
Who is Barrett?Best-Known
Also listed as Best known recordA later item record, distinct from first-discovery credit. It does not mean the same thing as being the first credited discoverer.
Can a better find steal the first discovery?Bowhunting
Also listed as BowhunterSpecialist hunting that supplies choice cuts and preserved pelts. Those pelts can be tanned into leather.
Why would I learn bowhunting?Brier
Butcher and leatherwork contactBrier is Seasong’s butcher and a contact in Chasing Waterfalls. He connects the hunt with useful ingredients and appreciates the value of growing your own supplies.
Who is Brier?Buff duration
How long an effect lasts after use. Shelf life is the separate question of how supplies deteriorate before you use them.
Does my lunch have an expiry date?Butcher
The creature-material work of Butchery belongs within Harvesting. Brier is the butcher; Carver is the trade master.
Is picking vegetables the Harvesting profession?Butchery
Processing a carcass into useful stock. Brier's shop in Seasong and players practising Harvesting connect a hunt to further preparation and materials.
Is there money in other people's leftovers?Captain Kai
Opening ship captainKai anchors the opening shipboard journey. Follow his current duty and departure instructions as the crew introduces you to the world.
Who is Captain Kai?Carcass
The remains brought home from a hunt. Brier's butcher shop in Seasong or a player practising Harvesting can give them further uses. Outputs depend on the creature.
Is there money in other people's leftovers?Carnage
Also listed as CarnagesAn organised competition with material prizes. Each event has its own entry rules and timing; check its notice before setting out.
Can I win something useful by being petty?Carver
Harvesting trade masterCarver teaches the creature-material side of gathering and its Butchery processing. Brier remains a separate butcher and quest contact.
Who is Carver?Chip
Forestry trade masterChip teaches the wood supply chain, including the relationship between field gathering and woodwork.
Who is Chip?Clark
Borough ClerkClark is the Borough Clerk, a civic contact rather than a Path trainer.
Who is Clark?Click-to-carry
Carried icon · Cursor ghostLeft-click an item or spell to lift its icon, then click a valid destination. Right-click or Escape cancels.
How do I cancel an icon stuck to my cursor?Cliff
Constable and continuing road guide · HeathcliffCliff, also known as Heathcliff, is the continuing road guide and constable. His work connects the progressive journey with Heritage House.
Who is Cliff?Cold storage
Also listed as Cold storeCold Storage pauses freshness remaining on eligible perishable food. Withdrawal resumes that time; it does not make old food newly made.
What does Cold Storage actually preserve?Cole
Mining trade masterCole teaches mineral gathering and the smelting/processing steps that give the haul further uses.
Who is Cole?Commodity
A useful output further along a trade's processing chain. It can supply another player's craft, preparation, or project; check the particular material.
Should I sell this raw, or am I leaving money on the table?Common Nonsense
Samhan's in-game advice. Local knowledge. Questionable delivery. These tips are separate from official event announcements.
Where are starts and cancellations announced?Cooking
Preparing ingredients into useful food. One example: Cooking turns Offal into Pluck.
Can the same thing be useful twice?Cyprian
Chemist and catalysis contactCyprian handles the early catalysis and Cloakwork Shroud route. Exact garment and ingredient names identify different stages of the work.
Who is Cyprian?Declan
Dialmaster at the Lost & FoundryDeclan’s compass work distinguishes making the travel item, earning attunement and choosing a home destination.
Who is Declan?Development Chronicle
Build notes, patch notes, and the story behind changes to Samhan. Read the date; it is not a live realm-status display.
Where should I look for patch information?Doctor Brooks
Opening medical contactBrooks belongs to the opening medical setting. Keep this doctor’s role separate from Dr. Dionne’s Seasong appearance services.
Who is Doctor Brooks?Dr. Dionne
Seasong appearance-service doctorDr. Dionne is Seasong’s plastic surgeon. Doctor Brooks is a separate person in the opening medical setting.
Who is Dr. Dionne?Easter egg
Also listed as SecretAn intentionally hidden or unexpected discovery. Samhan has some even in its tutorial; the guide can help without giving every secret away.
How much have you hidden in the tutorial?Eddy Torial
Gazette proprietorEddy Torial runs the Gazette, where players check item discovery information.
Who is Eddy Torial?Elemancy
Preparing useful materials and consumables through the realm's elemental disciplines. Elemancy turns Offal into Viscera.
Can the same thing be useful twice?Equipped
Placed in the equipment slot that enables an item’s function. Carrying an item or assigning a shortcut is a different state.
Is a hotkeyed tool already equipped?Eternal Library
Also listed as Immortal Library, LibraryFull accounts of the world and its people, alongside memories of earlier games, avatars, and friendships. Field Guides serve a different need: the next practical step.
Where do our old adventures get remembered?Expedition
A group outing led by a patron. Everyone in that group can join. Routes toward Haebang open after the community reclaims Rocky Woods.
Can I tag along without paying?Farming
Also listed as FarmerGrowing produce for preparation, trade, or your own plans. Public farmland is available without a homestead. Harvesting a crop is farming; Harvesting with a capital H is a separate trade.
Can I just grow things?Farnham
Homestead ManagerFarnham is the Homestead Manager. She explains patronage, homestead life and the civic work that supports it. Homer is the helper associated with an individual home.
Who is Farnham?Felixir
Alchemist and Elemancy teacherFelixir is the alchemist and Elemancy teacher. Ingredients can have another life at the altar, and the craft connects closely with Cooking.
Who is Felixir?Field Guide
Practical guidance for a specific route or task: exact names, requirements, and recovery steps. Match it to the quest and client in front of you.
How do I find my next unfinished step?First Mate Marina
Opening ship first mateMarina is the first mate in the shipboard cast and the longboat transition. She and Waverly are distinct people.
Who is First Mate Marina?Flip
Published farming/quest contactFlip is the farming contact associated with Odd Looking Root.
Who is Flip?Forestry
The gathering trade that supplies timber and related materials for processing, making things, and construction.
Do I have to make everything myself?Forrest
Fishing teacher and glove-quest contactForrest is the fishing teacher and a Chasing Waterfalls contact. She is curious about what cooks and elemancers can make from a useful catch.
Who is Forrest?Free to win
Hunting, gathering, public crafting, trading, and core progression are free. Patronage adds a homestead and expedition leadership.
Is it free, or "free"?Global boss
Also listed as World bossA shared-world encounter that can appear outside the hunting caves shrouded by Cloakwork. Follow current announcements for a call to join.
Where are the fights worth calling everyone for?Golden Route
Also listed as The Golden RouteThe opening journey through Samhan, with Field Guides to help when a particular step stops making sense. Follow the next unfinished step; you do not need to study the whole route first.
How do I find my next unfinished step?Grant Ottertunity
Mythical guardianGrant Ottertunity offers a riddle. Answer correctly to earn his protection in the form of an otter gomp hood.
Who is Grant Ottertunity?Graphne
Tutorial cartographerGraphne is the cartographer in the opening journey. Maps are Graphne’s concern; paper recovery belongs with Paige.
Who is Graphne?Grilligan
Cook and Cooking teacherGrilligan is the ship’s Galley Chief and the familiar name behind Cooking instruction. His preparations complement Felixir’s Elemancy.
Who is Grilligan?Group panel
Party panel · Group frameThe Group tab shares the upper-right panel with Stats and Inventory. A member can be listed even when too far away to select.
What does the Group panel show?Harvest Toolkit
Planting toolkitThe Farming tool used with seed selection and a prepared planting plot. Assign, equip, choose seeds, then plant.
How does the Harvest Toolkit plant a crop?Harvesting
The gathering trade concerned with creatures and the materials they supply. It is distinct from picking a mature crop.
Is there money in other people's leftovers?Harvesting a crop
Collecting a mature crop is Farming work, distinct from Harvesting the creature-material trade.
Is picking vegetables the Harvesting profession?Homer
Per-home Homestead StewardHomer is the Homestead Steward associated with an individual home. Farnham’s broader management and information role is separate.
Who is Homer?Homestead
A patron's personal place for land, guests, and work. Ownership continues if patronage lapses; access pauses until renewal.
What happens to my stuff if I stop paying?Hotkey
An assigned shortcut for an item, spell or control. Assignment does not equip a tool, provide Mana or satisfy another requirement.
How do I put an item on a hotkey?Imogen
InnkeeperImogen is the innkeeper in Seasong’s cast.
Who is Imogen?Interface colour
Also listed as GUI colour, GUI color, UI colour, Interface colorA colour earned for a character's interface. A personal keepsake of play; the individual reward supplies its actual unlocking requirements.
Can I make these windows look more like me?Inventory
Your carried items, shown in a scrollable five-column panel. Capacity grows from 16 slots to 66 as you level.
Where did the rest of my inventory go?Item Discovery
A registered discovery from the game-owned records. First-discovery credit is distinct from later Best-Known records. An ordinary drop does not automatically qualify.
Can I be first at something?Jacelyn
JewelerJacelyn is Seasong’s jeweler and a contact in the glove-preparation route of Chasing Waterfalls.
Who is Jacelyn?Keepsake
Something retained from an experience or event. Retired rewards can carry the memory of a particular moment, even when you have moved on to other equipment.
Can I show off without quoting my stats?Leather
Material made by tanning preserved pelts. One connection between specialist hunting and the work of other makers.
How do pelts become leather?Liquids
Also listed as Mana potionConsumable supplies associated with Mana buffs. Pack for the abilities and outing you expect to use them for.
Can I pack a picnic instead of a healer?Lodestone
Also listed as IodestoneThe material used in Rod, Chevron, and Rhombus forms. The shapes serve different purposes; use the one actually requested. Iodestone is an older spelling.
How do I find my next unfinished step?Maestro
Event managerMaestro is the event manager.
Who is Maestro?Mallory
Arena moderatorMallory is one of the arena moderators.
Who is Mallory?Mana
The recoverable resource spent on abilities. Running out can stop an ability without erasing the training behind it. Liquids support Mana buffs.
Can I pack a picnic instead of a healer?Marketplace
The community's player-run listings for goods and permitted services. Players set prices, agree terms, and close their own listings.
Where do players arrange trades?Meaghan
Arena moderatorMeaghan is one of the arena moderators.
Who is Meaghan?Megan
Arena moderatorMegan is one of the arena moderators.
Who is Megan?Milestone
One of the three expedition regions toward Haebang. The region belongs to the patron-led group outings opened through Rocky Woods reclamation.
What's beyond Rocky Woods?Mining
The gathering trade that supplies mineral inputs for processing, equipment, tribute, and construction.
Do I have to make everything myself?Moira
Mystic Path stewardMoira is the Mystic trainer and steward. Directed spellwork and deliberate use of Mana.
Who is Moira?Offal
An ingredient with two different preparations: Cooking makes Pluck; Elemancy makes Viscera. The same starting material can interest different specialists.
Can the same thing be useful twice?Orion
OutfitterOrion is the outfitter and a published closing story contact in the Cloakwork Shroud route.
Who is Orion?Paige
Paper and substrate recoveryPaige, Piers’s niece, handles paper recovery. Her work gives discarded paper a further use.
Who is Paige?Parry
Rogue PathtenderParry assists the Rogue institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.
Who is Parry?Party
A group of players. Use the Group tab to inspect the roster and select eligible nearby members for targetable support.
How do I invite someone and see my group?Path
Also listed as Calling, ClassYour fighting discipline: Warrior, Rogue, Mystic, or Sage. It shapes your skills and equipment. You can also learn a trade.
What does each Path contribute?Path Hall Restoration
A shared effort to restore the four Path institutions. Surplus building materials go toward bridge repair, followed by the homestead address event.
Can I make a difference before I make the leaderboard?Pathtender
Path assistantAn assistant to a Path institution. Xena, Parry, Seymour and Sophy are distinct from the stewards and the cave guards.
Are Pathtenders the people guarding caves?Pathwarden
Cave guardA cave guard. Read the current access or quest requirements; the title does not waive them.
Who are the Pathwardens?Pathwardens
Cave guardsPathwardens guard Pebble Path, River Run, Heritage House, Marvel Mine, Craggy Crest and Fen Fortress. Their work is distinct from the Pathtenders who assist the four Path institutions.
Who are the Pathwardens?Patron
A supporter with a homestead and the ability to lead expeditions. The other players in their expedition group do not each need patronage.
What does paying actually get me?Pelt
Also listed as Preserved peltAn animal material. Preserved pelts obtained through specialist bowhunting can be tanned into leather.
How do pelts become leather?Percival
Postmaster and Hard Hat Clause contactPercival is the Postmaster and a contact in Hard Hat Clause. Postal, civic and buying business can bring you to the same person for different reasons.
Who is Percival?Personal cull
Also listed as Individual cullAn individual kill target. The expedition routes include individual cull progress, distinct from Rocky Woods' shared reclamation counter.
Why would a gatherer come on a raid?Philip
FabricatorPhilip is the Fabricator in Seasong’s cast.
Who is Philip?Physical address
Also listed as Homestead addressA homestead's place chosen through the event that follows Path Hall Restoration and bridge repair. It depends on that community sequence.
How does restoring a hall lead to a home?Piers
Equipment recovery · PiercePiers is a former sailor, Paige’s uncle and the equipment-recovery contact. His work gives used equipment a possible material future.
Who is Piers?Player Help
Also listed as SupportThe place to ask people about a quest, download, or patcher problem. Use client Help for in-game bug reports and My Account for private matters.
Where can I ask a person for help?Pluck
Also listed as Cooked offalThe preparation Cooking makes from Offal. Elemancy takes the same ingredient in a different direction, making Viscera.
Should I ask where dinner came from?Public farmland
Shared growing space. Each crop has a predictable wait to maturity, but any player can harvest it once it is ready. Planting is not a reservation.
Will the neighbours nick my tomatoes?Public station
Also listed as Craft stationA shared place to make things. Public and homestead production retain equal recipes, costs, yields, and output strength.
Is crafting useful, or just something to click?Quade
Granite Quarry elevator attendantQuade is one of the two quarry attendants associated with Relic Racket. A paid ride and a permanent arrangement are different benefits.
Who is Quade?Quest log
Your active objectives, deliverables and rewards. Select a quest and use Track to put it into the on-screen tracker.
Where do I see what a quest still needs?Quillian
Granite Quarry elevator attendantQuillian is one of the Granite Quarry elevator attendants, alongside Quade.
Who is Quillian?Radio
Map music, curated stations and live playback are different sources. Use the music-strip tuner and its separate Music and Ambient controls.
How do I change the music?Raw stock
Also listed as Raw material, Raw lotThe starting material brought back by a gathering trade, before further processing. Compare its uses with the resources or commodities you could make from it.
Should I sell this raw, or am I leaving money on the table?Recycling
Recovering useful material from eligible equipment. Check what the particular item can become before choosing between keeping, selling, and recycling it.
What keeps people buying after they've got their gear?Resource
Useful material obtained along a trade's processing chain. The particular recipe or process decides its next uses.
Should I sell this raw, or am I leaving money on the table?Riverland Vale
One of the three expedition regions on the routes toward Haebang, alongside Milestone and Skycrest. Access follows Rocky Woods reclamation and a patron-led group.
What's beyond Rocky Woods?Rocky Woods
A gathering and hunting region with a shared reclamation effort. Completing that effort opens the expedition routes toward Haebang.
What's beyond Rocky Woods?RyLee
Rogue Path stewardRyLee is the Rogue trainer and steward. Timing, movement and finding an opening.
Who is RyLee?Sentry
Also listed as SentriesA possible expedition encounter with substantial experience and material rewards. It is an opportunity, not a guaranteed spawn on each trip.
What makes a sentry worth taking on?Seymour
Mystic PathtenderSeymour assists the Mystic institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.
Who is Seymour?Shared cull
Also listed as Universal cullA kill target built through community contributions. Rocky Woods reclamation uses a shared target to open the routes toward Haebang.
Are we saving the world or just mowing it?Shelf life
The freshness remaining on an unused perishable item. Separate from the duration of its effect after use and from equipment durability.
Does everything I can consume go stale?Shiloh
SmithShiloh is Seasong’s smith.
Who is Shiloh?Skycrest
One of the three expedition regions toward Haebang, alongside Riverland Vale and Milestone. It shares the expedition's leader-and-group access rule.
What's beyond Rocky Woods?Solids
Also listed as FoodConsumable supplies associated with Vita buffs. Part of preparing for an outing, especially when hunting alone.
Can I pack a picnic instead of a healer?Solomon
Sage Path stewardSolomon is the Sage trainer and steward. Sustaining, restoring and helping a group endure.
Who is Solomon?Sophy
Sage PathtenderSophy assists the Sage institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.
Who is Sophy?Spellbook
Spell book · BookThe book of spells you know. Filter and page through it, then assign a spell to an action bar to cast it.
How do I open the spellbook?Swear filter
Also listed as Profanity filter, Language filterAn account-level chat setting. With filtering enabled, incoming profanity is sanitised and detected profane outgoing messages are not sent.
Can I turn the swearing off?Target
Selected target · Target frameThe selected character for an action. Selection, spell range and spell eligibility are separate checks.
How do I heal a groupmate?Terra
Farming teacherTerra teaches Farming: choosing seeds, using the Harvest Toolkit, planting a prepared plot and planning a harvest.
Who is Terra?Trade
Also listed as Profession, TraderWork learned alongside a fighting Path. Harvesting, Forestry, and Mining supply materials for other kinds of making. The word also means exchanging goods with another player.
Do I have to make everything myself?Tribute
Materials required for learning particular abilities. Check the actual lesson's requirements; useful stock can serve more than equipment-making.
What keeps people buying after they've got their gear?Viscera
The preparation Elemancy makes from Offal. It is a different use of that ingredient from Cooking's Pluck.
Who looked at my leftovers and thought "magic"?Vita
Also listed as HealthYour recoverable bodily resource. Solids support Vita buffs; preparing supplies matters when you head out to hunt.
Can I pack a picnic instead of a healer?Wallace
Warrior Path stewardWallace is the Warrior trainer and steward. Direct physical commitment, footing and making room to act.
Who is Wallace?Wanderer
Also listed as PeasantYour beginning state at levels 1-4, before choosing a Path. Older guides may call it Peasant.
How do I begin?Waverly
Tutorial fisherWaverly is the fisher in the opening cast. A fishing appearance is not evidence that every later fishing service is offered here.
Who is Waverly?Wisdom
Official announcements: schedules, starts, cancellations, openings, and live calls. The date and action in the notice matter.
Where are starts and cancellations announced?Wynn
Carnage prize vendorWynn is the Carnage prize-service character.
Who is Wynn?Xena
Warrior PathtenderXena assists the Warrior institution. Pathtender is the assistant title, distinct from the steward and cave Pathwarden.
Who is Xena?Yuri
Pathfinder and Sea U guideYuri is the Pathfinder and Sea U guide. Path orientation, material lessons and civic readiness meet in his work.
Who is Yuri?No entry yet for that word.
Try a shorter spelling, or return to all terms.Earlier reference
The note at this address.
This earlier reference is kept for existing links. For the shorter, rewritten guide, ask the Almanac or open the index.
Acclimation
Learning to meet concentrated quintessence safely. Defender ancestry supplies the capacity; practice makes it usable. Inheritance is not immunity.
Account
Your sign-in identity. Settings and some collectibles belong to the account; a character's progress and possessions may not. Shared ownership and simultaneous use are different rules.
Adult-content permissions
Account-level controls for adult-content options. Check your account settings for the available choices.
Aesop
A title of high civic and project stewardship, also used by named figures such as Aesop Enigma. It is not a combat Path.
Aesop Enigma
The creator who engineered the realm and its elemental order. The five parent forms belong to that order.
All Paths Equal
The principle that Warrior, Rogue, Mystic, and Sage have equal standing and distinct contributions. Also the Chronicle titled All Paths Equal: A Chronicler's Truest Ally; its first printing is The Wild Warns First.
Ally
The Defender observed in All Paths Equal: one person practising four disciplines, sometimes in tandem. The story does not establish a player Path-switching feature.
Ally's Waymark
A cited practical record within the Chronicle, carrying exact information Ally brings from events the chronicler did not witness. Useful evidence; not borrowed eyewitness status.
Ancestors' relic set
The twelve different relic identities required for a permanent Relic Racket arrangement. A duplicate cannot fill a missing identity. The reading-shelves section lists the complete set.
Aquaculture
Cultivation of aquatic life.
Aquatic & Brackish
The carcass family covering aquatic creatures, reptiles, ooze, and slime. Brack Salt is its named salt output; individual yields still depend on the source.
Archon
A contributor stewardship role that directs bounded testing calls to Pathfinders and Pathforgers. Ordinary play does not require joining the project staff.
Armament
Structural material added as equipment advances. Road drops supply armament; separately measured quintessence raises concentration. The two requirements are not substitutes.
Armor
Protective equipment shaped for a Path. Ironclad Garb becomes Path-specific Coated armor; body armor and helm then have independent advancement records.
Attunement
Recording an eligible home destination for Homing Compass travel. A working compass, permanent attunement, and the chosen destination are separate checks.
Bacchanalia
A festival of community work and celebration. Follow the current event notice for its dates and programme.
Banking
Main Bank, the patron account bank, Cold Storage, and carried inventory serve different purposes. The patron account bank moves items between characters on the same account through an in-game NPC.
Bile
A named direct carcass output in the Butchery material vocabulary. Its source, quantity, and uses follow the relevant output and recipe tables.
Binding
An item restriction affecting use or transfer. Equipping, trading, depositing, and consuming are separate actions; check the restriction on the particular item.
Bird
One of six carcass families, with its own output table. A Bird carcass does not inherit a Mammal's yields.
Birth Legend Mark
The lasting record of the direction chosen through Gateway in the first passage, shaped by direction and time. The four directions are choices, not grades.
Board
The Board carries short Spoonful readings. A Library shelf offers its own collection of records; a section groups shelves. Press B for the Board window or face an interactive shelf and press O.
Bolt of Ironsilk
The refined material between Ironsilk Web and Quintessential Base in the early garment route. Not the Bale used in the shroud route.
Bonesetter
A recovery destination offered through Silverthread. Choose an available bonesetter, then restore Vita and Mana as needed.
Bowhunter
A hunting specialist associated with choice cuts and preserved pelts. A work identity, not a fifth Path.
Brack Salt
The named salt associated with Aquatic & Brackish carcasses. It is not Heirloom Salt.
Bridge repair
The shared project supplied by surplus from Path Hall Restoration, followed by the homestead address event. Rocky Woods reclamation is a separate sequence.
Buff
A beneficial effect from a consumable or ability. Solids are associated with Vita buffs, liquids with Mana buffs. Active effect duration is separate from unused shelf life.
Building materials
Trade outputs used in construction and civic contributions. A distinct production category from raw lots, resources, and commodities.
Carcass family
An output grouping for remains: Mammal, Bird, Aquatic & Brackish, Insect, Fungal & Plant, or Ethereal. A shared family does not mean identical yields.
Carnage prize shop
The Carnage token exchange. Consult the prize NPC for the available rewards and their token costs.
Carpenter
A Forestry specialist who shapes wood. In Key Witness, a Carpenter turns Witnesswood Blank into an Empty Witness Tray.
Catacombs
A hunting destination associated with the Pure material route.
Catalyzer
The Elemancy production station. Public and homestead production use the same recipes, costs, yields, and strength.
Catalyzing Quintessence
Cyprian's early garment-and-colour quest. Oak Leaves, Heirloom Necklace, and Quintessential Base yield the returned, coloured necklace and Ironclad Garb. One complete elemental set differs from two unlike sets.
Character
The person you play: their Path, progress, equipment, and deeds. Character-specific progress is not automatically shared across the account.
Character level
Character progression used for gates and milestones. Separate from trade mastery, equipment stage, material tier, and cosmetic ownership.
Chasing Waterfalls
The access-making quest involving Jacelyn, Brier, and Forrest in glove preparation for the waterfall route. Making the gloves and safely using the route are separate steps.
Child compound
A properly catalyzed joining of two different parent elements. Five parents yield ten unique pairs. Reversing a pair adds nothing; pairing a parent with itself does not make a child.
Chronicle
A witnessed account that preserves observations, their meaning, and the limits of the witness's knowledge. It may contain practical references without becoming a walkthrough. The Chronicles is a Library section, not this literary form alone.
Client Help
The client's Help option for submitting and monitoring in-game defects. Download or patcher trouble uses Player Help or a private ticket; a patcher failure does not generate a crash report.
Climbing Glove
A climbing item associated with Chasing Waterfalls. Follow the quest instructions for the equipment it accepts.
Cloakwork
Concealment and preservation associated with hunting spaces and historical scenes, including Heritage House. Its demonstrated effects belong to particular places; the name alone supplies no universal protection rule.
Cloakwork Shroud
The mantle earned through Odd Looking Root. Equipped, it answers Mony's room-wide Vita drain. Later dye and ability possibilities are separate from that base protection.
Closed-world economy
The supply doctrine built on four feeders: carcasses, Forestry outputs, Mining outputs, and specific quest-gap drops. Farming and preparation build on those inputs. It does not promise fixed prices.
Cluster
A named elemental material. Check the current formula for its inputs, outputs and requirements.
Check a material’s exact useCoat
A cosmetic collectible term for shield or armor appearances. Not Coated, the armor stage.
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Commons
The public community spaces for conversation, company, screenshots, and stories. Seasong Square belongs to this community vocabulary.
Concentration
The concentration of quintessence in a material or piece of equipment. Follow the current formula’s named input and output rather than guessing a conversion from the terminology.
Check a material’s exact useConstable Civic
A historical civic-armor name.
Construction
Making or restoring structures from trade materials. The same supply chains support personal manufacture, Path Hall Restoration, and bridge repair.
Consumable
An item used for its effect, including food, drink, or an extracted raw buff. Unused shelf life and the duration of an effect after use are different timers.
Cooldown
A waiting record before an action or process is ready. The oak guide stores its growth timer here; not every cooldown is a combat delay.
Copper
A currency denomination, abbreviated c. One hundred copper equals one silver.
Core
A named elemental material. Check the exact input and output in the current formula; similarly themed materials are not interchangeable.
Check a material’s exact useCorroded Key
A quest object used in more than one access context, including Fen Fortress and Key Witness. Carrying it alone does not establish readiness for Seasong's lower works.
Craft mastery
Progress in learned trade or craft work, separate from character level. Training, materials, and reachable regions shape what you can make.
Craggy Crest
The hunting region of Odd Looking Root, Aesop Hop, Young Ginseng, and Mony. Not Skycrest, the later expedition region.
Crop
Produce grown from a seed. Public crops have predictable, crop-specific maturation times; another player may harvest the mature result.
Cull
A defeat count toward an objective. Rocky Woods reclamation uses a shared target; expeditions use individual route counters. Check which count you are advancing.
Currency
Copper, silver, and gold: 100 copper = 1 silver; 100 silver = 1 gold. Minigame tokens are separate prize currency.
Dawn
The world-time phase before Morning and after Overnight.
Death and recovery
Incapacity and return in a Defender's journey. Silverthread preserves the continuity of the person and their training; this does not establish universal item-loss, experience-loss, or quest-reset rules.
Defender
A person bringing inherited capacity into deliberate use through Path training. Broader than Warrior, Rogue, Mystic, or Sage individually.
Defender's Discipline
The introductory lesson presenting the four Paths before commitment. Follow its practical guide for the current lesson sequence.
Discord
A community and ordinary-help destination. Use Player Help for questions; keep confidential account and conduct matters on the private support route.
Discordance
The disruption named in accounts such as Heritage House. The observed consequences do not yet establish a complete theory of its cause or reach.
Donor wall
A record of contributions to Path Hall restoration.
Drop
An item obtained from an encounter or gathering result. Its source and conditions matter; one named drop is not a universal loot table.
Durability
Equipment condition, distinct from consumable shelf life. Check the item and the relevant repair service for its requirements.
Dusk
The world-time phase between Noontide and Evenfall.
Early Access
The public framing for a world developed and expanded while people play. A design record is not an availability notice.
Earth
The parent elemental form that holds quintessence. This description is not a damage bonus or weakness chart.
Elemental colour
The colour selected through Catalyzing Quintessence: one complete leaf set for a parent colour, or two unlike sets for a mixed child colour. That choice alone does not establish a stronger combat result.
Enriched
The armor stage after Coated. Qi'an's colour is ochre. The upgrade NPC provides the required tribute.
Equipment
Items used in functional slots: armor, helm, weapon, mantle, and others. Carrying, equipping, and being ready to use an item are different states.
Ethereal
One of six carcass families, associated with Heirloom Salt. An output grouping, not a complete account of every creature's nature.
Evenfall
The world-time phase between Dusk and Overnight.
Event reward
A reward tied to a particular event or participation period. Some retire into keepsakes; consult the event record for availability.
Experience
Progress earned through activities such as hunting, gathering, quests, and encounters; abbreviated EXP. Character experience and trade progress must not be conflated without the activity's rules.
Eye
A named direct carcass output. A reagent identity, not a character appearance option.
Fabrication
Making equipment or other useful products from processed materials. One destination for trade outputs, alongside consumables, tribute, quests, and civic construction.
Farmers Market
The radio station formerly called Fresh Cuts, associated with farming, community favourites, and discovery. Listening here does not put anything up for sale.
Fat
A named direct carcass output. Its uses and yields follow the relevant processing tables; it is not automatically Foul Tallow.
Faulty Homing Compass
The unsuccessful compass form in the homefinding quest. It is not permanent attunement. Follow the guide's recovery branch before restarting earlier work.
Feast night
The shared meal of the Bacchanalia celebration. September 10 belonged to an earlier, superseded launch proposal. Follow current realm notices for the feast’s confirmed real date, time, timezone, activities and rewards.
Feeder
A source introducing inputs to the economy: carcasses, Forestry, Mining, or specific quest-gap drops. Processing builds on that supply.
Fen Fortress
The hunting region containing the Petrified Oak Nest and first weapon-growth route. Not a substitute for an ordinary garden.
Fermented Ginseng
Processed ginseng used in preparation and tribute, including the first marked Key Witness tray stage. Not Young Ginseng.
Field Note
A supporting observation or practical citation. Ally's Waymark is the named Chronicle form for exact records Ally brings from off-road events; not every held note has been published.
Fire
The parent elemental form that transforms quintessence. The description does not assign combat superiority or resistance.
First Ten
An opening-event reward family with ten possible forms, not ten recipients or ten copies worldwide. The design grants a qualifying character one random form while its source is active; exact claim readiness follows the event's completion record.
Fishing
The activity taught by Forrest, supplying fish for preparation, trade, and quests. Use the actual lesson for tools, controls, and timing.
Flank
A named direct carcass output. Source and processing rules determine whether it appears and in what quantity.
Forester
A player working the Forestry supply chain. A work identity alongside Path discipline.
Fortified
The armor stage between Guarded and Infused. It shares Guarded's lichen colour; changed cut and armament distinguish the advancement.
Foul Tallow
The named input used to seal the Key Witness tray. Generic Fat is not an automatic substitute.
Fungal & Plant
One of six carcass families. The remains economy includes more than ordinary animal bodies; each source still has its own outputs.
Garden
The radio family associated with Racket and Quintune. In a farming instruction, a garden is growing space. Context is doing useful work here.
Gateway
The spell used in the first passage to choose one of four directions. Learning it and making the choice are separate steps; the choice enters the Birth Legend Mark.
Gathering node
A field object worked for materials. Not Node, the quintessence measure. The source and toolkit determine the action.
Gland
A named direct carcass output with its own reagent identity. Follow the particular recipe for its use.
Gobsheet Wads
The material associated with Hard Hat Clause and also used in Key Witness's civic record. Same item; different obligations.
Gold
A currency denomination, abbreviated g. One gold equals 100 silver or 10,000 copper.
Golden Route vendor
The buying role associated with the opening route's highest-rate purchasing premise. Follow the particular shop and item requirement; it is not a claim about every price in the player market.
Granite Golem
A quarry-region creature associated with an out-of-their-element discovery. This entry leaves the discovery's solution intact.
Granite Quarry
The quarry served by Quade and Quillian's elevator arrangements. A paid ride and permanent access are separate records.
Growable weapon
A weapon made or advanced through cultivation. First Petrified Oak creation uses a particular Nest; later upgrades use a garden. Those planting routes are not interchangeable.
Guarded
The armor stage between Enriched and Fortified. Qi'an's colour is lichen, shared with Fortified but distinguished by construction and armament.
Haebang
The capital toward which the three expedition routes extend. Opening a route does not establish access to every part of the capital.
Haebang Rockies
The mountain region around the quarry elevator and waterfall records. Not Rocky Woods, the West Gate gathering region.
Hard Hat Clause
Percival's mine-safety quest associated with the Coated helm. Follow the active Quest Log and Percival's instructions for your next step.
Harvester
A player pursuing Harvesting and its specialist work, alongside any Path. Bowhunting and carcass processing provide opportunities beyond defeating a creature.
Heart
A named elemental material. Match the exact formula or tribute requirement before committing supplies.
Check a material’s exact useHeirloom
An inherited object whose identity and history matter. Some rewards become collectible heirlooms; similar names do not make them interchangeable quest items.
Heirloom Glove
The Chasing Waterfalls quest glove. The access record counts qualifying gloves equipped, not merely carried; Climbing Gloves are a related alternative.
Heirloom Necklace
The necklace carried into Catalyzing Quintessence with Oak Leaves and Quintessential Base. Cyprian returns it in the chosen elemental colour while completing Ironclad Garb.
Heirloom Salt
The named salt associated with Ethereal carcasses. Brack Salt is a different input.
Helm
The independent head-equipment inheritance beginning with Percival's level-12 Hard Hat Clause. Helm and body armor can advance separately.
Herd It
The radio station associated with trade. Current playlists and broadcast times belong to the programme, not this definition.
Heritage House
One landmark encountered as historical Then, preserved by Cloakwork, and altered Now. Cliff frames the Lantern route through a departure-and-return milestone.
Heritage House Lantern
The light earned through the House's discovery route, with a replenishment recipe. Ownership, charge, equipment state, and recipe knowledge are separate checks.
Hibachi
The Cooking station. Public and homestead versions are designed for equal recipes, costs, yields, and output strength.
Home destination
An eligible place chosen for Homing Compass travel. Available destinations depend on unlocks and applicable homestead eligibility.
Homestead address event
The shared-world event in which homesteaders choose physical addresses after bridge repair. Follow realm notices for the event's opening.
Homing Compass
The travel object used with home attunement. The guide specifies 100 uses and a replacement from Declan for 100 copper. A spent compass is not a spent permanent unlock.
Homing Pebble
A homing object. Check the particular item's destination and use restrictions before travelling.
Hunter
A player focused on hunting for experience, carcasses, and encounter-specific drops. A Path and optional trade specialisms can accompany that focus; a homestead is not required.
Ichor
A named direct carcass output. Not a recipe synonym for every creature fluid.
Infused
The armor stage between Fortified and Pure. Qi'an's colour is moss.
Insect
One of six carcass families. Its family and creature data determine the actual cuts and reagents.
Inventory capacity
Usable item slots. The locked launch curve starts at 16 and adds five at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, and 99: 66 in total. Slots are earned, never sold; live application was not tested here.
Ironclad Garb
The garment completed from Quintessential Base through Catalyzing Quintessence. Its initial colour is heather; its material history continues into Path-specific Coated armor.
Ironsilk
The silk behind the early garment. The spiders' diet, including kale, gives Qi'an's silk its dusky regional character, carried onward through local craft and quintessence.
Ironsilk Bale
A bundled Ironsilk item. In Odd Looking Root, take this intermediate reward to Cyprian for the Cloakwork Shroud. It marks later progress than the initial root collection.
Ironsilk spider
The creature whose silk reflects its diet and region. Kale and other dark leafy greens contribute to Qi'an's dusky silk.
Ironsilk Web
The raw silk output in the Sea U Conservatory lesson, refined into Bolt of Ironsilk. The designated quest plot matters to the reaction.
Item
A specifically named game object. Similar words or a different stage of the same object may mean a different requirement.
Jock Box
The radio station associated with arena and minigame play. Not an event calendar.
Kale
The leafy crop central to the Ironsilk story: food for the spiders, and part of the regional character carried into their silk.
Key Witness
The civic making quest for Seasong's lower works. Witnesswood becomes a series of tray states, then a Skeleton Key, then permanent access. A changed object may prove progress, not loss.
Known Issues
The public record of confirmed, currently relevant problems. Check its present status; an old bug list is not today's diagnosis.
Legend Mark
A persistent record of a choice, deed, or milestone. A mark can establish later quest progress after an earlier object has been consumed or replaced.
Level gate
A character-level requirement for a place or action. Distinct from a date, Path requirement, quest prerequisite, or trade mastery requirement.
Lodestone Chevron
A Lodestone shape used in Key Witness. Its role differs from the Rod's compass work; use the shape actually requested.
Lodestone Rhombus
One of three named Lodestone shapes. Shared substance does not make it a substitute for a Rod or Chevron.
Lodestone Rod
The Lodestone shape associated with Declan's homefinding instrument. The Homing Compass guide covers its choice and recovery route.
Longboat
The vessel used in the opening transition after shipboard duties and Ash's training.
Lost & Foundry
Declan the Dialmaster's building at Trail Junction's entrance, for Homing Compass making and attunement.
Main Bank
The in-world bank, separate from carried inventory, the patron account bank, and Cold Storage. Patron account-bank transfers happen through an NPC in game.
Mammal
One of six carcass families. Family membership does not prescribe one yield for every creature.
Mantle
The equipment slot used by the Cloakwork Shroud. Carrying the shroud does not grant its equipped protection.
Marvel Mine
The mine associated with the unsafe lift, Gobsheet Wads, and Hard Hat Clause.
Material tier
The T1–T6 scale used for gathering and prize materials. Material tier is separate from character level, skill requirement, and recipe stage.
Membrane
A named direct carcass output. Its source and uses follow the relevant carcass and recipe data.
Metal
The parent elemental form that gives quintessence structure. Distinct from a particular mined metal item.
Miner
A player working the Mining supply chain, connecting mineral inputs to processing and manufacture. A work identity alongside a Path.
Minigame
A competitive activity with its own entry, scoring, timing, and rewards. Carnage competition does not establish ordinary open-world PvP rules.
Minigame token
Prize currency exchanged for rewards through the Carnage prize service. Consult the prize NPC for the available offers.
Mob
The out-of-character term for a game-controlled creature or actor. In the carcass economy, it refers to defeated creatures that yield remains.
Mony
The Craggy Crest troll. An equipped Cloakwork Shroud answers the documented room-wide Vita drain, not every danger in the encounter.
Morning
The world-time phase between Dawn and Noontide.
My Account
The website destination for account management and private tickets. Safety or conduct reports use the subject Confidential - Safety/Conduct; do not post their evidence publicly.
Mystic
The Path of deliberate, precise casting and careful Mana use across an undertaking. Moira is its steward. Elemancy is a separate craft.
Node
A named elemental material. Use the exact item and quantity required by the current formula or tribute.
Check a material’s exact useNoontide
The world-time phase between Morning and Dusk.
North Gate
Seasong's northern gate and Cliff's continuing location in the later plan, on the early route toward Pebble Path and Trail Junction.
NPC
Non-player character: an out-of-character category for a game-controlled person or actor. Ordinary noncombat NPCs may be level-1 Wanderers; exceptional Path-trained people are not excluded.
Oak Leaf
An elemental leaf carried by Oakseeds: Fire, Earth, Metal, Water, or Wood. Catalyzing Quintessence counts each required elemental set separately.
Oakbomb
The finishing catalyst in the Swamp Rat reaction for Of Oak & Origin. Possession is not proof that the reaction succeeded.
Oakseed
A living creature studied on Pebble Path, carrying elemental evidence gathered from its surroundings. Its leaves connect field observation with early catalysis.
Oakshell
The harvested enclosure from first Petrified Oak growth. Opening it reveals a tier-I weapon, not necessarily one matching your Path.
Oaksprout
The living input produced by the required Oakbomb reaction. Finding it confirms that the finishing reaction and collection succeeded.
Odd Looking Root
The Craggy Crest quest linking Aesop Hop, Young Ginseng, Flip, Cyprian, and the Cloakwork Shroud. Later objects identify completed stages.
Of Oak & Origin
The first Petrified Oak weapon cultivation quest: reaction, planting at the Nest, maturation, harvest, and shell opening. The Oak Takes Arms preserves the route.
Old Tomes
The intended Eternal Library section for older writings. Its first selected works are The Art of Living and If. Text selection and in-game publication remain unfinished.
Open Hands
A term associated with participation in Path Hall restoration.
Ask the Almanac
The Almanac's question-led entrance: choose an opening word, choose an authored question, read its answer. A way into the material, not a separate rules authority.
Overnight
The world-time phase between Evenfall and Dawn.
Papermaking
The craft of making paper.
Parent element
One of five forms of quintessence: Fire, Earth, Metal, Water, and Wood. Properly catalyzed unlike pairs yield ten child relationships.
Paring Knife
The tutorial potato-peeling tool. Equip it in the weapon slot before use; possession alone peels nothing.
Patch Reports
The intended change record on Samhan Live. A named section is not proof of a connected automatic feed or present realm state.
Path Hall
A Path's institution for learning and shared restoration, with its own steward and contribution record.
Path steward
A discipline's local trainer and authority: Wallace for Warrior, RyLee for Rogue, Moira for Mystic, Solomon for Sage.
Pathfinder
A contributor and support role helping players find guidance. Not a combat Path, and not Pathfinder's Stone.
Pathfinder's Stone
A travel object. Check the particular item's destination and use restrictions before travelling.
Pathforger
A contributor stewardship role alongside Pathfinder, Archon, and Aesop. Its permissions are separate from player progression.
Patronage lapse
Inactive patronage. The homestead remains owned, but access pauses until renewal.
Pebble Path
The early field-study and hunting road whose Oakseeds supply elemental evidence. It is the shared field test in All Paths Equal.
Petrified Oak Branch
The earlier oak object used in first weapon planting. Not the Petrified Oak Splinter collected for the compass route.
Petrified Oak Nest
The Fen Fortress site for first Petrified Oak weapon growth. Not an ordinary garden. Mature growth is publicly harvestable, even by someone other than the planter.
Petrified Oak Splinter
The River Run shoreline material required for the Homing Compass. Not the earlier Petrified Oak Branch.
Petrified Oak weapon
A cultivated weapon. First-tier forms are Sword, Rapier, Staff, and Axe, associated with Warrior, Rogue, Mystic, and Sage respectively. Base growth does not guarantee your Path's form.
Prism
A named elemental material. Do not infer its conversion or rank from another material’s name.
Check a material’s exact useProduction parity
Equal recipes, costs, yields, and strength at public and homestead production. A homestead buys convenience, not stronger output. Access to a station is not ownership of somebody else's materials.
Professor Phillip
An academic figure associated with Seasong University.
Pure
The armor stage after Infused, chartreuse in Qi'an. It closes the locked early printing, not all player progression.
QBC Now
The radio home for ambient programming and shorts. Consult the programme for what is currently playing.
Qi'an
The local region name of Seasong's setting. Inhabitants name the place they mean; Samhan is not a substitute for every town and road.
Quest Coast
The radio station for questing and adventure. Not a geographical coast.
Quest-gap drop
A specific input meeting a need the other economy feeders do not supply. These selective additions include cave reagents.
Quintessence
The common source expressed through five parent elements, moving through living matter, equipment, and action. Not a sixth parent element.
Quintessential Base
The unfinished garment taken to Cyprian for catalysis into Ironclad Garb. The names mark different stages, not interchangeable items.
Quintune
Part of the Garden radio family.
Racket
Part of the Garden radio family.
Raw buff
The consumable output extracted from a carcass by a player with the Butcher skill. Once extracted, it is subject to consumable shelf-life rules.
Raw lot
An early gathered or recovered trade input. Processing can branch into building materials and resources, with further work producing commodities.
Reading entry
A text selected from a Library shelf, such as a chapter or post. An entry is the individual reading; shelves and sections organize the collection.
Reagent
A specifically named input for a recipe, quest, catalyst, or preparation. Similar materials are not automatic substitutes.
Realm state
Whether the realm is presently available, as shown authoritatively on the client login screen in the support brief. A publication date, patch page, or old opening announcement is not a current status check.
Recipe
The ingredients, training, tools, station, and conditions required for an output. Follow the actual combination, not a resemblance between names.
Reclaiming Rocky Woods
The community cull opening expedition routes toward Haebang. Separate from individual expedition culls and from the halls-to-bridge restoration sequence.
Referral
Bringing another player into the community under an invitation programme. Attribution, eligibility, and rewards follow that programme's current rules.
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
Repair
Work on equipment condition. Eligible items, service providers, and costs remain to be verified; there is no universal repair rule in this reference.
River Run
The early route whose shorelines supply Homing Compass materials. Not Riverland Vale.
Rogue
The Path of perception, timing, and movement: finding seams, cover, openings, and escape. RyLee is its steward.
Sac
A named direct carcass output. Keep it distinct from bags, containers, and Membrane in recipes.
Sage
The Path of sustained attention, timely restoration, and shared endurance. Solomon is its steward; the discipline has equal standing with the other three.
Samhan Almanac
The growing question-led guide under Where's the Fun? It connects practical possibilities, work, community, and adventure. The Almanac is one entrance into its answers.
Samhan Chronicles
The game and its publishing identity: a shared online pixel world for immersive live action storytelling. In-world speech uses local names such as Qi'an and Seasong.
Samhan Live
The website's concise reference and information destination, also written /live. Named Patch Reports, Item Discovery, and leaderboard sections do not by themselves prove working automatic feeds.
Sea U
Seasong University, a setting for Path orientation and practical lessons.
Sea U Conservatory
The university setting for the kale-and-Ironsilk lesson. Proposed mastery departments and calendars are not proof of active courses.
Seasong
The arrival city, introducing Qi'an through its people, shops, university, gates, and civic projects.
Seasong Gazette
The Gazette is part of Seasong’s civic life. Farnham is the Homestead Manager; Homer is the steward associated with an individual home.
Meet FarnhamSeasong Job Mart
A setting for learning about Harvesting, Forestry, and Mining as work alongside a Path.
Seasong Shelter
A Seasong location associated with Barrett's grooming services.
Seasong Skeleton Key
The final Key Witness object: non-tradable and non-depositable in the guide. First qualifying entry consumes it and establishes permanent lower-works access.
Seasong Square
The Commons' named gathering and conversation space. This community function does not establish an in-game map location.
Section
A collection of Library shelves. The Chronicles and Old Tomes organize different kinds of reading and remembrance.
Seed
The input that starts a crop. Consult the Crop Almanac for the seed and crop relationship, growing time, and yield.
Shelf
An individual collection of writing within the Eternal Library, described as a board in the newer brief. A section groups shelves; each shelf contains reading entries.
Shore Leave Kit
The opening bundle used in outfitting and the lesson that traders value goods differently.
Silver
A currency denomination, abbreviated s. One silver equals 100 copper; 100 silver equals one gold.
Silverthread
The return after incapacity, reached through F1 and an available bonesetter in the first-passage guide. The Defender and their training endure; exact loss and recovery rules remain circumstance-specific.
Smelter
A Mining specialist. In Key Witness, the Smelter performs the final five-element work that produces a Seasong Skeleton Key.
Spell
A learned ability, with Gateway as an early example. Learning, hotkey assignment, sufficient resources, and successful use are separate states.
Spoonful
A short reading on The Board: one useful principle, something concrete to notice, and a next step. Spoonful numbers are not Golden Route Edition numbers.
Status effect
A temporary condition recognized by an encounter or quest, such as the active mine injury in Hard Hat Clause. Duration and cure depend on the condition.
The Chronicles
The Library section containing The Golden Route and All Paths Equal: A Chronicler's Truest Ally.
The Wild Warns First
The first, Coated printing of All Paths Equal: A Chronicler's Truest Ally. Its five locked chapters move from Paths through field evidence and equipment to enduring training.
Tier
A position in a named scale. Material tier, armor stage, character level, and cosmetic colour are different measures; say which one you mean.
Time of day
The world’s day-and-night cycle: Dawn, Morning, Noontide, Dusk, Evenfall and Overnight. At the normal pace, one world minute takes 7.5 real seconds and a full world day, called a turn, takes three real hours. A Rising on our shared calendar is one real calendar day. Read how the two clocks work.
Toolkit
A trade's functional tools. Equip and ready the relevant tool before using it; carrying it alone does not perform the work.
Tradeability
Whether an item may be transferred through trade. Separate from equipment state, deposit eligibility, and consumption; each item's restrictions apply.
Trading Post
A supply and civic service point, associated with seed stock and the Key Witness register. Not the player Marketplace.
Trail Junction
The hub opened by the level-5 Path-and-Coated milestone. It leads into the early road network, with the Lost & Foundry at its entrance.
Training
Practice that makes inherited capacity deliberate and repeatable. Spending Vita or Mana can interrupt an action without erasing the learned discipline.
Trim
A named direct carcass output. Not a generic label for every leftover material.
Tutorial
The opening passage through shipboard duties, trade, Ash's training, the longboat, and first Path preparations in Seasong. Each duty has its own completion record.
Warrior
The Path of deliberate strength: meeting resistance, making firm footing, and creating turning room. Wallace is its steward.
Water
The parent elemental form that carries quintessence. Not the identity of every drink, ingredient, or status effect involving water.
Weapon skin
Skins are shared between characters on the same account.
Account bank
The patron-only account bank, accessed through an in-game NPC. Deposit items, switch to another character on the same account, and return to the same NPC to withdraw them. These transfers happen in game, not through the website or between different accounts.
Welcome Wagon
The newcomer orientation effort, also a name used for a referral event. Arrival guidance and referral eligibility are separate matters.
West Gate
The normal entrance from Seasong into Rocky Woods. Check the entrance and current community notices before setting out.
What the Road Wears
Board Spoonful 11 and the objective threshold to All Paths Equal. Not Golden Route Edition 11.
Witness Tray
The state-changing Key Witness object: Empty, Pathmarked, Bearing, Civic, Edged, then Sealed. Each later state records work already done; these are not interchangeable containers.
Witnesswood Blank
The specific Key Witness material shaped by a Carpenter into an Empty Witness Tray. Not a generic wood substitute.
Wood
The parent elemental form that gathers quintessence. Distinct from a particular Forestry product.
WTF
Where's the Fun?, the entrance to the Samhan Almanac. Its guiding question is Can I have fun like I used to? The muted wtf? control is intended to return to that heading.
Young Ginseng
The exact root collected for Odd Looking Root. Fermented Ginseng is a different input with other uses.
What am I before I choose a Path?
Wanderer
The player-facing precursor state at levels 1-4, before Path choice; it replaces Peasant. This book also welcomes wanderers in the ordinary sense. Experienced Defenders may still get lost.
Defender
A person bringing inherited capacity into deliberate use through Path training. Broader than Warrior, Rogue, Mystic, or Sage individually.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity.
What should I follow first?
Tutorial
The opening passage through shipboard duties, trade, Ash's training, the longboat, and first Path preparations in Seasong. Each duty has its own completion record.
Golden Route
The opening journey and its Field Guide shelf: Prologue, Editions 01-10, and Epilogue. The newer Library plan places the shelf in The Chronicles. There is no Golden Route Edition 11 in this sequence.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Continue with the practical answer:
Where do I find the short explanation?
Board
The Board carries short Spoonful readings. A Library shelf offers its own collection of records; a section groups shelves. Press B for the Board window or face an interactive shelf and press O.
Spoonful
A short reading on The Board: one useful principle, something concrete to notice, and a next step. Spoonful numbers are not Golden Route Edition numbers.
Common Nonsense
The short advice voice: Common Nonsense. Local knowledge. Questionable delivery. Concise guidance with room for wit.
Continue with the practical answer:
Where is the deeper explanation?
Eternal Library
The durable record of roads, materials, choices, and recovered truths, rooted in Seasong. Shelves and sections organize accounts, including memories of earlier games, avatars, friendships, and lives.
The Chronicles
The Library section containing The Golden Route and All Paths Equal: A Chronicler's Truest Ally.
Field Guide
Practical help that uses exact names and confirmed progress to find the next unfinished step. A later proof can save you from repeating an earlier task.
Chronicle
A witnessed account that preserves observations, their meaning, and the limits of the witness's knowledge. It may contain practical references without becoming a walkthrough. The Chronicles is a Library section, not this literary form alone.
Where do I learn about the four Paths?
Yuri
The university and civic guide linking Path orientation, material lessons, and later quest readiness. Use the current menu for the next available step.
Sea U
Seasong University, a setting for Path orientation and practical lessons.
Defender's Discipline
The introductory lesson presenting the four Paths before commitment. Follow its practical guide for the current lesson sequence.
Continue with the practical answer:
Why does the quest not count what I found?
Inventory
The items a character carries. Possession, equipment state, free slots, and quest recognition are separate checks. An item on the ground is not a carried item.
Item
A specifically named game object. Similar words or a different stage of the same object may mean a different requirement.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Continue with the practical answer:
Is a trade another character class?
Trade
Learned work alongside a Path; also the exchange of goods. Harvesting, Forestry, and Mining are the three gathering trades, feeding other kinds of making.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity.
Butcher
The work skill required to extract a carcass's raw consumable buff. It accompanies a Path. Without it, intact carcasses still have a buyer in Brier.
Can I switch Paths like Ally?
Ally
The Defender observed in All Paths Equal: one person practising four disciplines, sometimes in tandem. The story does not establish a player Path-switching feature.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity.
Are public crafting results weaker?
Production parity
Equal recipes, costs, yields, and strength at public and homestead production. A homestead buys convenience, not stronger output. Access to a station is not ownership of somebody else's materials.
Public station
A shared production facility, such as a hibachi or Catalyzer. Users do not draw from one another's inventories; output is designed to match homestead equivalents.
What are Vita and Mana?
Vita
The spendable, recoverable resource of the living body. Nourishment restores it through living matter's quintessence; depletion does not erase learned discipline.
Mana
The spendable, recoverable resource through which disciplined intention becomes action. An empty reserve can stop an ability without erasing the training behind it.
Training
Practice that makes inherited capacity deliberate and repeatable. Spending Vita or Mana can interrupt an action without erasing the learned discipline.
Is an item expiring the same as taking damage?
Shelf life
How long an unused consumable retains its value. Not equipment durability, and not the duration of its effect after consumption.
Durability
Equipment condition, distinct from consumable shelf life. Check the item and the relevant repair service for its requirements.
Repair
Work on equipment condition. Eligible items, service providers, and costs remain to be verified; there is no universal repair rule in this reference.
Continue with the practical answer:
What happens when I am incapacitated?
Death and recovery
Incapacity and return in a Defender's journey. Silverthread preserves the continuity of the person and their training; this does not establish universal item-loss, experience-loss, or quest-reset rules.
Silverthread
The return after incapacity, reached through F1 and an available bonesetter in the first-passage guide. The Defender and their training endure; exact loss and recovery rules remain circumstance-specific.
Bonesetter
A recovery destination offered through Silverthread. Choose an available bonesetter, then restore Vita and Mana as needed.
Continue with the practical answer:
Does an empty Mana reserve erase a learned ability?
Mana
The spendable, recoverable resource through which disciplined intention becomes action. An empty reserve can stop an ability without erasing the training behind it.
Training
Practice that makes inherited capacity deliberate and repeatable. Spending Vita or Mana can interrupt an action without erasing the learned discipline.
Spell
A learned ability, with Gateway as an early example. Learning, hotkey assignment, sufficient resources, and successful use are separate states.
Continue with the practical answer:
Why is a carried shroud not protecting me?
Cloakwork Shroud
The mantle earned through Odd Looking Root. Equipped, it answers Mony's room-wide Vita drain. Later dye and ability possibilities are separate from that base protection.
Equipped
Placed in the slot that enables an item's function. A tool in your bag is luggage. A worn garment may need removing before it can be handed over.
Mantle
The equipment slot used by the Cloakwork Shroud. Carrying the shroud does not grant its equipped protection.
How much can I carry?
Inventory capacity
Usable item slots. The locked launch curve starts at 16 and adds five at levels 10, 20, 30, 40, 50, 60, 70, 80, 90, and 99: 66 in total. Slots are earned, never sold; live application was not tested here.
Inventory
The items a character carries. Possession, equipment state, free slots, and quest recognition are separate checks. An item on the ground is not a carried item.
Continue with the practical answer:
Does shelf life tell me how long a buff lasts?
Shelf life
How long an unused consumable retains its value. Not equipment durability, and not the duration of its effect after consumption.
Buff duration
How long an effect lasts after activation. Separate from the unused item's shelf life. Exact duration belongs to the particular buff.
Consumable
An item used for its effect, including food, drink, or an extracted raw buff. Unused shelf life and the duration of an effect after use are different timers.
Continue with the practical answer:
What is the difference between hunting and Harvesting?
Hunter
A player focused on hunting for experience, carcasses, and encounter-specific drops. A Path and optional trade specialisms can accompany that focus; a homestead is not required.
Harvesting
One of three gathering trades, working the creature-and-material supply chain. Not the ordinary farming action of collecting a mature crop.
Bowhunter
A hunting specialist associated with choice cuts and preserved pelts. A work identity, not a fifth Path.
Where do the economy's ingredients begin?
Closed-world economy
The supply doctrine built on four feeders: carcasses, Forestry outputs, Mining outputs, and specific quest-gap drops. Farming and preparation build on those inputs. It does not promise fixed prices.
Feeder
A source introducing inputs to the economy: carcasses, Forestry, Mining, or specific quest-gap drops. Processing builds on that supply.
Raw lot
An early gathered or recovered trade input. Processing can branch into building materials and resources, with further work producing commodities.
Continue with the practical answer:
What happens after gathering?
Building materials
Trade outputs used in construction and civic contributions. A distinct production category from raw lots, resources, and commodities.
Resource
A processed trade output, distinct from raw lots and building materials. It may be worked further into commodities or used in another specified process.
Commodity
A processed trade product made from resources, with uses in fabrication, tribute, or other recipes. Its exact identity determines those uses.
How do pelts become equipment material?
Pelt
A preserved skin from specialist harvesting or bowhunting, capable of being tanned into leather. Exact sources and processing requirements depend on the material.
Leather
Material made by tanning preserved pelts, used in fabrication and glove-making. Specific leather types retain their own identities.
Fabrication
Making equipment or other useful products from processed materials. One destination for trade outputs, alongside consumables, tribute, quests, and civic construction.
Continue with the practical answer:
Should I sell, use, process, or recycle an item?
Trade
Learned work alongside a Path; also the exchange of goods. Harvesting, Forestry, and Mining are the three gathering trades, feeding other kinds of making.
Recipe
The ingredients, training, tools, station, and conditions required for an output. Follow the actual combination, not a resemblance between names.
Recycling
Recovering defined material value from eligible items. Different from resale or upgrading; outputs depend on the item's recycling mapping.
Golden Route vendor
The buying role associated with the opening route's highest-rate purchasing premise. Follow the particular shop and item requirement; it is not a claim about every price in the player market.
Continue with the practical answer:
How do copper, silver, and gold relate?
Currency
Copper, silver, and gold: 100 copper = 1 silver; 100 silver = 1 gold. Minigame tokens are separate prize currency.
Copper
A currency denomination, abbreviated c. One hundred copper equals one silver.
Silver
A currency denomination, abbreviated s. One silver equals 100 copper; 100 silver equals one gold.
Gold
A currency denomination, abbreviated g. One gold equals 100 silver or 10,000 copper.
What are the three gathering trades?
Harvesting
One of three gathering trades, working the creature-and-material supply chain. Not the ordinary farming action of collecting a mature crop.
Forestry
One of three gathering trades, supplying wood and associated inputs for processing, construction, fabrication, and other work.
Mining
One of three gathering trades, supplying mineral inputs for processing, fabrication, tribute, and construction.
Where are the trade introductions?
Seasong Job Mart
A setting for learning about Harvesting, Forestry, and Mining as work alongside a Path.
Sea U
Seasong University, a setting for Path orientation and practical lessons.
Toolkit
A trade's functional tools. Equip and ready the relevant tool before using it; carrying it alone does not perform the work.
Who teaches the gathering trades?
Carver
Carver is the Harvesting trade master. Butchery is part of Harvesting.
Chip
Chip is the Forestry trade master.
Cole
Cole is the Mining trade master.
What does Cooking make?
Cooking
Preparing ingredients into food and other consumable effects. Its Offal preparation is Pluck; Elemancy uses the same input differently.
Hibachi
The Cooking station. Public and homestead versions are designed for equal recipes, costs, yields, and output strength.
Pluck
Offal prepared through Cooking. Viscera is the Elemancy preparation, not another name for this output.
What does Elemancy make?
Elemancy
Craft work with materials, catalysts, consumables, and elemental compounds. Distinct from the Mystic Path. Its Offal preparation is Viscera.
Catalyzer
The Elemancy production station. Public and homestead production use the same recipes, costs, yields, and strength.
Viscera
Offal prepared through Elemancy. Pluck is the Cooking preparation, not another name for this output.
Are trade mastery and character level the same?
Craft mastery
Progress in learned trade or craft work, separate from character level. Training, materials, and reachable regions shape what you can make.
Character level
Character progression used for gates and milestones. Separate from trade mastery, equipment stage, material tier, and cosmetic ownership.
Level gate
A character-level requirement for a place or action. Distinct from a date, Path requirement, quest prerequisite, or trade mastery requirement.
Continue with the practical answer:
Who teaches fishing?
Forrest
The fishing teacher and a contact in Chasing Waterfalls. The fishing lesson and glove work have separate requirements.
Fishing
The activity taught by Forrest, supplying fish for preparation, trade, and quests. Use the actual lesson for tools, controls, and timing.
Continue with the practical answer:
Can I use another player's materials at a station?
Public station
A shared production facility, such as a hibachi or Catalyzer. Users do not draw from one another's inventories; output is designed to match homestead equivalents.
Production parity
Equal recipes, costs, yields, and strength at public and homestead production. A homestead buys convenience, not stronger output. Access to a station is not ownership of somebody else's materials.
Homestead
A Patron's personal place for land, guests, hosting, stations, and nearby storage. Ownership survives inactive patronage; access pauses until renewal. Consumable preservation is a separate matter.
Continue with the practical answer:
Where do seeds come from?
Seed
The input that starts a crop. Consult the Crop Almanac for the seed and crop relationship, growing time, and yield.
Trading Post
A supply and civic service point, associated with seed stock and the Key Witness register. Not the player Marketplace.
Oakseed
A living creature studied on Pebble Path, carrying elemental evidence gathered from its surroundings. Its leaves connect field observation with early catalysis.
Why is kale part of the armor story?
Kale
The leafy crop central to the Ironsilk story: food for the spiders, and part of the regional character carried into their silk.
Ironsilk spider
The creature whose silk reflects its diet and region. Kale and other dark leafy greens contribute to Qi'an's dusky silk.
Ironsilk
The silk behind the early garment. The spiders' diet, including kale, gives Qi'an's silk its dusky regional character, carried onward through local craft and quintessence.
Does Cold Storage work like a bank?
Continue with the practical answer:
How does a homestead gain a physical address?
Homestead address event
The shared-world event in which homesteaders choose physical addresses after bridge repair. Follow realm notices for the event's opening.
Bridge repair
The shared project supplied by surplus from Path Hall Restoration, followed by the homestead address event. Rocky Woods reclamation is a separate sequence.
Continue with the practical answer:
Which gate leads to Rocky Woods?
West Gate
The normal entrance from Seasong into Rocky Woods. Check the entrance and current community notices before setting out.
Rocky Woods
The public gathering region entered through Seasong's West Gate. Harvesting, Forestry, Mining, and public farmland connect its landscape to the wider economy.
Where is Cliff meant to stay?
Cliff
Heathcliff, the continuing North Gate guide in the later placement plan. Cliff anchors the progressive road and the Heritage House departure-and-return milestone.
North Gate
Seasong's northern gate and Cliff's continuing location in the later plan, on the early route toward Pebble Path and Trail Junction.
Why is Ash appearing in several places?
Ash
The tutorial and progressive-road guide; they/them. Later plans give Ash temporary gate appearances, distinct from Cliff's continuing North Gate role.
Welcome Wagon
The newcomer orientation effort, also a name used for a referral event. Arrival guidance and referral eligibility are separate matters.
How does Trail Junction open?
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Trail Junction
The hub opened by the level-5 Path-and-Coated milestone. It leads into the early road network, with the Lost & Foundry at its entrance.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity.
Where is Declan?
Declan
The Dialmaster at the Lost & Foundry, at Trail Junction's entrance. Responsible for Homing Compass making and home attunement.
Lost & Foundry
Declan the Dialmaster's building at Trail Junction's entrance, for Homing Compass making and attunement.
Why will my compass not take me home?
Homing Compass
The travel object used with home attunement. The guide specifies 100 uses and a replacement from Declan for 100 copper. A spent compass is not a spent permanent unlock.
Attunement
Recording an eligible home destination for Homing Compass travel. A working compass, permanent attunement, and the chosen destination are separate checks.
Home destination
An eligible place chosen for Homing Compass travel. Available destinations depend on unlocks and applicable homestead eligibility.
Faulty Homing Compass
The unsuccessful compass form in the homefinding quest. It is not permanent attunement. Follow the guide's recovery branch before restarting earlier work.
Continue with the practical answer:
Is a Homing Pebble the same as a Compass?
Homing Pebble
A homing object. Check the particular item's destination and use restrictions before travelling.
Homing Compass
The travel object used with home attunement. The guide specifies 100 uses and a replacement from Declan for 100 copper. A spent compass is not a spent permanent unlock.
Pathfinder's Stone
A travel object. Check the particular item's destination and use restrictions before travelling.
Are River Run and Riverland Vale the same?
River Run
The early route whose shorelines supply Homing Compass materials. Not Riverland Vale.
Riverland Vale
An expedition region toward Haebang. Distinct from River Run, the earlier shoreline quest route.
Continue with the practical answer:
Are Skycrest and Craggy Crest the same?
Skycrest
An expedition region toward Haebang. Not Craggy Crest, the root-and-shroud hunting region.
Craggy Crest
The hunting region of Odd Looking Root, Aesop Hop, Young Ginseng, and Mony. Not Skycrest, the later expedition region.
Why does an unlocked-looking route remain closed?
Level gate
A character-level requirement for a place or action. Distinct from a date, Path requirement, quest prerequisite, or trade mastery requirement.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Reclaiming Rocky Woods
The community cull opening expedition routes toward Haebang. Separate from individual expedition culls and from the halls-to-bridge restoration sequence.
Continue with the practical answer:
What is Quintessence?
Quintessence
The common source expressed through five parent elements, moving through living matter, equipment, and action. Not a sixth parent element.
Parent element
One of five forms of quintessence: Fire, Earth, Metal, Water, and Wood. Properly catalyzed unlike pairs yield ten child relationships.
Acclimation
Learning to meet concentrated quintessence safely. Defender ancestry supplies the capacity; practice makes it usable. Inheritance is not immunity.
Continue with the practical answer:
How can five parents make ten children?
Child compound
A properly catalyzed joining of two different parent elements. Five parents yield ten unique pairs. Reversing a pair adds nothing; pairing a parent with itself does not make a child.
Parent element
One of five forms of quintessence: Fire, Earth, Metal, Water, and Wood. Properly catalyzed unlike pairs yield ten child relationships.
Is a mixed elemental colour automatically stronger?
Elemental colour
The colour selected through Catalyzing Quintessence: one complete leaf set for a parent colour, or two unlike sets for a mixed child colour. That choice alone does not establish a stronger combat result.
Heirloom Necklace
The necklace carried into Catalyzing Quintessence with Oak Leaves and Quintessential Base. Cyprian returns it in the chosen elemental colour while completing Ironclad Garb.
Catalyzing Quintessence
Cyprian's early garment-and-colour quest. Oak Leaves, Heirloom Necklace, and Quintessential Base yield the returned, coloured necklace and Ironclad Garb. One complete elemental set differs from two unlike sets.
Continue with the practical answer:
What changes Ironclad Garb into Coated armor?
Ironclad Garb
The garment completed from Quintessential Base through Catalyzing Quintessence. Its initial colour is heather; its material history continues into Path-specific Coated armor.
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity.
Why do Guarded and Fortified share a colour?
Continue with the practical answer:
Do armor and helm need to advance together?
Armor
Protective equipment shaped for a Path. Ironclad Garb becomes Path-specific Coated armor; body armor and helm then have independent advancement records.
Helm
The independent head-equipment inheritance beginning with Percival's level-12 Hard Hat Clause. Helm and body armor can advance separately.
Hard Hat Clause
Percival's mine-safety quest associated with the Coated helm. Follow the active Quest Log and Percival's instructions for your next step.
Continue with the practical answer:
What are Cores, Nodes, Clusters, Hearts, and Prisms?
Continue with the practical answer:
Can I grow a weapon in any garden?
Growable weapon
A weapon made or advanced through cultivation. First Petrified Oak creation uses a particular Nest; later upgrades use a garden. Those planting routes are not interchangeable.
Petrified Oak Nest
The Fen Fortress site for first Petrified Oak weapon growth. Not an ordinary garden. Mature growth is publicly harvestable, even by someone other than the planter.
Of Oak & Origin
The first Petrified Oak weapon cultivation quest: reaction, planting at the Nest, maturation, harvest, and shell opening. The Oak Takes Arms preserves the route.
Continue with the practical answer:
Why did an Oakshell give another Path's weapon?
Oakshell
The harvested enclosure from first Petrified Oak growth. Opening it reveals a tier-I weapon, not necessarily one matching your Path.
Petrified Oak weapon
A cultivated weapon. First-tier forms are Sword, Rapier, Staff, and Axe, associated with Warrior, Rogue, Mystic, and Sage respectively. Base growth does not guarantee your Path's form.
Is this appearance an armor stage or a cosmetic?
Coated
The first Path-specific armor stage: a chosen Path and Ironclad Garb at level 5. Qi'an's colour is russet. This conversion carries no further elemental tribute.
Coat
A cosmetic collectible term for shield or armor appearances. Not Coated, the armor stage.
Weapon skin
Skins are shared between characters on the same account.
Interface colour
A cosmetic colour earned through character participation. It changes the interface, not armor tier.
Does a missing old quest item mean I must restart?
Field Guide
Practical help that uses exact names and confirmed progress to find the next unfinished step. A later proof can save you from repeating an earlier task.
Legend Mark
A persistent record of a choice, deed, or milestone. A mark can establish later quest progress after an earlier object has been consumed or replaced.
Quest Log
The record of active objectives and requirements. Read it with inventory, learned abilities, Legend Marks, and earned access to find your furthest confirmed progress.
Continue with the practical answer:
Which root does the rabbit quest require?
Young Ginseng
The exact root collected for Odd Looking Root. Fermented Ginseng is a different input with other uses.
Fermented Ginseng
Processed ginseng used in preparation and tribute, including the first marked Key Witness tray stage. Not Young Ginseng.
Odd Looking Root
The Craggy Crest quest linking Aesop Hop, Young Ginseng, Flip, Cyprian, and the Cloakwork Shroud. Later objects identify completed stages.
Continue with the practical answer:
Is a Branch the same as a Splinter?
Petrified Oak Branch
The earlier oak object used in first weapon planting. Not the Petrified Oak Splinter collected for the compass route.
Petrified Oak Splinter
The River Run shoreline material required for the Homing Compass. Not the earlier Petrified Oak Branch.
What does the Lantern prove?
Heritage House Lantern
The light earned through the House's discovery route, with a replenishment recipe. Ownership, charge, equipment state, and recipe knowledge are separate checks.
Heritage House
One landmark encountered as historical Then, preserved by Cloakwork, and altered Now. Cliff frames the Lantern route through a departure-and-return milestone.
Does paying for an elevator ride buy permanent access?
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
Quade
A Granite Quarry elevator attendant. A permanent arrangement with Quade is separate from one with Quillian.
Quillian
A Granite Quarry elevator attendant. An arrangement with Quade does not establish this attendant's permanent-access record.
Continue with the practical answer:
Does an arrangement with one attendant cover both?
Quade
A Granite Quarry elevator attendant. A permanent arrangement with Quade is separate from one with Quillian.
Quillian
A Granite Quarry elevator attendant. An arrangement with Quade does not establish this attendant's permanent-access record.
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
Continue with the practical answer:
What do the different Witness Tray names mean?
Witness Tray
The state-changing Key Witness object: Empty, Pathmarked, Bearing, Civic, Edged, then Sealed. Each later state records work already done; these are not interchangeable containers.
Key Witness
The civic making quest for Seasong's lower works. Witnesswood becomes a series of tray states, then a Skeleton Key, then permanent access. A changed object may prove progress, not loss.
Continue with the practical answer:
Why did a completed Skeleton Key disappear?
Seasong Skeleton Key
The final Key Witness object: non-tradable and non-depositable in the guide. First qualifying entry consumes it and establishes permanent lower-works access.
Key Witness
The civic making quest for Seasong's lower works. Witnesswood becomes a series of tray states, then a Skeleton Key, then permanent access. A changed object may prove progress, not loss.
Continue with the practical answer:
Why is an old guide saying Peasant or Iodestone?
Wanderer
The player-facing precursor state at levels 1-4, before Path choice; it replaces Peasant. This book also welcomes wanderers in the ordinary sense. Experienced Defenders may still get lost.
Lodestone
The canonical material name shared by Rod, Chevron, and Rhombus. The shapes are not interchangeable. Iodestone is the legacy spelling.
How are halls, the bridge, and homes connected?
Path Hall Restoration
The communal rebuilding of four Path institutions through trade-material contributions. Surplus goes to bridge repair, followed by the homestead address event.
Bridge repair
The shared project supplied by surplus from Path Hall Restoration, followed by the homestead address event. Rocky Woods reclamation is a separate sequence.
Homestead address event
The shared-world event in which homesteaders choose physical addresses after bridge repair. Follow realm notices for the event's opening.
Continue with the practical answer:
How do material tiers and gathering regions fit together?
Material tier
The T1–T6 scale used for gathering and prize materials. Material tier is separate from character level, skill requirement, and recipe stage.
Expedition
A group outing led by a Patron. Guests can accompany the group without patronage. Riverland Vale, Milestone, and Skycrest are the three routes following Rocky Woods reclamation.
Carnage prize shop
The Carnage token exchange. Consult the prize NPC for the available rewards and their token costs.
Continue with the practical answer:
What is a sentry?
Sentry
An occasional expedition encounter offering substantial experience and materials in the newer description. Neither its appearance nor a fixed payout is guaranteed here.
Global boss
A shared-world encounter placed outside Cloakwork-shrouded hunting caves in the newer Almanac. Timing, credit, and rewards belong to the encounter's own rules.
Where can my contribution be remembered?
Donor wall
A record of contributions to Path Hall restoration.
Legend Mark
A persistent record of a choice, deed, or milestone. A mark can establish later quest progress after an earlier object has been consumed or replaced.
Eternal Library
The durable record of roads, materials, choices, and recovered truths, rooted in Seasong. Shelves and sections organize accounts, including memories of earlier games, avatars, friendships, and lives.
Continue with the practical answer:
Where do minigame tokens go?
Minigame token
Prize currency exchanged for rewards through the Carnage prize service. Consult the prize NPC for the available offers.
Carnage prize shop
The Carnage token exchange. Consult the prize NPC for the available rewards and their token costs.
Is Farmers Market the trading venue?
Farmers Market
The radio station formerly called Fresh Cuts, associated with farming, community favourites, and discovery. Listening here does not put anything up for sale.
Marketplace
The structured player-trading venue for permitted goods, currency, and services. Its proposed listing states are Open, Pending, Fulfilled, and Expired; a listing is not a completed trade.
Continue with the practical answer:
Is Racket the quarry quest?
Racket
Part of the Garden radio family.
Relic Racket
The Granite Quarry elevator-access quest. A fare buys one ride; a complete relic arrangement establishes permanent free rides with a particular attendant.
Continue with the practical answer:
When is the feast night?
Feast night
The shared meal of the Bacchanalia celebration. September 10 belonged to an earlier, superseded launch proposal. Follow current realm notices for the feast’s confirmed real date, time, timezone, activities and rewards.
Bacchanalia
A festival of community work and celebration. Follow the current event notice for its dates and programme.
Wisdom
Official announcements: openings, starts, cancellations, schedules, and live calls. Common Nonsense is the short advice voice, not this publication.
Does First Ten mean only ten people can receive it?
First Ten
An opening-event reward family with ten possible forms, not ten recipients or ten copies worldwide. The design grants a qualifying character one random form while its source is active; exact claim readiness follows the event's completion record.
Event reward
A reward tied to a particular event or participation period. Some retire into keepsakes; consult the event record for availability.
What is the difference between Wisdom and Common Nonsense?
Wisdom
Official announcements: openings, starts, cancellations, schedules, and live calls. Common Nonsense is the short advice voice, not this publication.
Common Nonsense
The short advice voice: Common Nonsense. Local knowledge. Questionable delivery. Concise guidance with room for wit.
Continue with the practical answer:
Is an Item Discovery entry proof the item is obtainable now?
Item Discovery
A record of items discovered through play. An entry does not prove present availability or a connected website feed.
Early Access
The public framing for a world developed and expanded while people play. A design record is not an availability notice.
Where do I report an in-game defect?
Client Help
The client's Help option for submitting and monitoring in-game defects. Download or patcher trouble uses Player Help or a private ticket; a patcher failure does not generate a crash report.
Known Issues
The public record of confirmed, currently relevant problems. Check its present status; an old bug list is not today's diagnosis.
Where should confidential account or conduct reports go?
My Account
The website destination for account management and private tickets. Safety or conduct reports use the subject Confidential - Safety/Conduct; do not post their evidence publicly.
Player Help
The ordinary route for quest, item, Path, trade, map, account, download, and patch questions. Give the last successful step and the present obstacle. In-game defects use Client Help; confidential concerns use My Account.
Continue with the practical answer:
Are skins shared between characters?
Weapon skin
Skins are shared between characters on the same account.
Account
Your sign-in identity. Settings and some collectibles belong to the account; a character's progress and possessions may not. Shared ownership and simultaneous use are different rules.
Character
The person you play: their Path, progress, equipment, and deeds. Character-specific progress is not automatically shared across the account.
Where do I change language filters?
Swear filter
The account's language-filter setting. With filtering enabled, incoming profanity is sanitised and detected profane outgoing messages are not sent.
Adult-content permissions
Account-level controls for adult-content options. Check your account settings for the available choices.
My Account
The website destination for account management and private tickets. Safety or conduct reports use the subject Confidential - Safety/Conduct; do not post their evidence publicly.
Where does the Almanac take me?
Almanac
The Almanac's question-led entrance: choose an opening word, choose an authored question, read its answer. A way into the material, not a separate rules authority.
Samhan Almanac
The growing question-led guide under Where's the Fun? It connects practical possibilities, work, community, and adventure. The Almanac is one entrance into its answers.
WTF
Where's the Fun?, the entrance to the Samhan Almanac. Its guiding question is Can I have fun like I used to? The muted wtf? control is intended to return to that heading.
Continue with the practical answer:
How do Library sections, shelves, and entries fit together?
Section
A collection of Library shelves. The Chronicles and Old Tomes organize different kinds of reading and remembrance.
Shelf
An individual collection of writing within the Eternal Library, described as a board in the newer brief. A section groups shelves; each shelf contains reading entries.
Reading entry
A text selected from a Library shelf, such as a chapter or post. An entry is the individual reading; shelves and sections organize the collection.
Board
The Board carries short Spoonful readings. A Library shelf offers its own collection of records; a section groups shelves. Press B for the Board window or face an interactive shelf and press O.
Continue with the practical answer:
Where do The Golden Route and the Ally chronicle belong?
The Chronicles
The Library section containing The Golden Route and All Paths Equal: A Chronicler's Truest Ally.
Golden Route
The opening journey and its Field Guide shelf: Prologue, Editions 01-10, and Epilogue. The newer Library plan places the shelf in The Chronicles. There is no Golden Route Edition 11 in this sequence.
All Paths Equal
The principle that Warrior, Rogue, Mystic, and Sage have equal standing and distinct contributions. Also the Chronicle titled All Paths Equal: A Chronicler's Truest Ally; its first printing is The Wild Warns First.
Continue with the practical answer:
What belongs in Old Tomes?
Old Tomes
The intended Eternal Library section for older writings. Its first selected works are The Art of Living and If. Text selection and in-game publication remain unfinished.
Eternal Library
The durable record of roads, materials, choices, and recovered truths, rooted in Seasong. Shelves and sections organize accounts, including memories of earlier games, avatars, friendships, and lives.
Where do I check whether the realm is available?
Realm state
Whether the realm is presently available, as shown authoritatively on the client login screen in the support brief. A publication date, patch page, or old opening announcement is not a current status check.
Client Help
The client's Help option for submitting and monitoring in-game defects. Download or patcher trouble uses Player Help or a private ticket; a patcher failure does not generate a crash report.
Why do the trades need each other?
Feeder
A source introducing inputs to the economy: carcasses, Forestry, Mining, or specific quest-gap drops. Processing builds on that supply.
Trade
Learned work alongside a Path; also the exchange of goods. Harvesting, Forestry, and Mining are the three gathering trades, feeding other kinds of making.
Fabrication
Making equipment or other useful products from processed materials. One destination for trade outputs, alongside consumables, tribute, quests, and civic construction.
Continue with the practical answer:
Can a hotkey make a carried tool ready?
Hotkey
A shortcut assigned to an item or spell. Assignment does not equip a tool, supply Mana, or satisfy another prerequisite by itself.
Equipped
Placed in the slot that enables an item's function. A tool in your bag is luggage. A worn garment may need removing before it can be handed over.
Paring Knife
The tutorial potato-peeling tool. Equip it in the weapon slot before use; possession alone peels nothing.
Continue with the practical answer:
Is a Pathfinder another combat class?
Pathfinder
A contributor and support role helping players find guidance. Not a combat Path, and not Pathfinder's Stone.
Path
A Defender's practised discipline: Warrior, Rogue, Mystic, or Sage. It shapes action and equipment while leaving room for a separate trade identity.
Does every drop become an Item Discovery?
Drop
An item obtained from an encounter or gathering result. Its source and conditions matter; one named drop is not a universal loot table.
Item Discovery
A record of items discovered through play. An entry does not prove present availability or a connected website feed.
Can I sell goods on Farmers Market?
Farmers Market
The radio station formerly called Fresh Cuts, associated with farming, community favourites, and discovery. Listening here does not put anything up for sale.
Marketplace
The structured player-trading venue for permitted goods, currency, and services. Its proposed listing states are Open, Pending, Fulfilled, and Expired; a listing is not a completed trade.
Continue with the practical answer: