Samhan Chronicles
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Post has published by GM Jack

Field notes / Work & trade

Somebody needs that.
Find out who.

A useful trade begins with a source and ends with a player who has plans for it. You can make your living at more than one point along the way.

Follow one piece of work

1 / Bring it home.

A hunter returns with a carcass. Gatherers bring material from the land. Selling a source whole is one possible route.

2 / Prepare it.

Harvesting connects carcasses to useful stock. Brier's shop in Seasong also connects the hunt to further preparation.

3 / Choose its use.

Offal can become Pluck through Cooking or Viscera through Elemancy. The starting material is the same; the specialist's purpose differs.

4 / Find its customer.

Use the result yourself, supply somebody you know or trade it. Supplies are consumed and consumables age, so a useful product can be needed again.

Seven disciplines. No requirement to do them all.

Harvesting, Forestry and Mining supply materials. Construction, Cooking, Elemancy and Farming change what those materials can do. Hunting and trading connect the work to other players.

Choose a job you enjoy, then notice the work around it. Buying ingredients from a regular supplier can be a perfectly sensible route through the world.

Before you promise the goods

Agree on the item or service, quantity, price and delivery. If freshness matters, discuss that too. Shelf life before use and buff duration after use are different questions.

Public and private production use the same recipes, costs, yields and strength. A homestead changes where you work, not the strength of the goods.